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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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||||
}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Abominable Beauty</title>
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</head>
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<body>
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<h1>Abominable Beauty</h1>
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<p><em>Medium</em> <em>Fey</em> <em>Neutral Evil</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 18 (natural armor)</li>
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<li><strong>Hit Points:</strong> 187 (22d8 + 88)</li>
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<li><strong>Speed:</strong> walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 11 (7,200 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2023, page 11</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>17 (+3)</td>
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<td>18 (+4)</td>
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<td>18 (+4)</td>
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<td>17 (+3)</td>
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<td>16 (+3)</td>
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<td>26 (+8)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Dex +8, Con +8, Cha +12</li>
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<li><strong>Skills:</strong> Deception +12, Perception +7, Performance +12, Persuasion +12</li>
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<li><strong>Damage Vulnerabilities:</strong> False</li>
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<li><strong>Damage Immunities:</strong> fire</li>
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<li><strong>Damage Resistances:</strong> False</li>
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<li><strong>Condition Immunities:</strong> False</li>
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<li><strong>Senses:</strong> passive Perception 17</li>
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<li><strong>Languages:</strong> Common, Draconic, Elvish, Sylvan</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Burning Touch:</strong> When the abominable beauty hits with a Slam attack, the Slam deals an extra 21 (6d6) fire damage (included in the attack). In addition, a creature that touches the abominable beauty or hits her with a melee weapon attack while within 5 feet of her takes 10 (3d6) fire damage.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The abominable beauty uses Blinding Gaze. She then makes two Slam attacks.</li>
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<li><strong>Slam:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 21 (6d6) fire damage.</li>
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<li><strong>Blinding Gaze:</strong> The abominable beauty fixes her gaze on a creature within 30 feet of her. If the target can see the beauty's eyes, the target must succeed on a DC 16 Charisma saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to the abominable beauty's Blinding Gaze for the next 24 hours.</li>
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<li><strong>Deafening Voice (Recharge 5-6):</strong> The abominable beauty speaks a lilting incantation. Each creature within 30 feet of her and that can hear her voice must make a DC 16 Constitution saving throw. On a failure, a creature takes 31 (9d6) thunder damage and is deafened for 1 hour. On a success, a creature takes half the damage, isn't deafened, and is immune to the abominable beauty's Deafening Voice for the next 24 hours.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/abominablebeauty-tob1-2023.md">Markdown Format</a></p>
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</body>
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</html>
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Accursed Defiler</title>
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</head>
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<body>
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<h1>Accursed Defiler</h1>
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<p><em>Medium</em> <em>Undead</em> <em>Neutral Evil</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 12</li>
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<li><strong>Hit Points:</strong> 75 (10d8 + 30)</li>
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<li><strong>Speed:</strong> walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2023, page 12</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>19 (+4)</td>
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<td>14 (+2)</td>
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<td>17 (+3)</td>
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<td>6 (-2)</td>
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<td>15 (+2)</td>
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<td>14 (+2)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> Perception +4, Stealth +4</li>
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<li><strong>Damage Vulnerabilities:</strong> False</li>
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<li><strong>Damage Immunities:</strong> poison</li>
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<li><strong>Damage Resistances:</strong> necrotic; bludgeoning, piercing, and slashing from nonmagical attacks</li>
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<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, poisoned</li>
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<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
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<li><strong>Languages:</strong> understands an ancient language but can’t speak</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Cursed Existence:</strong> When it drops to 0 hp in desert terrain, the accursed defiler's body disintegrates into sand and a parched breeze. However, unless it was killed in a hallowed location, with radiant damage, or by a creature under the effects of the bless spell, the accursed defiler reforms at the next sundown 1d100 miles away from where it died in a random direction.</li>
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<li><strong>Sand Shroud:</strong> A miniature sandstorm constantly whirls around the accursed defiler in a 10-foot radius. This area is lightly obscured to creatures other than the accursed defiler. Wisdom (Survival) checks made to follow tracks left by the accursed defiler or other creatures that were traveling in its sand shroud are made with disadvantage.</li>
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<li><strong>Undead Nature:</strong> The accursed defiler doesn't require air, food, drink, or sleep.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The accursed defiler makes two Slam attacks.</li>
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<li><strong>Slam:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage. If the accursed defiler scores a critical hit, the target suffers one level of exhaustion.</li>
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<li><strong>Sandslash (Recharge 5-6):</strong> The accursed defiler intensifies the vortex of sand that surrounds it. Each creature within 10 feet of the accursed defiler must make a DC 14 Dexterity saving throw, taking 21 (6d6) slashing damage on a failed save, or half as much damage on a successful one.</li>
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</ul>
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||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/accurseddefiler-tob1-2023.md">Markdown Format</a></p>
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</body>
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||||
</html>
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106
monsters/html/tome_of_beasts_2023/adultcavedragon-tob1-2023.html
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106
monsters/html/tome_of_beasts_2023/adultcavedragon-tob1-2023.html
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@@ -0,0 +1,106 @@
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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||||
body {
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||||
max-width: 700px;
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||||
margin: auto;
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||||
font-size: 18px;
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||||
font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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||||
}
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||||
ul, ol {
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padding-left: 20px;
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||||
margin-left: 0;
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||||
}
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||||
li {
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||||
margin-left: 0; /* Remove margin from li */
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||||
}
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||||
table {
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||||
border-collapse: collapse;
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||||
}
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||||
th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Adult Cave Dragon</title>
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</head>
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<body>
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<h1>Adult Cave Dragon</h1>
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<p><em>Huge</em> <em>Dragon</em> <em>Neutral Evil</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 18 (natural armor)</li>
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<li><strong>Hit Points:</strong> 270 (20d12 + 140)</li>
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<li><strong>Speed:</strong> walk 40 ft. burrow 40 ft.</li>
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<li><strong>Challenge Rating:</strong> 19 (22,000 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2023, page 114</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>27 (+8)</td>
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<td>12 (+1)</td>
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<td>25 (+7)</td>
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<td>12 (+1)</td>
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<td>14 (+2)</td>
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<td>16 (+3)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Dex +7, Con +13, Wis +8, Cha +9</li>
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<li><strong>Skills:</strong> Perception +14, Stealth +7</li>
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<li><strong>Damage Vulnerabilities:</strong> False</li>
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<li><strong>Damage Immunities:</strong> poison</li>
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<li><strong>Damage Resistances:</strong> False</li>
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<li><strong>Condition Immunities:</strong> blinded, poisoned</li>
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<li><strong>Senses:</strong> blindsight 60 ft., tremorsense 120 ft., passive Perception 24</li>
