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5ead/monsters/md/tome_of_beasts_3/coastline-reaper.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Coastline Reaper

Large Monstrosity unaligned

  • Armor Class: 16 (natural armor)
  • Hit Points: 144 (17d10+51)
  • Speed: walk 10 ft. swim 40 ft.
  • Challenge Rating: 9 (5,000 XP)
  • Source: Tome of Beasts 3, page 92
STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 17 (+3) 4 (-3) 14 (+2) 8 (-1)
  • Saving Throws: Dex +8, Con +7
  • Skills: perception +2
  • Damage Resistances: cold, poison
  • Condition Immunities: exhaustion, poisoned
  • Senses: darkvision 60', passive Perception 12
  • Languages:

Special Abilities

  • Glowing Organs: While underwater its internal organs glow an eerie pale blue shedding dim light in a 10 ft. radius.
  • Hold Breath: While out of water can hold its breath for 30 min.
  • Water Breathing: Can breathe only underwater.

Actions

  • Multiattack: Two Tentacle Lashes and one Stinging Tentacle.
  • Tentacle Lash: Melee Weapon Attack: +8 to hit, 15 ft., one target, 14 (3d6+4) bludgeoning damage.
  • Stinging Tentacle: Melee Weapon Attack: +8 to hit, 15 ft., one target, 7 (1d6+4) piercing damage + 9 (2d8) poison. Target must make DC 16 Con save or be paralyzed for 1 min. A frightened creature has disadvantage on this save. Paralyzed target can re-save at end of each of its turns success ends effect on itself.
  • Frightening Visage (Recharge 5-6): If underwater it flares the light from its organs making skull-like structure within more apparent. If above water the coastline reaper tightly pulls in its outer flesh causing its body to take on a fleshy skull-like appearance. Each Humanoid within 30' of it that can see it: 21 (6d6) psychic and frightened 1 min (DC 16 Wis half not frightened). Frightened creature can re-save at end of each of its turns success ends effect on itself.