44 lines
2.4 KiB
HTML
44 lines
2.4 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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table {
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border-collapse: collapse; /* Ensure that borders are not double */
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width: 100%; /* Optional: makes the table take up the full width */
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}
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th, td {
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border: 1px solid black; /* Adds a 1px solid black border around each cell */
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text-align: left; /* Optional: aligns text to the left */
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padding: 2px;
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}
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</style>
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<title>Charcoal Stick of Aversion</title>
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</head>
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<body>
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<h1>Charcoal Stick of Aversion</h1>
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<ul>
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<li><strong>Rarity:</strong> Uncommon</li>
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<li><strong>Type:</strong> Wondrous Item</li>
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<li><strong>Attunement:</strong> No</li>
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<li><strong>Source:</strong> Level Up A5E</li>
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</ul>
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<p>At every level of society—but especially when you’re on the bottom—going unnoticed can be a great benefit. Invisibility is one thing but effectively hiding your home and your possessions can be harder. As an action, you can expend 1 charge to draw a large X on one object up to the size of a normal door. This has no effect on creatures, or objects worn by creatures. Creatures other than you that see the marked object roll a DC 10 Intelligence <em>saving throw</em> . On a failed save, they do not notice the marked object as anything out of the ordinary from its surroundings (such as a blasphemous icon in a church, a barrel of gunpowder in a kitchen, or an unsheathed weapon resting against the wall of a bedroom going unnoticed). On a success, they can interact with the object normally. A creature that remains in the area and is consciously searching for the kind of object that you have marked receives a new saving throw at the end of each minute. A creature interacting with a marked object automatically reveals it to all creatures who observe the interaction. A charcoal mark lasts for 24 hours or until it is wiped away as an action. </p>
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<p>Alternatively, you can expend 2 charges to increase the DC to notice the object to 15. </p>
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<p>The charcoal has 2 charges and regains 1 charge each dusk. If you expend the last charge, the charcoal is consumed.</p>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/level_up_a5e/charcoal-stick-of-aversion-a5e.md">Markdown Format</a></p>
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</body>
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</html>
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