Files
5ead/monsters/md/tome_of_beasts_3/necrotech-thunderer.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Necrotech Thunderer

Huge Undead neutral evil

  • Armor Class: 14 (natural armor)
  • Hit Points: 126 (11d12+55)
  • Speed: walk 20 ft.
  • Challenge Rating: 8 (3,900 XP)
  • Source: Tome of Beasts 3, page 287
STR DEX CON INT WIS CHA
20 (+5) 5 (-3) 21 (+5) 5 (-3) 14 (+2) 9 (-1)
  • Saving Throws: Dex +0, Wis +5
  • Skills: perception +2
  • Damage Immunities: necrotic, poison
  • Damage Resistances: nonmagic B/P/S attacks
  • Condition Immunities: blinded, poisoned
  • Senses: blindsight 120', passive Perception 15
  • Languages: understands Common and Darakhul but can't speak

Special Abilities

  • Siege Monster: Double damage to objects/structures.
  • Turn Resistance: Advantage: saves vs. turn undead effects.
  • Undead Nature: Doesn't require air food drink or sleep.

Actions

  • Multiattack: Two Trample attacks.
  • Trample: Melee Weapon Attack: +8 to hit, 5 ft., one target, 21 (3d10+5) bludgeoning damage.
  • Ballista Shot: Chooses up to two points it can see within 120' of it. The thunderer can't choose a point within 10 ft. of it. Each creature within 5 ft. of a point must make a DC 15 Con save taking 14 (4d6) necrotic on a failed save and half damage if made. If a creature is within 5 ft. of both points it has disadvantage on the save but it takes damage from only one effect not both.
  • Concentrated Shot (Recharge 5-6): Picks a point it can see within 120' of it. Each creature within 20' of that point must make a DC 15 Con save. On a failure a creature takes 35 (10d6) necrotic and suffers one level of exhaustion. On a success a creature takes half the damage and doesn't suffer a level of exhaustion.