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<li><strong>Languages:</strong> Common, Darakhul, Draconic</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Darkness Aura:</strong> The cave dragon emits magical darkness in a 30-foot radius around it. The darkness moves with the dragon and spreads around corners. Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 3rd level or lower, the spell creating the light is dispelled. At the start of each of its turns, the dragon chooses whether this aura is active. A successful dispel magic (DC 14) cast on the dragon suppresses this aura for 1 minute.</li>
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<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a saving throw, it can choose to succeed instead.</li>
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<li><strong>Magical Tunneler:</strong> The cave dragon can burrow through nonmagical unworked earth and stone. While doing so, the dragon can choose whether to leave the material it moves through undisturbed or leave a 10-foot diameter tunnel in its wake.</li>
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<li><strong>Spiked Climb:</strong> The dragon uses its spikes to hold itself in place while climbing, allowing it to climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. If it climbs upside down on a ceiling or suspends itself on a vertical surface while leaving its claws free, it can't use the Ruff Spikes reaction.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks.</li>
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<li><strong>Bite:</strong> Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.</li>
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<li><strong>Claw:</strong> Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.</li>
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<li><strong>Tail:</strong> Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.</li>
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<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
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<li><strong>Poison Breath (Recharge 5-6):</strong> The dragon exhales a cone of black, poisonous gas in a 60-foot cone. Each target in that area must make a DC 21 Constitution saving throw. On a failure, a creature takes 56 (16d6) poison damage and is poisoned until it finishes a short rest. A creature can repeat the saving throw at the end of each hour, ending the effect on itself on a success.</li>
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</ul>
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<h3>Reactions</h3>
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<ul>
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<li><strong>Ruff Spikes:</strong> When a creature moves to a space within 5 feet of the cave dragon, the dragon flares its many feelers and spikes. The creature must succeed on a DC 21 Dexterity saving throw or take 9 (2d8) piercing damage and be prevented from entering that space.</li>
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</ul>
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<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.</p>
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<h3>Legendary Actions</h3>
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<ul>
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<li><strong>Detect:</strong> The dragon makes a Wisdom (Perception) check.</li>
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||||
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
|
||||
<li><strong>Limb Sweep (Costs 2 Actions):</strong> The dragon sweeps its wingless limbs outward. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be pushed up to 10 feet away from the dragon and knocked prone.</li>
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</ul>
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||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/adultcavedragon-tob1-2023.md">Markdown Format</a></p>
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</body>
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</html>
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
|
||||
body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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||||
}
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ul, ol {
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||||
padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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||||
table {
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||||
border-collapse: collapse;
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||||
}
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||||
th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Adult Flame Dragon</title>
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||||
</head>
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||||
<body>
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||||
<h1>Adult Flame Dragon</h1>
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<p><em>Huge</em> <em>Dragon</em> <em>Chaotic Evil</em></p>
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<ul>
|
||||
<li><strong>Armor Class:</strong> 19 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 275 (22d12 + 132)</li>
|
||||
<li><strong>Speed:</strong> walk 80 ft. fly 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 16 (15,000 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 118</li>
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||||
</ul>
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||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
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||||
<tbody>
|
||||
<tr>
|
||||
<td>19 (+4)</td>
|
||||
<td>14 (+2)</td>
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||||
<td>23 (+6)</td>
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||||
<td>17 (+3)</td>
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||||
<td>14 (+2)</td>
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||||
<td>20 (+5)</td>
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||||
</tr>
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||||
</tbody>
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||||
</table>
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||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +7, Con +11, Wis +7, Cha +10</li>
|
||||
<li><strong>Skills:</strong> Deception +10, Perception +12, Persuasion +10, Stealth +7</li>
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||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> fire</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
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||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 22</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, Ignan</li>
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||||
</ul>
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||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Fire Incarnate:</strong> Creatures with resistance to fire damage don't have resistance to the fire damage dealt by the flame dragon. A creature with immunity to fire damage is still immune to the dragon's fire damage.</li>
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||||
<li><strong>Heated Body:</strong> A creature that touches the flame dragon or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.</li>
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||||
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a saving throw, it can choose to succeed instead.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 10 (3d6) fire damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.</li>
|
||||
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
|
||||
<li><strong>Fire Breath (Recharge 5-6):</strong> The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. Each creature in that area must also succeed on a DC 18 Wisdom saving throw or go on a rampage for 1 minute. A rampaging creature must attack the nearest creature other than the dragon on its turn. If no other creature is near enough to move to and attack, the rampaging creature stalks off in a random direction, seeking a target for its rage. The rampaging creature can repeat the Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Shifting Flames:</strong> The dragon magically transforms into a Huge or smaller fire-based Elemental (such as a salamander, magma mephit, or fire elemental) or back into its true form, which is a Dragon. Without wings or other way of flying, it loses its flying speed. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies.</li>
|
||||
<li><strong>Detect:</strong> The dragon makes a Wisdom (Perception) check.</li>
|
||||
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
|
||||
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 17 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.</li>
|
||||
</ul>
|
||||
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.</p>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Detect:</strong> The dragon makes a Wisdom (Perception) check.</li>
|
||||
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
|
||||
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 17 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/adultflamedragon-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,101 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Adult Mithral Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult Mithral Dragon</h1>
|
||||
<p><em>Huge</em> <em>Dragon</em> <em>Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 253 (22d12 + 110)</li>
|
||||
<li><strong>Speed:</strong> walk 80 ft. fly 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 18 (20,000 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 122</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>12 (+1)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>21 (+5)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>19 (+4)</td>
|
||||
<td>18 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +12, Con +11, Wis +10, Cha +10</li>
|
||||
<li><strong>Skills:</strong> History +10, Insight +10, Perception +16, Persuasion +10, Stealth +12</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> slashing</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 26</li>
|
||||
<li><strong>Languages:</strong> all, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a saving throw, it can choose to succeed instead.</li>
|
||||
<li><strong>Magic Resistance:</strong> The dragon has advantage on saving throws against spells and other magical effects.</li>
|
||||
<li><strong>Mithral Scales:</strong> If the dragon rolls a 20 on a saving throw against a spell that targets only it, the dragon is unaffected, and the spell is reflected back at the caster as though it originated from the dragon, turning the caster into the target.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage. Instead of dealing damage, the dragon can end one magical effect of its choice of 5th level or lower on the target.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 +6) slashing damage, and if the target isn't a Construct or Undead, it must succeed on a DC 19 Constitution saving throw or lose 7 (2d6) hp at the start of each of its turns as a piece of metallic claw breaks off in the wound. Any creature can take an action to remove the claw with a successful DC 14 Wisdom (Medicine) check. The claw pops out of the wound if the target receives magical healing.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.</li>
|
||||
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
|
||||
