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5ead/monsters/md/creature_codex/bar-brawl.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Bar Brawl

Huge Humanoid unaligned

  • Armor Class: 12 (leather armor)
  • Hit Points: 67 (9d12+9)
  • Speed: walk 30 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: Creature Codex, page 48
STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 13 (+1) 11 (+0) 10 (+0) 9 (-1)
  • Skills:
  • Damage Vulnerabilities: bludgeoning
  • Damage Resistances: piercing, slashing
  • Condition Immunities: charmed, frightened, paralyzed, petrified, prone, restrained, stunned
  • Senses: passive Perception 10
  • Languages: any two languages

Special Abilities

  • Liquid Courage (Recharge 5-6): As a bonus action, the bar brawl imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The bar brawl gains 7 (2d6) temporary hp for 1 minute.
  • Swarm: The bar brawl can occupy another creature's space and vice versa, and the bar brawl can move through any opening large enough for a Medium humanoid. Except for Liquid Courage, the bar brawl can't regain hp or gain temporary hp.

Actions

  • Multiattack: The bar brawl makes two melee attacks or two darts attacks.
  • Barstool: Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 14 (4d6) bludgeoning damage, or 7 (2d6) if the bar brawl has half its hit points or fewer.
  • Broken Bottles: Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 10 (4d4) slashing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.
  • Darts: Ranged Weapon Attack: +3 to hit, range 20/40 ft. Hit: 10 (4d4) piercing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.