Files
5ead/monsters/md/creature_codex/pact-drake.md
2025-06-07 07:58:30 -05:00

2.5 KiB

Pact Drake

Small Dragon lawful neutral

  • Armor Class: 14 (natural armor)
  • Hit Points: 45 (8d6+24)
  • Speed: fly 60 ft. walk 40 ft.
  • Challenge Rating: 1 (200 XP)
  • Source: Creature Codex, page 130
STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 17 (+3) 17 (+3) 18 (+4) 20 (+5)
  • Saving Throws: Dex +4, Wis +6
  • Skills: insight +8, investigation +5, perception +6
  • Damage Immunities: psychic, radiant
  • Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: charmed, frightened
  • Senses: darkvision 60 ft., truesight 60 ft., passive Perception 16
  • Languages: all

Special Abilities

  • Binding Witness: Creatures that make a pact or agree to terms while the drake witnesses the agreement are bound by the drake's magic. They have disadvantage on saving throws against scrying by the drake (simply making a successful save against the drake's scrying usually is enough to arouse its suspicion), and they become potential targets for the drake's Punish Transgressor action.
  • Sense Falsehood: The drake knows if it hears a lie.
  • Innate Spellcasting: A pact drake's spellcasting ability is Charisma (spell save DC 15). It can cast the following spells, requiring only somatic components: At will: detect magic 3/day each: arcane eye, clairvoyance, scrying

Actions

  • Multiattack: The pact drake makes two attacks: one with its bite and one with its claw.
  • Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Enforced Diplomacy (Recharge 5-6): The pact drake breathes a calming haze in a 30-foot cone. Creatures in the cone must make a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed, a creature also can't attack up to five creatures of the pact drake's choice. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.
  • Punish Transgressor: The drake targets a single creature within 60 feet that broke the terms of a pact witnessed by the drake. The creature must succeed on a DC 15 Charisma saving throw or be blinded, deafened, and stunned for 1d6 minutes. The conditions can be ended early only with a dispel magic (DC 15) spell or similar magic. When these conditions end, the affected creature has disadvantage on saving throws until it finishes a long rest.