<li><strong>Shard Breath (Recharge 5-6):</strong> The mithral dragon spits metallic shards in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 42 (12d6) slashing damage on a failed save, or half as much on a successful one. The area becomes difficult terrain for 1 minute, then the shards dissolve into wisps of silvery smoke. When a creature moves into or within the area, it takes 7 (2d6) slashing damage for every 5 feet it travels.</li>
|
||||
</ul>
|
||||
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.</p>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Detect:</strong> The dragon makes a Wisdom (Perception) check.</li>
|
||||
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
|
||||
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/adultmithraldragon-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
101
monsters/html/tome_of_beasts_2023/adultseadragon-tob1-2023.html
Normal file
101
monsters/html/tome_of_beasts_2023/adultseadragon-tob1-2023.html
Normal file
@@ -0,0 +1,101 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Adult Sea Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult Sea Dragon</h1>
|
||||
<p><em>Huge</em> <em>Dragon</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 19 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 275 (22d12 + 132)</li>
|
||||
<li><strong>Speed:</strong> walk 60 ft. fly 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 18 (20,000 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 126</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>25 (+7)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>23 (+6)</td>
|
||||
<td>17 (+3)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>19 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +6, Con +12, Wis +8, Cha +10</li>
|
||||
<li><strong>Skills:</strong> Perception +14, Stealth +6</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> cold</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 24</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, Primordial</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a saving throw, it can choose to succeed instead.</li>
|
||||
<li><strong>Siege Monster:</strong> The dragon deals double damage to objects and structures.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Fin attacks.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 10 (3d6) cold damage.</li>
|
||||
<li><strong>Fin:</strong> Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.</li>
|
||||
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
|
||||
<li><strong>Tidal Breath (Recharge 5-6):</strong> The dragon exhales a crushing wave of frigid seawater in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw. On a failure, the creature takes 33 (6d10) bludgeoning damage and 33 (6d10) cold damage and is pushed up to 30 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone.</li>
|
||||
</ul>
|
||||
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.</p>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Detect:</strong> The dragon makes a Wisdom (Perception) check.</li>
|
||||
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
|
||||
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then move up to half its flying speed, or half its swimming speed if in the water.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/adultseadragon-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
107
monsters/html/tome_of_beasts_2023/adultvoiddragon-tob1-2023.html
Normal file
107
monsters/html/tome_of_beasts_2023/adultvoiddragon-tob1-2023.html
Normal file
@@ -0,0 +1,107 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Adult Void Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult Void Dragon</h1>
|
||||
<p><em>Huge</em> <em>Dragon</em> <em>Chaotic Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 19 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 229 (17d12 + 119)</li>
|
||||
<li><strong>Speed:</strong> walk 80 ft. fly 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 16 (15,000 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 129</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>24 (+7)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>25 (+7)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>13 (+1)</td>
|
||||
<td>21 (+5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +5, Con +12, Wis +6, Cha +10</li>
|
||||
<li><strong>Skills:</strong> Arcana +13, History +13, Perception +11, Stealth +5</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> cold</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, frightened</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 21</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, Void Speech</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Chill of the Void:</strong> Creatures with resistance to cold damage don't have resistance to the cold damage dealt by the Void dragon. A creature with immunity to cold damage is still immune to the dragon's cold damage.</li>
|
||||
<li><strong>Expert Void Traveler:</strong> The Void dragon doesn't require air, food, drink, sleep, or ambient pressure. While traveling in the Void, the dragon magically glides on solar winds, covering immense distances in short times.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a saving throw, it can choose to succeed instead.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon uses its Aura of Madness. It then makes one Bite attack and two Claw attacks.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 10 (3d6) cold damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.</li>
|
||||
<li><strong>Aura of Madness:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or suffer short-term madness for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Aura of Madness for the next 24 hours.</li>
|
||||
<li><strong>Breath Weapons (Recharge 5-6):</strong> The dragon uses one of the following breath weapons.</li>
|
||||
<li><strong>Gravitic Breath:</strong> The dragon exhales localized gravity in a 60-foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes 1d10 bludgeoning damage for every 10 feet it fell, to a maximum of 20d10. A creature that enters the cube for the first time on a turn or starts its turn there must make a DC 20 Dexterity saving throw. On a failure, the creature is restrained. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts until the dragon's breath weapon recharges.</li>
|
||||
<li><strong>Stellar Breath:</strong> The dragon exhales star fire in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 31 (9d6) fire damage and 31 (9d6) radiant damage on a failed save, or half as much damage on a successful one.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Void Twist:</strong> The dragon adds 5 to its AC against one attack that would hit it, as it twists reality to open a small rift in space to protect itself. To do so, the dragon must be able to see the attacker. If the attack misses by 5 or more, the dragon can choose to open a second, connected rift next to another creature it can see within 30 feet of it to direct the attack at that creature instead, using the original attack roll result against the new target's AC.</li>
|
||||
</ul>
|
||||
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.</p>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Detect:</strong> The dragon makes a Wisdom (Perception) check.</li>
|
||||
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
|
||||
<li><strong>Void Slip (Costs 2 Actions):</strong> The dragon twists the fabric of space around it, disappearing and reappearing in an unoccupied space it can see within 120 feet of it. Each creature within 10 feet of the dragon must succeed on a DC 20 Constitution saving throw or take 14 (4d6) cold damage and be knocked prone.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/adultvoiddragon-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
102
monsters/html/tome_of_beasts_2023/adultwinddragon-tob1-2023.html
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||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Adult Wind Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Adult Wind Dragon</h1>
|
||||
<p><em>Huge</em> <em>Dragon</em> <em>Chaotic Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 187 (15d12 + 90)</li>
|
||||
<li><strong>Speed:</strong> walk 90 ft. fly 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 16 (15,000 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 134</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>24 (+7)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>18 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +8, Con +11, Wis +7, Cha +9</li>
|
||||
<li><strong>Skills:</strong> Acrobatics +13, Intimidation +9, Perception +12, Stealth +8</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> lightning</li>
|
||||
<li><strong>Damage Resistances:</strong> cold</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 22</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, Primordial</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Freedom of Movement:</strong> The dragon ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a saving throw, it can choose to succeed instead.</li>
|
||||
<li><strong>Storm Sight:</strong> The dragon can see through areas obscured by fog, mist, clouds, or precipitation.</li>
|
||||
<li><strong>Whirling Winds:</strong> Gale force winds rage around the dragon's body. Ranged weapon attack rolls against the dragon have disadvantage.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The wind dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.</li>
|
||||
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
|
||||
<li><strong>Tempest Breath (Recharge 5-6):</strong> The dragon exhales a blast of stormy wind in a 60-foot cone. Each creature in that area must make a DC 19 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage and 27 (6d8) lightning damage and is pushed up to 30 feet away from the dragon and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 75 percent chance of being extinguished.</li>
|
||||
</ul>
|
||||
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.</p>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Detect:</strong> The dragon makes a Wisdom (Perception) check.</li>
|
||||
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
|
||||
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/adultwinddragon-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
106
monsters/html/tome_of_beasts_2023/akyishigal-tob1-2023.html
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|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Akyishigal</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Akyishigal</h1>
|
||||
<p><em>Large</em> <em>Fiend</em> <em>Chaotic Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 138 (12d10 + 72)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. fly 40 ft. burrow 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 75</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>21 (+5)</td>
|
||||
<td>17 (+3)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>19 (+4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>20 (+5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Str +9, Dex +7, Con +10, Wis +6, Cha +9</li>
|
||||
<li><strong>Skills:</strong> Acrobatics +11, Athletics +9, Perception +6, Stealth +7</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> cold, lightning, poison</li>
|
||||
<li><strong>Damage Resistances:</strong> acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks</li>
|
||||
<li><strong>Condition Immunities:</strong> poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., truesight 60 ft., passive Perception 16</li>
|
||||
<li><strong>Languages:</strong> Abyssal, Common, Draconic, Elvish, Infernal, telepathy 60 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Cloak of Swarms:</strong> Akyishigal emits a cloud of flying, stinging insects from his mouth, eyes, and tears in his skin that spreads out in a 5-foot radius from him. At the start of each of his turns, Akyishigal chooses whether this cloak is active.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> If Akyishigal fails a saving throw, he can choose to succeed instead.</li>
