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# Coastline Reaper
*Large* *Monstrosity* *unaligned*
- **Armor Class:** 16 (natural armor)
- **Hit Points:** 144 (17d10+51)
- **Speed:** walk 10 ft. swim 40 ft.
- **Challenge Rating:** 9 (5,000 XP)
- **Source:** Tome of Beasts 3, page 92
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 18 (+4) | 17 (+3) | 4 (-3) | 14 (+2) | 8 (-1) |
- **Saving Throws**: Dex +8, Con +7
- **Skills:** perception +2
- **Damage Resistances:** cold, poison
- **Condition Immunities:** exhaustion, poisoned
- **Senses:** darkvision 60', passive Perception 12
- **Languages:** —
### Special Abilities
- **Glowing Organs:** While underwater its internal organs glow an eerie pale blue shedding dim light in a 10 ft. radius.
- **Hold Breath:** While out of water can hold its breath for 30 min.
- **Water Breathing:** Can breathe only underwater.
### Actions
- **Multiattack:** Two Tentacle Lashes and one Stinging Tentacle.
- **Tentacle Lash:** Melee Weapon Attack: +8 to hit, 15 ft., one target, 14 (3d6+4) bludgeoning damage.
- **Stinging Tentacle:** Melee Weapon Attack: +8 to hit, 15 ft., one target, 7 (1d6+4) piercing damage + 9 (2d8) poison. Target must make DC 16 Con save or be paralyzed for 1 min. A frightened creature has disadvantage on this save. Paralyzed target can re-save at end of each of its turns success ends effect on itself.
- **Frightening Visage (Recharge 5-6):** If underwater it flares the light from its organs making skull-like structure within more apparent. If above water the coastline reaper tightly pulls in its outer flesh causing its body to take on a fleshy skull-like appearance. Each Humanoid within 30' of it that can see it: 21 (6d6) psychic and frightened 1 min (DC 16 Wis half not frightened). Frightened creature can re-save at end of each of its turns success ends effect on itself.