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spells/md/5e_core_rules/magic-weapon.md
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# Magic Weapon
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- **Level**: 2
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- **Classes**: Cleric, Paladin, Wizard
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- **Casting Time**: 1 bonus action
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- **Range**: Touch
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- **Components**: V, S
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- **Duration**: Up to 1 hour
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- **Source**: [5e Core Rules](http://dnd.wizards.com/articles/features/systems-reference-document-srd)
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You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
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**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
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