|
||||
<li><strong>Magic Resistance:</strong> Akyishigal has advantage on saving throws against spells and other magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> Akyishigal makes four Claw attacks.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 3 (1d6) poison damage.</li>
|
||||
<li><strong>Call Spawn (1/Day):</strong> Akyishigal magically calls one spawn of Akyishigal. The spawn arrives in 1d4 rounds, acting as an ally of Akyishigal and obeying its telepathic commands. The spawn remains for 1 hour, until Akyishigal dies, or until Akyishigal dismisses it as a bonus action.</li>
|
||||
<li><strong>Spellcasting:</strong> Akyishigal casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):<br>At will: detect evil and good, pass without trace<br>3/day: dispel magic, giant insect, insect plague<br>1/day: contagion (filth fever only)</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Change Shape:</strong> Akyishigal magically transforms into a Large or smaller insectoid Beast or back into his true form, which is a Fiend. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying transforms with him. He reverts to his true form if he dies.</li>
|
||||
<li><strong>Teleport:</strong> Akyishigal magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.</li>
|
||||
<li><strong>Skitter (Costs 2 Actions):</strong> Akyishigal moves up to half his speed and makes one Claw attack. This movement doesn't provoke opportunity attacks.</li>
|
||||
<li><strong>Cast a Spell (Costs 2 Actions):</strong> Akyishigal uses Spellcasting.</li>
|
||||
</ul>
|
||||
<p>Akyishigal can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Akyishigal regains spent legendary actions at the start of his turn.</p>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Teleport:</strong> Akyishigal magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.</li>
|
||||
<li><strong>Skitter (Costs 2 Actions):</strong> Akyishigal moves up to half his speed and makes one Claw attack. This movement doesn't provoke opportunity attacks.</li>
|
||||
<li><strong>Cast a Spell (Costs 2 Actions):</strong> Akyishigal uses Spellcasting.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/akyishigal-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,92 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Al-Aeshma Genie</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Al-Aeshma Genie</h1>
|
||||
<p><em>Large</em> <em>Elemental</em> <em>Chaotic Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 149 (13d10 + 78)</li>
|
||||
<li><strong>Speed:</strong> walk 90 ft. fly 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 197</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>21 (+5)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>20 (+5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +6, Wis +7, Cha +9</li>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> lightning, thunder</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 13</li>
|
||||
<li><strong>Languages:</strong> Auran, Common, Ignan</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Air Hatred:</strong> The al-aeshma has advantage on attack rolls against creatures that are flying.</li>
|
||||
<li><strong>Earth Bound:</strong> The al-aeshma is anchored to the earth and can't fly far from it. The al-aeshma can't willingly fly more than 30 feet above the ground. If it starts its turn more than 30 feet away from the ground, it loses its damage immunities and is vulnerable to lightning and thunder damage until it starts its turn within 30 feet of the ground.</li>
|
||||
<li><strong>Elemental Demise:</strong> When an al-aeshma dies, its body disintegrates into a swirling spray of coarse sand, leaving behind only equipment it was wearing or carrying.</li>
|
||||
<li><strong>Regeneration:</strong> The al-aeshma regains 10 hp at the start of its turn. If it takes fire or radiant damage, this trait doesn't function at the start of the al-Aeshma's next turn. The al-aeshma dies only if it starts its turn at 0 hp and doesn't regenerate.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Scimitar:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) necrotic damage.</li>
|
||||
<li><strong>Dust Devil:</strong> The al-aeshma creates a swirling dust devil centered on a point it can see within 120 feet of it. The dust devil appears in the shape of a cylinder that is 30 feet tall with a 5-foot radius. Each creature in the area and each creature that enters the area for the first time on a turn or starts its turn there must succeed on a DC 17 Strength saving throw or be restrained. While restrained, a creature takes 7 (2d6) slashing damage and 7 (2d6) necrotic damage at the start of each of the al-aeshma's turns. A creature, including a restrained creature, can take an action to free the restrained creature by succeeding on a DC 17 Strength check.</li>
|
||||
<li><strong>Spellcasting:</strong> The al-aeshma casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):<br>At will: detect magic<br>3/day each: create or destroy water (destroy only), wind walk (as an action)<br>1/day each: gaseous form, invisibility</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/al-aeshmagenie-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
91
monsters/html/tome_of_beasts_2023/ala-tob1-2023.html
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91
monsters/html/tome_of_beasts_2023/ala-tob1-2023.html
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|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ala</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ala</h1>
|
||||
<p><em>Medium</em> <em>Fey</em> <em>Chaotic Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 127 (15d8 + 60)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. fly 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 13</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>20 (+5)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>8 (-1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Athletics +8, Perception +9, Stealth +6</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> lightning, poison, thunder</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 19</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Flyby:</strong> The ala doesn't provoke an opportunity attack when it flies out of an enemy's reach.</li>
|
||||
<li><strong>Poisonous Flesh:</strong> The ala's poison infuses its flesh. A creature that touches the ala or hits it with a melee attack while within 5 feet of it takes 7 (2d6) poison damage.</li>
|
||||
<li><strong>Storm's Strength:</strong> If the ala is outside and an electrical storm is within 1 mile of it, creatures have disadvantage on their saving throws against the ala's Lightning's Kiss.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The ala makes one Bite attack and two Claw attacks.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 7 (2d6) poison damage.</li>
|
||||
<li><strong>Lightning's Kiss (Recharge 5-6):</strong> The ala launches a bolt of lightning at up to three targets it can see within 30 feet of it. Each target must make a DC 16 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/ala-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
93
monsters/html/tome_of_beasts_2023/alchemist-tob1-2023.html
Normal file
93
monsters/html/tome_of_beasts_2023/alchemist-tob1-2023.html
Normal file
@@ -0,0 +1,93 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Alchemist</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Alchemist</h1>
|
||||
<p><em>Small</em> <em>Humanoid</em> <em>Lawful Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15 (studded leather)</li>
|
||||
<li><strong>Hit Points:</strong> 44 (8d6 + 16)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 244</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>7 (-2)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>9 (-1)</td>
|
||||
<td>8 (-1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +5</li>
|
||||
<li><strong>Skills:</strong> Arcana +5, Medicine +3</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 9</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Apothecary:</strong> At the start of each of the kobold alchemist's turns, the alchemist chooses one of the following damage types: acid, cold, fire, lightning, or poison. The alchemist has resistance to that damage type until the start of its next turn.</li>
|
||||
<li><strong>Pack Tactics:</strong> The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.</li>
|
||||
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The kobold makes two Alchemical Dagger or Alchemical Bolt attacks.</li>
|
||||
<li><strong>Alchemical Dagger:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) damage of the type determined by Apothecary.</li>
|
||||
<li><strong>Alchemical Bolt:</strong> Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (2d6 + 3) damage of the type determined by Apothecary.</li>
|
||||
<li><strong>Alchemical Vapors (Recharge 6):</strong> The kobold alchemist releases alchemical vapors pleasing to draconic senses and unpleasant to all others. Each creature that isn't a dragonborn or kobold within 15 feet of the alchemist must make a DC 13 Constitution saving throw, taking 17 (5d6) poison damage on a failed save, or half as much damage on a successful one. Each dragonborn and kobold within 15 feet of the alchemist has resistance to damage of the type determined by Apothecary for 1 minute.</li>
|
||||
<li><strong>Explosive Flask (Recharge 5-6):</strong> The kobold alchemist throws a flask of volatile substances at a point it can see within 30 feet of it. The flask explodes, and each creature within 15 feet of that point must make a DC 13 Dexterity saving throw. On a failure, a creature takes 14 (4d6) damage of the type determined by Apothecary and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/alchemist-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,88 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Alehouse Drake</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Alehouse Drake</h1>
|
||||
<p><em>Tiny</em> <em>Dragon</em> <em>Chaotic Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 13</li>
|
||||
<li><strong>Hit Points:</strong> 45 (10d4 + 20)</li>
|
||||
<li><strong>Speed:</strong> walk 60 ft. fly 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 138</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>7 (-2)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>11 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +5</li>
|
||||
<li><strong>Skills:</strong> Deception +5, Insight +3, Persuasion +5</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.</li>
|
||||
<li><strong>Discombobulating Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and if the target is a creature, it must succeed on a DC 13 Charisma saving throw or be discombobulated until the end of its next turn. A discombobulated creature is incapacitated, and when it moves, it moves in a random direction.</li>
|
||||
<li><strong>Mocking Chortle:</strong> Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 7 (1d8 + 3) psychic damage.</li>
|
||||
<li><strong>Breath Weapon (Recharge 5-6):</strong> The drake uses one of the following breath weapons.</li>
|
||||
<li><strong>Dazing Breath:</strong> The alehouse drake exhales sweet-smelling gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Charisma saving throw or become incapacitated for 1 minute. While incapacitated, the creature is indifferent about creatures that it is hostile toward within 50 feet of the drake. If the creature is attacked, harmed by a spell, or witnesses any of its allies being harmed, it is no longer indifferent but remains incapacitated. The incapacitated creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
