initial commit
This commit is contained in:
14
spells/md/deep_magic_5e/bleed.md
Normal file
14
spells/md/deep_magic_5e/bleed.md
Normal file
@@ -0,0 +1,14 @@
|
||||
# Bleed
|
||||
|
||||
- **Level**: 1 necromancy
|
||||
- **Classes**: Ranger, Warlock
|
||||
- **Casting Time**: 1 bonus action
|
||||
- **Range**: Self
|
||||
- **Components**: V, S, M (a drop of blood)
|
||||
- **Duration**: Concentration, up to 1 minute
|
||||
- **Source**: Deep Magic 5e
|
||||
|
||||
Crackling energy coats the blade of one weapon you are carrying that deals slashing damage. Until the spell ends, when you hit a creature with the weapon, the weapon deals an extra 1d4 necrotic damage and the creature must make a Constitution saving throw. On a failed save, the creature suffers a bleeding wound. Each time you hit a creature with this weapon while it suffers from a bleeding wound, your weapon deals an extra 1 necrotic damage for each time you have previously hit the creature with this weapon (to a maximum of 10 necrotic damage).
|
||||
|
||||
Any creature can take an action to stanch the bleeding wound by succeeding on a Wisdom (Medicine) check against your spell save DC. The wound also closes if the target receives magical healing. This spell has no effect on undead or constructs.
|
||||
|
||||
Reference in New Issue
Block a user