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5ead/monsters/md/creature_codex/shadow-goblin.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Shadow Goblin

Small Humanoid neutral evil

  • Armor Class: 13
  • Hit Points: 13 (3d6+3)
  • Speed: walk 30 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: Creature Codex, page 326
STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 12 (+1) 13 (+1) 12 (+1) 8 (-1)
  • Skills: stealth +5
  • Senses: darkvision 60 ft., passive Perception 11
  • Languages: Common, Elvish, Goblin, Umbral

Special Abilities

  • Nimble Escape: The shadow goblin can take the Disengage or Hide action as a bonus action on each of its turns.
  • Shadow Camouflage: The shadow goblin has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness.
  • Sunlight Sensitivity: While in sunlight, the shadow goblin has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
  • Traveler in Darkness: The shadow goblin has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
  • Unseelie Blessing: The shadow goblin has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

  • Multiattack: The shadow goblin can make two attacks with its kitchen knife. The second attack has disadvantage.
  • Kitchen Knife: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

  • Vengeful Jinx: When the shadow goblin is hit by an attack from a creature it can see, it can curse the attacker. The attacker has disadvantage on attack rolls until the end of its next turn.