<li><strong>Intoxicating Breath:</strong> The alehouse drake burps intoxicating gas in a 15-foot cone. Each creature in the area must make a DC 13 Constitution saving throw. On a failure, a creature takes 7 (2d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/alehousedrake-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
91
monsters/html/tome_of_beasts_2023/algorith-tob1-2023.html
Normal file
91
monsters/html/tome_of_beasts_2023/algorith-tob1-2023.html
Normal file
@@ -0,0 +1,91 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Algorith</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Algorith</h1>
|
||||
<p><em>Medium</em> <em>Construct</em> <em>Lawful Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 153 (18d8 + 72)</li>
|
||||
<li><strong>Speed:</strong> fly 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 10 (5,900 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 14</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>21 (+5)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>19 (+4)</td>
|
||||
<td>13 (+1)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>18 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +6, Con +8, Wis +7, Cha +8</li>
|
||||
<li><strong>Skills:</strong> Athletics +9, Insight +7, Investigation +5, Perception +7</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Damage Resistances:</strong> acid, cold, lightning</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, paralyzed, petrified, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 17</li>
|
||||
<li><strong>Languages:</strong> Common, Celestial, Draconic, Infernal</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Construct Nature:</strong> The algorith doesn't require air, food, drink, or sleep.</li>
|
||||
<li><strong>Immutable Form:</strong> The algorith is immune to any spell or effect that would alter its form.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Logic Razor:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) force damage.</li>
|
||||
<li><strong>Cone of Negation (Recharge 5-6):</strong> The algorith projects null energy in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 33 (6d10) force damage and any spell of 4th level or lower on the creature ends, as if it had been the target of a dispel magic spell. On a success, a creature takes half the damage and spells on it don't end.</li>
|
||||
<li><strong>Reality Bomb (5/Day):</strong> The algorith summons and throws a tiny rune of law at a point it can see within 100 feet. The rune explodes on impact. Each creature within 30 feet of where the rune landed must make a DC 16 Dexterity saving throw. On a failure, a creature takes 27 (5d10) force damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned.</li>
|
||||
<li><strong>Spellcasting:</strong> The algorith casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16): <br>At will: bless, detect magic, dimension door, dispel magic<br>1/day each: commune (as an action), wall of force</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/algorith-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
90
monsters/html/tome_of_beasts_2023/alseid-tob1-2023.html
Normal file
90
monsters/html/tome_of_beasts_2023/alseid-tob1-2023.html
Normal file
@@ -0,0 +1,90 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Alseid</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Alseid</h1>
|
||||
<p><em>Medium</em> <em>Monstrosity</em> <em>Chaotic Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14 (leather armor)</li>
|
||||
<li><strong>Hit Points:</strong> 33 (6d8 + 6)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 15</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>13 (+1)</td>
|
||||
<td>17 (+3)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>8 (-1)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>8 (-1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Nature +3, Perception +5, Stealth +5, Survival +5</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 15</li>
|
||||
<li><strong>Languages:</strong> Common, Elvish, Sylvan</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Woodfriend:</strong> When in a forest, the alseid leaves no tracks and automatically discerns true north.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Spear:</strong> Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.</li>
|
||||
<li><strong>Shortbow:</strong> Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.</li>
|
||||
<li><strong>Thorned Staff:</strong> Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 5 (2d4) piercing damage.</li>
|
||||
<li><strong>Thorn Bolt:</strong> Ranged Weapon Attack: +5 to hit, range 120 ft., one target. Hit: 8 (2d4 + 3) piercing damage.</li>
|
||||
<li><strong>Spellcasting:</strong> The grovekeeper casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):<br>At will: animal friendship, animal messenger, druidcraft<br>1/day each: cure wounds, faerie fire, lesser restoration</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/alseid-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
89
monsters/html/tome_of_beasts_2023/amphiptere-tob1-2023.html
Normal file
89
monsters/html/tome_of_beasts_2023/amphiptere-tob1-2023.html
Normal file
@@ -0,0 +1,89 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Amphiptere</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Amphiptere</h1>
|
||||
<p><em>Medium</em> <em>Beast</em> <em>Unaligned</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 60 (8d8 + 24)</li>
|
||||
<li><strong>Speed:</strong> walk 20 ft. fly 20 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 16</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>11 (+0)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>17 (+3)</td>
|
||||
<td>2 (-4)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>6 (-2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Perception +5</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> blindsight 10 ft., passive Perception 15</li>
|
||||
<li><strong>Languages:</strong> —</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Flyby:</strong> The amphiptere doesn't provoke opportunity attacks when it flies out of an enemy's reach.</li>
|
||||
<li><strong>Swarming:</strong> Up to two amphipteres can share the same space at the same time. The amphiptere has advantage on melee attack rolls if it is sharing its space with another amphiptere that isn't incapacitated.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The amphiptere makes one Bite attack and one Stinger attack.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage.</li>
|
||||
<li><strong>Stinger:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/amphiptere-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,106 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient Cave Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Cave Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 20 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 507 (26d20 + 234)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. burrow 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 25 (75,000 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 113</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>30 (+10)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>29 (+9)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>18 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +9, Con +17, Wis +11, Cha +12</li>
|
||||
<li><strong>Skills:</strong> Perception +19, Stealth +9</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> blinded, poisoned</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., tremorsense 120 ft., passive Perception 29</li>
|
||||
<li><strong>Languages:</strong> Common, Darakhul, Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Darkness Aura:</strong> The cave dragon emits magical darkness in a 30-foot radius around it. The darkness moves with the dragon and spreads around corners. Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 4th level or lower, the spell creating the light is dispelled. At the start of each of its turns, the dragon chooses whether this aura is active. A successful dispel magic (DC 15) cast on the dragon suppresses this aura for 1 minute.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a saving throw, it can choose to succeed instead.</li>
|
||||
<li><strong>Magical Tunneler:</strong> The cave dragon can burrow through any unworked earth and stone. While doing so, the dragon can choose whether to leave the material it moves through undisturbed or leave a 15-foot diameter tunnel in its wake.</li>
|
||||
<li><strong>Spiked Climb:</strong> The dragon uses its spikes to hold itself in place while climbing, allowing it to climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. If it climbs upside down on a ceiling or suspends itself on a vertical surface while leaving its claws free, it can't use the Ruff Spikes reaction.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes three attacks: one with its Bite and two with its Claws.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) poison damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.</li>
|
||||
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
|
||||
<li><strong>Poison Breath (Recharge 5-6):</strong> The dragon exhales a cone of black, poisonous gas in a 90-foot cone. Each target in that area must make a DC 25 Constitution saving throw. On a failure, a creature takes 91 (26d6) poison damage and is poisoned until cured by the greater restoration spell or similar magic. On a success, a creature takes half the damage and isn't poisoned.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Ruff Spikes:</strong> When a creature moves to a space within 10 feet of the cave dragon, the dragon flares its many feelers and spikes. The creature must succeed on a DC 25 Dexterity saving throw or take 13 (3d8) piercing damage and be prevented from entering that space.</li>
|
||||
</ul>
|
||||
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.</p>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Detect:</strong> The dragon makes a Wisdom (Perception) check.</li>
|
||||
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
|
||||
<li><strong>Limb Sweep (Costs 2 Actions):</strong> The dragon sweeps its wingless limbs outward. Each creature within 10 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be pushed up to 10 feet away from the dragon and knocked prone.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/ancientcavedragon-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,108 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient Flame Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Flame Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em> <em>Chaotic Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 22 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 518 (28d20 + 224)</li>
|
||||
<li><strong>Speed:</strong> walk 80 ft. fly 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 23 (50,000 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 117</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>23 (+6)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>27 (+8)</td>
|
||||
<td>19 (+4)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>22 (+6)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +9, Con +15, Wis +10, Cha +13</li>
|
||||
