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spells/md/deep_magic_5e/undermine-armor.md
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# Undermine Armor
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- **Level**: 1 transmutation
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- **Classes**: Bard, Sorcerer, Wizard
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- **Casting Time**: 1 action
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- **Range**: 30 feet
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- **Components**: V, S
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- **Duration**: Concentration, up to 1 minute
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- **Source**: Deep Magic 5e
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You unravel the bonds of reality that hold a suit of armor together. A target wearing armor must succeed on a Constitution saving throw or its armor softens to the consistency of candle wax, decreasing the target’s AC by 2.
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**Undermine armor** has no effect on creatures that aren’t wearing armor.
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