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5ead/spells/md/deep_magic_5e/warp-mind-and-matter.md
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Warp Mind and Matter

  • Level: 6 transmutation
  • Classes: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S, M (root of deadly nightshade and a drop of the casters blood)
  • Duration: Until cured or dispelled
  • Source: Deep Magic 5e

A creature you can see within range undergoes a baleful transmogrification. The target must make a successful Wisdom saving throw or suffer a flesh warp and be afflicted with a form of indefinite madness.