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monsters/md/tome_of_beasts_3/necrotech-thunderer.md
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# Necrotech Thunderer
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*Huge* *Undead* *neutral evil*
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- **Armor Class:** 14 (natural armor)
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- **Hit Points:** 126 (11d12+55)
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- **Speed:** walk 20 ft.
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- **Challenge Rating:** 8 (3,900 XP)
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- **Source:** Tome of Beasts 3, page 287
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 20 (+5) | 5 (-3) | 21 (+5) | 5 (-3) | 14 (+2) | 9 (-1) |
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- **Saving Throws**: Dex +0, Wis +5
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- **Skills:** perception +2
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- **Damage Immunities:** necrotic, poison
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- **Damage Resistances:** nonmagic B/P/S attacks
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- **Condition Immunities:** blinded, poisoned
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- **Senses:** blindsight 120', passive Perception 15
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- **Languages:** understands Common and Darakhul but can't speak
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### Special Abilities
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- **Siege Monster:** Double damage to objects/structures.
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- **Turn Resistance:** Advantage: saves vs. turn undead effects.
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- **Undead Nature:** Doesn't require air food drink or sleep.
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### Actions
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- **Multiattack:** Two Trample attacks.
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- **Trample:** Melee Weapon Attack: +8 to hit, 5 ft., one target, 21 (3d10+5) bludgeoning damage.
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- **Ballista Shot:** Chooses up to two points it can see within 120' of it. The thunderer can't choose a point within 10 ft. of it. Each creature within 5 ft. of a point must make a DC 15 Con save taking 14 (4d6) necrotic on a failed save and half damage if made. If a creature is within 5 ft. of both points it has disadvantage on the save but it takes damage from only one effect not both.
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- **Concentrated Shot (Recharge 5-6):** Picks a point it can see within 120' of it. Each creature within 20' of that point must make a DC 15 Con save. On a failure a creature takes 35 (10d6) necrotic and suffers one level of exhaustion. On a success a creature takes half the damage and doesn't suffer a level of exhaustion.
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