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# Necrotech Thunderer
*Huge* *Undead* *neutral evil*
- **Armor Class:** 14 (natural armor)
- **Hit Points:** 126 (11d12+55)
- **Speed:** walk 20 ft.
- **Challenge Rating:** 8 (3,900 XP)
- **Source:** Tome of Beasts 3, page 287
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 20 (+5) | 5 (-3) | 21 (+5) | 5 (-3) | 14 (+2) | 9 (-1) |
- **Saving Throws**: Dex +0, Wis +5
- **Skills:** perception +2
- **Damage Immunities:** necrotic, poison
- **Damage Resistances:** nonmagic B/P/S attacks
- **Condition Immunities:** blinded, poisoned
- **Senses:** blindsight 120', passive Perception 15
- **Languages:** understands Common and Darakhul but can't speak
### Special Abilities
- **Siege Monster:** Double damage to objects/structures.
- **Turn Resistance:** Advantage: saves vs. turn undead effects.
- **Undead Nature:** Doesn't require air food drink or sleep.
### Actions
- **Multiattack:** Two Trample attacks.
- **Trample:** Melee Weapon Attack: +8 to hit, 5 ft., one target, 21 (3d10+5) bludgeoning damage.
- **Ballista Shot:** Chooses up to two points it can see within 120' of it. The thunderer can't choose a point within 10 ft. of it. Each creature within 5 ft. of a point must make a DC 15 Con save taking 14 (4d6) necrotic on a failed save and half damage if made. If a creature is within 5 ft. of both points it has disadvantage on the save but it takes damage from only one effect not both.
- **Concentrated Shot (Recharge 5-6):** Picks a point it can see within 120' of it. Each creature within 20' of that point must make a DC 15 Con save. On a failure a creature takes 35 (10d6) necrotic and suffers one level of exhaustion. On a success a creature takes half the damage and doesn't suffer a level of exhaustion.