<li><strong>Skills:</strong> Deception +13, Perception +17, Persuasion +13, Stealth +9</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> fire</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 27</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, Ignan</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Fire Incarnate:</strong> Creatures with resistance to fire damage don't have resistance to the fire damage dealt by the flame dragon. A creature with immunity to fire damage is still immune to the dragon's fire damage.</li>
|
||||
<li><strong>Heated Body:</strong> A creature that touches the flame dragon or hits it with a melee attack while within 5 feet of it takes 14 (4d6) fire damage.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a saving throw, it can choose to succeed instead.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 14 (4d6) fire damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.</li>
|
||||
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
|
||||
<li><strong>Fire Breath (Recharge 5-6):</strong> The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. Each creature in that area must also succeed on a DC 21 Wisdom saving throw or go on a rampage for 1 minute. A rampaging creature must attack the nearest creature other than the dragon on its turn. If no other creature is near enough to move to and attack, the rampaging creature stalks off in a random direction, seeking a target for its rage. The rampaging creature can repeat the Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Shifting Flames:</strong> The dragon magically transforms into a Gargantuan or smaller fire-based Elemental (such as a salamander, magma mephit, or fire elemental) or back into its true form, which is a Dragon. Without wings or other way of flying, it loses its flying speed. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies.</li>
|
||||
<li><strong>Detect:</strong> The dragon makes a Wisdom (Perception) check.</li>
|
||||
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
|
||||
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.</li>
|
||||
</ul>
|
||||
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.</p>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Detect:</strong> The dragon makes a Wisdom (Perception) check.</li>
|
||||
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
|
||||
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/ancientflamedragon-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
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|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient Mithral Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Mithral Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em> <em>Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 20 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 490 (28d20 + 196)</li>
|
||||
<li><strong>Speed:</strong> walk 80 ft. fly 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 22 (41,000 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 120</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>12 (+1)</td>
|
||||
<td>26 (+8)</td>
|
||||
<td>25 (+7)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>21 (+5)</td>
|
||||
<td>20 (+5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +15, Con +14, Wis +12, Cha +12</li>
|
||||
<li><strong>Skills:</strong> History +12, Insight +12, Perception +19, Persuasion +12, Stealth +15</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> slashing</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 29</li>
|
||||
<li><strong>Languages:</strong> all, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a saving throw, it can choose to succeed instead.</li>
|
||||
<li><strong>Magic Resistance:</strong> The dragon has advantage on saving throws against spells and other magical effects.</li>
|
||||
<li><strong>Mithral Scales:</strong> If the dragon succeeds on a saving throw by 5 or more against a spell that targets only it, the dragon is unaffected, and the spell is reflected back at the caster as though it originated from the dragon, turning the caster into the target.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage. Instead of dealing damage, the dragon can end one magical effect of its choice of 7th level or lower on the target.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 +8) slashing damage, and if the target isn't a Construct or Undead, it must succeed on a DC 23 Constitution saving throw or lose 10 (3d6) hp at the start of each of its turns as a piece of metallic claw breaks off in the wound. Any creature can take an action to remove the claw with a successful DC 16 Wisdom (Medicine) check. The claw pops out of the wound if the target receives magical healing.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.</li>
|
||||
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
|
||||
<li><strong>Shard Breath (Recharge 5-6):</strong> The mithral dragon spits metallic shards in a 90-foot cone. Each creature in that area must succeed on a DC 22 Dexterity saving throw, taking 73 (21d6) slashing damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain for 1 minute, then the shards dissolve into wisps of silvery smoke. When a creature moves into or within the area, it takes 7 (2d6) slashing damage for every 5 feet it travels.</li>
|
||||
</ul>
|
||||
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.</p>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Detect:</strong> The dragon makes a Wisdom (Perception) check.</li>
|
||||
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
|
||||
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/ancientmithraldragon-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,101 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient Sea Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Sea Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 22 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 518 (28d20 + 224)</li>
|
||||
<li><strong>Speed:</strong> walk 80 ft. fly 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 23 (50,000 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 125</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>29 (+9)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>27 (+8)</td>
|
||||
<td>19 (+4)</td>
|
||||
<td>17 (+3)</td>
|
||||
<td>21 (+5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +7, Con +15, Wis +10, Cha +12</li>
|
||||
<li><strong>Skills:</strong> Perception +17, Stealth +7</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> cold</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 27</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, Primordial</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a saving throw, it can choose to succeed instead.</li>
|
||||
<li><strong>Siege Monster:</strong> The dragon deals double damage to objects and structures.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Fin attacks.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 14 (4d6) cold damage.</li>
|
||||
<li><strong>Fin:</strong> Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.</li>
|
||||
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
|
||||
<li><strong>Tidal Breath (Recharge 5-6):</strong> The dragon exhales a crushing wave of frigid seawater in a 90-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw. On a failure, the creature takes 44 (8d10) bludgeoning damage and 44 (8d10) cold damage and is pushed up to 45 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone.</li>
|
||||
</ul>
|
||||
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.</p>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Detect:</strong> The dragon makes a Wisdom (Perception) check.</li>
|
||||
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
|
||||
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then move up to half its flying speed, or swimming speed if in the water.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/ancientseadragon-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,92 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient Titan</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Titan</h1>
|
||||
<p><em>Gargantuan</em> <em>Celestial</em> <em>Neutral Good</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15 (breastplate)</li>
|
||||
<li><strong>Hit Points:</strong> 198 (12d20 + 72)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 361</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>27 (+8)</td>
|
||||
<td>13 (+1)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>20 (+5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Con +10, Wis +7, Cha +9</li>
|
||||
<li><strong>Skills:</strong> Athletics +12, Intimidation +9, Perception +7</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 17</li>
|
||||
<li><strong>Languages:</strong> Common, Giant, Primordial, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Amphibious:</strong> The ancient titan can breathe air and water.</li>
|
||||
<li><strong>Magic Resistance:</strong> The ancient titan has advantage on saving throws against spells and other magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The ancient titan can use its Reality-Altering Words. It then makes two Greatsword attacks or three Word of Pain attacks.</li>
|
||||
<li><strong>Greatsword:</strong> Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 36 (8d6 + 8) slashing damage.</li>
|
||||
<li><strong>Word of Pain:</strong> Ranged Spell Attack:+9 to hit, range 120 ft., one target. Hit: 23 (4d8 + 5) force damage, and the target must succeed on a DC 17 Constitution saving throw or have disadvantage on attack rolls, ability checks, and saving throws until the end of its next turn as pain courses through its body.</li>
|
||||
<li><strong>Reality-Altering Words:</strong> The titan speaks a phrase that temporarily reshapes reality around it, warping the terrain, displacing creatures, and disrupting magic. Each creature within 30 feet of the titan must succeed on a DC 17 Dexterity saving throw or be pulled or pushed up to 25 feet toward or away from the titan (the titan's choice) and knocked prone. Instead of pushing or pulling a creature that failed the saving throw, the titan can end one magical effect of its choice of 4th level or lower on that creature. The area then becomes difficult terrain until the start of the titan's next turn. Moving through this difficult terrain doesn't cost the titan extra movement.</li>
|
||||
<li><strong>Stunning Word (Recharge 5-6):</strong> The titan speaks a brief, echoing word of power at up to three creatures it can see within 60 feet of it. Each target must make a DC 17 Constitution saving throw. On a failure, a creature takes 45 (10d8) force damage and is stunned for 1 minute. On a success, a creature takes half the damage and isn't stunned. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/ancienttitan-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,108 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient Void Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Void Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em> <em>Chaotic Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 22 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 429 (22d20 + 198)</li>
|
||||
<li><strong>Speed:</strong> walk 80 ft. fly 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 24 (62,000 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 128</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>28 (+9)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>29 (+9)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>23 (+6)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +7, Con +16, Wis +9, Cha +13</li>
|
||||
