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monsters/md/5.1_srd_(2015_mm)/lich.md
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# Lich
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*Medium* *Undead* *any evil alignment*
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- **Armor Class:** 17 (natural armor)
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- **Hit Points:** 135 (18d8+54)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 21 (33,000 XP)
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- **Source:** 5.1 SRD (2015 MM), page 325
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 11 (+0) | 16 (+3) | 16 (+3) | 20 (+5) | 14 (+2) | 16 (+3) |
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- **Saving Throws**: Con +10, Int +12, Wis +9
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- **Skills:** arcana +19, history +12, insight +9, perception +9
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- **Damage Immunities:** poison; bludgeoning, piercing, and slashing from nonmagical attacks
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- **Damage Resistances:** cold, lightning, necrotic
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- **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, poisoned
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- **Senses:** truesight 120 ft., passive Perception 19
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- **Languages:** Common plus up to five other languages
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### Special Abilities
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- **Legendary Resistance (3/Day):** If the lich fails a saving throw, it can choose to succeed instead.
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- **Rejuvenation:** If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
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- **Spellcasting:** The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:
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* Cantrips (at will): mage hand, prestidigitation, ray of frost
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* 1st level (4 slots): detect magic, magic missile, shield, thunderwave
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* 2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image
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* 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
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* 4th level (3 slots): blight, dimension door
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* 5th level (3 slots): cloudkill, scrying
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* 6th level (1 slot): disintegrate, globe of invulnerability
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* 7th level (1 slot): finger of death, plane shift
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* 8th level (1 slot): dominate monster, power word stun
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* 9th level (1 slot): power word kill
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- **Turn Resistance:** The lich has advantage on saving throws against any effect that turns undead.
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### Actions
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- **Paralyzing Touch:** Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.
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### Legendary Actions
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- **Cantrip:** The lich casts a cantrip.
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- **Paralyzing Touch (Costs 2 Actions):** The lich uses its Paralyzing Touch.
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- **Frightening Gaze (Costs 2 Actions):** The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
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- **Disrupt Life (Costs 3 Actions):** Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
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