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# Warp Mind and Matter
- **Level**: 6 transmutation
- **Classes**: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
- **Casting Time**: 1 action
- **Range**: 30 feet
- **Components**: V, S, M (root of deadly nightshade and a drop of the casters blood)
- **Duration**: Until cured or dispelled
- **Source**: Deep Magic 5e
A creature you can see within range undergoes a baleful transmogrification. The target must make a successful Wisdom saving throw or suffer a flesh warp and be afflicted with a form of indefinite madness.