<li><strong>Skills:</strong> Arcana +18, History +18, Perception +16, Stealth +7</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> cold</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, frightened</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 26</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, Void Speech</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Chill of the Void:</strong> Creatures with resistance to cold damage don't have resistance to the cold damage dealt by the Void dragon. A creature with immunity to cold damage is still immune to the dragon's cold damage.</li>
|
||||
<li><strong>Collapsing Star:</strong> When the void dragon dies, it explodes in a swath of celestial destruction. Each creature within 1,000 feet of the dragon must make a DC 21 Constitution saving throw, taking 55 (10d10) bludgeoning damage and 55 (10d10) cold damage on a failed save, or half as much damage on a successful one. Objects in the area that aren't being worn or carried take half the bludgeoning damage. A creature that fails the saving throw by 5 or more is ejected to a random location on a random plane of existence or 5d100 miles away from its current location in a random direction (GM's choice).</li>
|
||||
<li><strong>Expert Void Traveler:</strong> The Void dragon doesn't require air, food, drink, sleep, or ambient pressure. While traveling in the Void, the dragon magically glides on solar winds, covering immense distances in short times.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a saving throw, it can choose to succeed instead.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dragon uses its Aura of Madness. It then makes one Bite attack and two Claw attacks.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 14 (4d6) cold damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.</li>
|
||||
<li><strong>Aura of Madness:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or suffer short-term madness for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Aura of Madness for the next 24 hours.</li>
|
||||
<li><strong>Breath Weapons (Recharge 5-6):</strong> The dragon uses one of the following breath weapons.</li>
|
||||
<li><strong>Gravitic Breath:</strong> The dragon exhales localized gravity in a 90-foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes 1d10 bludgeoning damage for every 10 feet it fell, to a maximum of 20d10. A creature that enters the cube for the first time on a turn or starts its turn there must make a DC 24 Dexterity saving throw. On a failure, the creature is restrained. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts for 1 minute.</li>
|
||||
<li><strong>Stellar Breath:</strong> The dragon exhales star fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 42 (12d6) fire damage and 42 (12d6) radiant damage on a failed save, or half as much damage on a successful one.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Void Twist:</strong> The dragon adds 7 to its AC against one attack that would hit it, as it twists reality to open a small rift in space to protect itself. To do so, the dragon must be able to see the attacker. If the attack misses by 5 or more, the dragon can choose to open a second, connected rift next to another creature it can see within 30 feet of it to direct the attack at that creature instead, using the original attack roll result against the new target's AC.</li>
|
||||
</ul>
|
||||
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.</p>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Detect:</strong> The dragon makes a Wisdom (Perception) check.</li>
|
||||
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
|
||||
<li><strong>Void Slip (Costs 2 Actions):</strong> The dragon twists the fabric of space around it, disappearing and reappearing in an unoccupied space it can see within 120 feet of it. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 17 (5d6) cold damage and be knocked prone.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/ancientvoiddragon-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,102 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ancient Wind Dragon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ancient Wind Dragon</h1>
|
||||
<p><em>Gargantuan</em> <em>Dragon</em> <em>Chaotic Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 20 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 351 (19d20 +152)</li>
|
||||
<li><strong>Speed:</strong> walk 120 ft. fly 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 21 (33,000 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 133</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>28 (+9)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>26 (+8)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>17 (+3)</td>
|
||||
<td>20 (+5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +10, Con +15, Wis +10, Cha +12</li>
|
||||
<li><strong>Skills:</strong> Acrobatics +17, Intimidation +12, Perception +17, Stealth +10</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> lightning</li>
|
||||
<li><strong>Damage Resistances:</strong> cold</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 27</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, Primordial</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Freedom of Movement:</strong> The dragon ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a saving throw, it can choose to succeed instead.</li>
|
||||
<li><strong>Storm Sight:</strong> The dragon can see through areas obscured by fog, mist, clouds, or precipitation.</li>
|
||||
<li><strong>Whirling Winds:</strong> Gale force winds rage around the dragon's body. Arrows, bolts, and other ordinary projectiles launched at the dragon are deflected upward and automatically miss. Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The wind dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +16 to hit, reach 10 ft., one target. it: 16 (2d6 + 9) slashing damage.</li>
|
||||
<li><strong>Tail:</strong> Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.</li>
|
||||
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
|
||||
<li><strong>Tempest Breath (Recharge 5-6):</strong> The dragon exhales a blast of stormy wind in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and 36 (8d8) lightning damage and is pushed up to 45 feet away from the dragon and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone. Nonmagical flames in the area are extinguished.</li>
|
||||
</ul>
|
||||
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.</p>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Detect:</strong> The dragon makes a Wisdom (Perception) check.</li>
|
||||
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
|
||||
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/ancientwinddragon-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
89
monsters/html/tome_of_beasts_2023/angatra-tob1-2023.html
Normal file
89
monsters/html/tome_of_beasts_2023/angatra-tob1-2023.html
Normal file
@@ -0,0 +1,89 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Angatra</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Angatra</h1>
|
||||
<p><em>Medium</em> <em>Undead</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 85 (10d8 + 40)</li>
|
||||
<li><strong>Speed:</strong> walk 50 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 17</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>14 (+2)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>8 (-1)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>15 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Perception +4, Stealth +8</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Damage Resistances:</strong> necrotic; bludgeoning, piercing, and slashing from nonmagical attacks</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
|
||||
<li><strong>Languages:</strong> the languages it knew in life</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Agonizing Gaze:</strong> When a creature that can see the angatra's eyes starts its turn within 30 feet of the angatra, the angatra can force it to make a DC 13 Charisma saving throw if the angatra isn't incapacitated and can see the creature. On a failed saving throw, the creature's pain threshold lowers, and it becomes vulnerable to all damage types until the end of its next turn.</li>
|
||||
<li><strong>Ancestral Wrath:</strong> The angatra immediately recognizes any individual descended from its tribe. It has advantage on attack rolls against such creatures, and those creatures have disadvantage on saving throws against the angatra's traits and attacks.</li>
|
||||
<li><strong>Undead Nature:</strong> The angatra doesn't require air, food, drink, or sleep.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The angatra makes two Claw attacks.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) piercing damage, and the creature must succeed on a DC 15 Constitution saving throw or be paralyzed by pain until the end of its next turn.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/angatra-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
92
monsters/html/tome_of_beasts_2023/anglerworm-tob1-2023.html
Normal file
92
monsters/html/tome_of_beasts_2023/anglerworm-tob1-2023.html
Normal file
@@ -0,0 +1,92 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Angler Worm</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Angler Worm</h1>
|
||||
<p><em>Huge</em> <em>Monstrosity</em> <em>Unaligned</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 104 (11d12 + 33)</li>
|
||||
<li><strong>Speed:</strong> walk 20 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 20</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>14 (+2)</td>
|
||||
<td>5 (-3)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>3 (-4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>1 (-5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> blinded, charmed, deafened, poisoned, prone</li>
|
||||
<li><strong>Senses:</strong> tremorsense 60 ft., passive Perception 12</li>
|
||||
<li><strong>Languages:</strong> —</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Keen Touch:</strong> The angler worm has advantage on Wisdom (Perception) checks that rely on vibrations.</li>
|
||||
<li><strong>Snare Walker:</strong> The angler worm ignores movement restrictions caused by its snares or the snares of other angler worms.</li>
|
||||
<li><strong>Spider Climb:</strong> The angler worm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</li>
|
||||
<li><strong>Transparent Trap:</strong> With 10 minutes of work, the angler worm can create a web of nearly transparent snares in a 20-foot cube. The web must be anchored between two solid masses or layered across a floor, wall, or ceiling. A web of snares layered over a flat surface has a depth of 5 feet. The web is difficult terrain, and the snares forming it are nearly transparent, requiring a successful DC 15 Wisdom (Perception) check to notice them.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The angler worm makes two Bite attacks or one Bite attack and one Coils attack.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage plus 3 (1d6) acid damage.</li>
|
||||
<li><strong>Coils:</strong> Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 12 (3d6 + 2) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained by the angler worm, it can't breathe, it takes 10 (3d6) bludgeoning damage at the start of each of the angler worm's turns, and the angler worm can't use its Coils on another target.</li>
|
||||
