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spells/md/deep_magic_5e/raid-the-lair.md
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spells/md/deep_magic_5e/raid-the-lair.md
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# Raid the Lair
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- **Level**: 4 abjuration
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- **Classes**: Bard, Ranger, Wizard
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- **Casting Time**: 10 minutes
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- **Range**: Self
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- **Components**: V, S, M (a piece of the dragon whose lair you are raiding)
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- **Duration**: Concentration, up to 1 hour
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- **Source**: Deep Magic 5e
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You create an invisible circle of protective energy centered on yourself with a radius of 10 feet. This field moves with you. The caster and all allies within the energy field are protected against dragons’ lair actions.
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* Attack rolls resulting directly from lair actions are made with disadvantage.
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* Saving throws resulting directly from lair actions are made with advantage, and damage done by these lair actions is halved.
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* Lair actions occur on an initiative count 10 lower than normal.
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The caster has advantage on Constitution saving throws to maintain concentration on this spell.
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