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monsters/md/creature_codex/bar-brawl.md
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# Bar Brawl
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*Huge* *Humanoid* *unaligned*
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- **Armor Class:** 12 (leather armor)
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- **Hit Points:** 67 (9d12+9)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Creature Codex, page 48
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) |
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- **Skills:**
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- **Damage Vulnerabilities:** bludgeoning
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- **Damage Resistances:** piercing, slashing
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- **Condition Immunities:** charmed, frightened, paralyzed, petrified, prone, restrained, stunned
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- **Senses:** passive Perception 10
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- **Languages:** any two languages
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### Special Abilities
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- **Liquid Courage (Recharge 5-6):** As a bonus action, the bar brawl imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The bar brawl gains 7 (2d6) temporary hp for 1 minute.
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- **Swarm:** The bar brawl can occupy another creature's space and vice versa, and the bar brawl can move through any opening large enough for a Medium humanoid. Except for Liquid Courage, the bar brawl can't regain hp or gain temporary hp.
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### Actions
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- **Multiattack:** The bar brawl makes two melee attacks or two darts attacks.
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- **Barstool:** Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 14 (4d6) bludgeoning damage, or 7 (2d6) if the bar brawl has half its hit points or fewer.
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- **Broken Bottles:** Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 10 (4d4) slashing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.
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- **Darts:** Ranged Weapon Attack: +3 to hit, range 20/40 ft. Hit: 10 (4d4) piercing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.
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