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5ead/monsters/md/5.1_srd_(2015_mm)/lich.md
2025-06-07 07:58:30 -05:00

3.4 KiB

Lich

Medium Undead any evil alignment

  • Armor Class: 17 (natural armor)
  • Hit Points: 135 (18d8+54)
  • Speed: walk 30 ft.
  • Challenge Rating: 21 (33,000 XP)
  • Source: 5.1 SRD (2015 MM), page 325
STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 16 (+3) 20 (+5) 14 (+2) 16 (+3)
  • Saving Throws: Con +10, Int +12, Wis +9
  • Skills: arcana +19, history +12, insight +9, perception +9
  • Damage Immunities: poison; bludgeoning, piercing, and slashing from nonmagical attacks
  • Damage Resistances: cold, lightning, necrotic
  • Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned
  • Senses: truesight 120 ft., passive Perception 19
  • Languages: Common plus up to five other languages

Special Abilities

  • Legendary Resistance (3/Day): If the lich fails a saving throw, it can choose to succeed instead.
  • Rejuvenation: If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
  • Spellcasting: The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:
  • Cantrips (at will): mage hand, prestidigitation, ray of frost
  • 1st level (4 slots): detect magic, magic missile, shield, thunderwave
  • 2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image
  • 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
  • 4th level (3 slots): blight, dimension door
  • 5th level (3 slots): cloudkill, scrying
  • 6th level (1 slot): disintegrate, globe of invulnerability
  • 7th level (1 slot): finger of death, plane shift
  • 8th level (1 slot): dominate monster, power word stun
  • 9th level (1 slot): power word kill
  • Turn Resistance: The lich has advantage on saving throws against any effect that turns undead.

Actions

  • Paralyzing Touch: Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.

Legendary Actions

  • Cantrip: The lich casts a cantrip.
  • Paralyzing Touch (Costs 2 Actions): The lich uses its Paralyzing Touch.
  • Frightening Gaze (Costs 2 Actions): The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
  • Disrupt Life (Costs 3 Actions): Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.