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# Bar Brawl
*Huge* *Humanoid* *unaligned*
- **Armor Class:** 12 (leather armor)
- **Hit Points:** 67 (9d12+9)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** Creature Codex, page 48
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) |
- **Skills:**
- **Damage Vulnerabilities:** bludgeoning
- **Damage Resistances:** piercing, slashing
- **Condition Immunities:** charmed, frightened, paralyzed, petrified, prone, restrained, stunned
- **Senses:** passive Perception 10
- **Languages:** any two languages
### Special Abilities
- **Liquid Courage (Recharge 5-6):** As a bonus action, the bar brawl imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The bar brawl gains 7 (2d6) temporary hp for 1 minute.
- **Swarm:** The bar brawl can occupy another creature's space and vice versa, and the bar brawl can move through any opening large enough for a Medium humanoid. Except for Liquid Courage, the bar brawl can't regain hp or gain temporary hp.
### Actions
- **Multiattack:** The bar brawl makes two melee attacks or two darts attacks.
- **Barstool:** Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 14 (4d6) bludgeoning damage, or 7 (2d6) if the bar brawl has half its hit points or fewer.
- **Broken Bottles:** Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 10 (4d4) slashing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.
- **Darts:** Ranged Weapon Attack: +3 to hit, range 20/40 ft. Hit: 10 (4d4) piercing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.