11 lines
790 B
Markdown
11 lines
790 B
Markdown
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# Pipes of Haunting
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* **Rarity:** Uncommon
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* **Type:** Wondrous Item
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* **Attunement:** No
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* **Source:** Level Up A5E
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Using these pipes requires proficiency with wind instruments. You can use an action and expend 1 charge to play them and create an eerie, spellbinding tune. Each creature within 30 feet that hears you play makes a DC 15 Wisdom _saving throw_ or becomes _frightened_ of you for 1 minute. You may choose for nonhostile creatures in the area to automatically succeed on the saving throw. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to these _pipes of haunting_ for 24 hours. The pipes have 3 charges and regain 1d3 charges each dawn.
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