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monsters/md/creature_codex/pact-drake.md
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monsters/md/creature_codex/pact-drake.md
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# Pact Drake
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*Small* *Dragon* *lawful neutral*
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- **Armor Class:** 14 (natural armor)
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- **Hit Points:** 45 (8d6+24)
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- **Speed:** fly 60 ft. walk 40 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** Creature Codex, page 130
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 9 (-1) | 14 (+2) | 17 (+3) | 17 (+3) | 18 (+4) | 20 (+5) |
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- **Saving Throws**: Dex +4, Wis +6
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- **Skills:** insight +8, investigation +5, perception +6
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- **Damage Immunities:** psychic, radiant
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- **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities:** charmed, frightened
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- **Senses:** darkvision 60 ft., truesight 60 ft., passive Perception 16
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- **Languages:** all
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### Special Abilities
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- **Binding Witness:** Creatures that make a pact or agree to terms while the drake witnesses the agreement are bound by the drake's magic. They have disadvantage on saving throws against scrying by the drake (simply making a successful save against the drake's scrying usually is enough to arouse its suspicion), and they become potential targets for the drake's Punish Transgressor action.
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- **Sense Falsehood:** The drake knows if it hears a lie.
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- **Innate Spellcasting:** A pact drake's spellcasting ability is Charisma (spell save DC 15). It can cast the following spells, requiring only somatic components:
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At will: detect magic
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3/day each: arcane eye, clairvoyance, scrying
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### Actions
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- **Multiattack:** The pact drake makes two attacks: one with its bite and one with its claw.
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- **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
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- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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- **Enforced Diplomacy (Recharge 5-6):** The pact drake breathes a calming haze in a 30-foot cone. Creatures in the cone must make a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed, a creature also can't attack up to five creatures of the pact drake's choice. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.
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- **Punish Transgressor:** The drake targets a single creature within 60 feet that broke the terms of a pact witnessed by the drake. The creature must succeed on a DC 15 Charisma saving throw or be blinded, deafened, and stunned for 1d6 minutes. The conditions can be ended early only with a dispel magic (DC 15) spell or similar magic. When these conditions end, the affected creature has disadvantage on saving throws until it finishes a long rest.
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