Files
5ead/spells/md/deep_magic_5e/raid-the-lair.md
2025-06-07 07:58:30 -05:00

872 B
Raw Blame History

Raid the Lair

  • Level: 4 abjuration
  • Classes: Bard, Ranger, Wizard
  • Casting Time: 10 minutes
  • Range: Self
  • Components: V, S, M (a piece of the dragon whose lair you are raiding)
  • Duration: Concentration, up to 1 hour
  • Source: Deep Magic 5e

You create an invisible circle of protective energy centered on yourself with a radius of 10 feet. This field moves with you. The caster and all allies within the energy field are protected against dragons lair actions.

  • Attack rolls resulting directly from lair actions are made with disadvantage.
  • Saving throws resulting directly from lair actions are made with advantage, and damage done by these lair actions is halved.
  • Lair actions occur on an initiative count 10 lower than normal.

The caster has advantage on Constitution saving throws to maintain concentration on this spell.