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monsters/md/creature_codex/roachling-scout.md
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monsters/md/creature_codex/roachling-scout.md
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# Roachling Scout
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*Small* *Humanoid* *chaotic neutral*
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- **Armor Class:** 14
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- **Hit Points:** 63 (14d6+14)
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- **Speed:** climb 15 ft. walk 25 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** Creature Codex, page 319
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) |
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- **Saving Throws**: Dex +6, Con +3
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- **Skills:** acrobatics +6, perception +6, stealth +6, survival +6
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- **Senses:** darkvision 60 ft., tremorsense 10 ft., passive Perception 16
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- **Languages:** Common
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### Special Abilities
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- **Keen Smell:** The roachling scout has advantage on Wisdom (Perception) checks that rely on smell.
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- **Resistant:** The roachling scout has advantage on Constitution saving throws.
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- **Stealthy Traveler:** The roachling scout can move stealthily while traveling at a normal pace.
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- **Unlovely:** The roachling scout has disadvantage on Charisma (Performance) and Charisma (Persuasion) checks in interactions with non-roachlings.
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### Actions
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- **Multiattack:** The roachling scout makes two begrimed shortsword attacks or two begrimed dart attacks.
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- **Begrimed Shortsword:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.
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- **Begrimed Dart:** Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 7 (2d6) poison damage.
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