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<title>Pipes of Haunting</title>
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<h1>Pipes of Haunting</h1>
<ul>
<li><strong>Rarity:</strong> Uncommon</li>
<li><strong>Type:</strong> Wondrous Item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> Level Up A5E</li>
</ul>
<p>Using these pipes requires proficiency with wind instruments. You can use an action and expend 1 charge to play them and create an eerie, spellbinding tune. Each creature within 30 feet that hears you play makes a DC 15 Wisdom <em>saving throw</em> or becomes <em>frightened</em> of you for 1 minute. You may choose for nonhostile creatures in the area to automatically succeed on the saving throw. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to these <em>pipes of haunting</em> for 24 hours. The pipes have 3 charges and regain 1d3 charges each dawn.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/level_up_a5e/pipes-of-haunting-a5e.md">Markdown Format</a></p>
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