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<title>Wand of Drowning</title>
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<h1>Wand of Drowning</h1>
<ul>
<li><strong>Rarity:</strong> very rare</li>
<li><strong>Type:</strong> Wand</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> Vault of Magic</li>
</ul>
<p>This wand appears to be carved from the bones of a large fish, which have been cemented together. The wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding this wand, you can use an action to expend 1 charge to cause a thin stream of seawater to spray toward a creature you can see within 60 feet of you. If the target can breathe only air, it must succeed on a DC 15 Constitution saving throw or its lungs fill with rancid seawater and it begins drowning. A drowning creature chokes for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its turn after its choking ends, the creature drops to 0 hit points and is dying, and it can't regain hit points or be stabilized until it can breathe again. A successful DC 15 Wisdom (Medicine) check removes the seawater from the drowning creature's lungs, ending the effect.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/vault_of_magic/wand-of-drowning.md">Markdown Format</a></p>
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