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# Shadow Goblin
*Small* *Humanoid* *neutral evil*
- **Armor Class:** 13
- **Hit Points:** 13 (3d6+3)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** Creature Codex, page 326
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
- **Skills:** stealth +5
- **Senses:** darkvision 60 ft., passive Perception 11
- **Languages:** Common, Elvish, Goblin, Umbral
### Special Abilities
- **Nimble Escape:** The shadow goblin can take the Disengage or Hide action as a bonus action on each of its turns.
- **Shadow Camouflage:** The shadow goblin has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness.
- **Sunlight Sensitivity:** While in sunlight, the shadow goblin has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
- **Traveler in Darkness:** The shadow goblin has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
- **Unseelie Blessing:** The shadow goblin has advantage on saving throws against being charmed, and magic can't put it to sleep.
### Actions
- **Multiattack:** The shadow goblin can make two attacks with its kitchen knife. The second attack has disadvantage.
- **Kitchen Knife:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
### Reactions
- **Vengeful Jinx:** When the shadow goblin is hit by an attack from a creature it can see, it can curse the attacker. The attacker has disadvantage on attack rolls until the end of its next turn.