<li><strong>Ethereal Lure (Recharge 4-6):</strong> The angler worm creates an orb of faint, blue light on a point it can see within 20 feet of it. The light glows until the start of the worm's next turn. When a creature that isn't an angler worm starts its turn within 60 feet of the orb and can see the light, it must succeed on a DC 13 Wisdom saving throw or be charmed until the start of its next turn. While charmed, the creature must take the Dash action and move toward the light by the most direct route, trying to get within 5 feet of the light. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, the creature can repeat the saving throw, ending the effect on itself on a success. If the charmed creature enters the worm's snares, it has disadvantage on the saving throw to avoid being restrained.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/anglerworm-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
95
monsters/html/tome_of_beasts_2023/annelidast-tob1-2023.html
Normal file
95
monsters/html/tome_of_beasts_2023/annelidast-tob1-2023.html
Normal file
@@ -0,0 +1,95 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Annelidast</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Annelidast</h1>
|
||||
<p><em>Huge</em> <em>Monstrosity</em> <em>Unaligned</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 184 (16d12 + 80)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft. burrow 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 21</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>26 (+8)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>1 (-5)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>4 (-3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Con +9, Wis +4</li>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison; bludgeoning from nonmagical attacks</li>
|
||||
<li><strong>Damage Resistances:</strong> lightning</li>
|
||||
<li><strong>Condition Immunities:</strong> poisoned</li>
|
||||
<li><strong>Senses:</strong> tremorsense 120 ft., passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> —</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Deep Earth Dweller:</strong> The annelidast doesn't require air.</li>
|
||||
<li><strong>Primordial Aura:</strong> A creature that starts its turn within 30 feet of the annelidast must succeed on a DC 17 Constitution saving throw or take 7 (2d6) poison damage. A creature that finishes a long rest within 1,000 feet of the annelidast must succeed on a DC 17 Constitution saving throw or develop tumors across its body and become poisoned until the tumors are removed by the greater restoration spell or similar magic.</li>
|
||||
<li><strong>Tunneler:</strong> The annelidast can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The annelidast makes three Slam attacks.</li>
|
||||
<li><strong>Slam:</strong> Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (2d12 + 8) bludgeoning damage, and if the target is a creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 15 feet away from the annelidast. A creature restrained by the annelidast automatically succeeds on this saving throw.</li>
|
||||
<li><strong>Crush (Recharge 5-6):</strong> The annelidast launches most of its massive bulk into the air and crashes down on the ground in a 20-foot line that is 10 feet wide. It then retracts itself into a space along that line and can occupy the space of one or more Large or smaller creatures. Each creature in the line must make a DC 17 Dexterity saving throw. On a failure, a creature takes 45 (7d12) bludgeoning damage, is knocked prone, and is restrained while it shares a space with the annelidast, as it is pinned beneath the annelidast's body. On a success, a creature takes half the damage, isn't knocked prone, and is pushed out of the annelidast's space into an unoccupied space of the creature's choice within 5 feet of the annelidast. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 17 Strength check. If the annelidast burrows along the surface of the earth at least 20 feet before using this action, creatures in the line have disadvantage on the saving throw.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Defensive Recoil:</strong> When the annelidast takes damage, it can make one Slam attack against a creature restrained by it.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/annelidast-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
95
monsters/html/tome_of_beasts_2023/anubian-tob1-2023.html
Normal file
95
monsters/html/tome_of_beasts_2023/anubian-tob1-2023.html
Normal file
@@ -0,0 +1,95 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Anubian</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Anubian</h1>
|
||||
<p><em>Medium</em> <em>Elemental</em> <em>Chaotic Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 13</li>
|
||||
<li><strong>Hit Points:</strong> 44 (8d8 + 8)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 23</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>12 (+1)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>10 (+0)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Stealth +5</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks</li>
|
||||
<li><strong>Condition Immunities:</strong> exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., tremorsense 30 ft., passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> Primordial</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Elemental Nature:</strong> The anubian doesn't require air, food, drink, or sleep.</li>
|
||||
<li><strong>Sand Camouflage:</strong> The anubian has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.</li>
|
||||
<li><strong>Sand Form:</strong> The anubian can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.</li>
|
||||
<li><strong>Vulnerability to Water:</strong> For every 5 feet the anubian moves in water, or for every gallon of water splashed on it, it takes 2 (1d4) cold damage. An anubian completely immersed in water takes 10 (4d4) cold damage at the start of its turn.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The anubian makes two Claw attacks.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.</li>
|
||||
<li><strong>Haboob (1/Day):</strong> A 30-foot-tall cylinder of sand forms in the anubian's space and moves with it for 10 minutes, until the anubian ends the storm as a bonus action, or until its concentration ends (as if concentrating on a spell). The area within 5 feet of the anubian is heavily obscured. A creature that starts its turn in that area or enters the area for the first time on a turn must succeed on a DC 13 Strength saving throw or be restrained by the storm. While restrained, the creature takes 3 (1d6) slashing damage at the start of each of its turns, and moves with the anubian when the anubian moves. A creature, including the restrained creature, can use its action to free the restrained creature by succeeding on a DC 13 Strength check.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Sand Step:</strong> The anubian collapses into loose sand and teleports up to 30 feet to an unoccupied space it can see, reforming in that space. If the destination space contains sand, the anubian can immediately Hide. The anubian can't use Sand Step while Haboob is active.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/anubian-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
92
monsters/html/tome_of_beasts_2023/apauperape-tob1-2023.html
Normal file
92
monsters/html/tome_of_beasts_2023/apauperape-tob1-2023.html
Normal file
@@ -0,0 +1,92 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Apau Perape</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Apau Perape</h1>
|
||||
<p><em>Large</em> <em>Fiend</em> <em>Chaotic Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 95 (10d10 + 40)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 82</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>21 (+5)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>19 (+4)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>15 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +7, Con +7, Wis +4</li>
|
||||
<li><strong>Skills:</strong> Intimidation +5, Perception +4, Stealth +7</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> cold</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Damage Resistances:</strong> fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks</li>
|
||||
<li><strong>Condition Immunities:</strong> frightened, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 14</li>
|
||||
<li><strong>Languages:</strong> Abyssal, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Diseased Ichor:</strong> When the apau perape takes piercing damage or slashing damage, a spray of caustic blood spurts from the wound. Each creature within 5 feet of the apau perape must succeed on a DC 15 Constitution saving throw or become infected with the Mechuiti's ichor disease and be poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hp maximum by 5 (2d4) on a failure. The disease is cured on a success. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0.</li>
|
||||
<li><strong>Magic Resistance:</strong> The apau perape has advantage on saving throws against spells and other magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The apau perape makes one Bite attack and two Claw attacks.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.</li>
|
||||
<li><strong>Fiery Roar (Recharge 6):</strong> The apau perape releases a terrifying, flame-coated roar in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 31 (9d6) fire damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened.</li>
|
||||
<li><strong>Summon Demon (1/Day):</strong> The apau perape magically calls 1d4 apes that are Fiends with the apau perape's damage resistances and immunities. It has a 50 percent chance of calling one apau perape instead. The called creatures arrive in 1d4 rounds, acting as allies of the apau perape and obeying its telepathic commands. The creatures remain for 1 hour, until the apau perape dies, or until the apau perape dismisses them as a bonus action.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/apauperape-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,90 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Arboreal Grappler</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Arboreal Grappler</h1>
|
||||
<p><em>Medium</em> <em>Aberration</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 90 (12d8 + 36)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 24</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>6 (-2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>6 (-2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Acrobatics +5, Stealth +5</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> —</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Boscage Brachiation:</strong> The arboreal grappler doesn't provoke opportunity attacks when it climbs out of an enemy's reach.</li>
|
||||
<li><strong>Mobile Grappler:</strong> The arboreal grappler can move at its full speed when dragging a Medium or smaller creature it has grappled.</li>
|
||||
<li><strong>Spider Climb:</strong> The arboreal grappler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The arboreal grappler makes one Bite attack and two Tentacle attacks.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage.</li>
|
||||
<li><strong>Tentacle:</strong> Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained. The arboreal grappler has two tentacles, each of which can grapple only one target.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/arborealgrappler-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
99
monsters/html/tome_of_beasts_2023/aridni-tob1-2023.html
Normal file
99
monsters/html/tome_of_beasts_2023/aridni-tob1-2023.html
Normal file
@@ -0,0 +1,99 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Aridni</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Aridni</h1>
|
||||
<p><em>Small</em> <em>Fey</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15</li>
|
||||
<li><strong>Hit Points:</strong> 82 (15d6 + 30)</li>
|
||||
<li><strong>Speed:</strong> walk 60 ft. fly 20 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 25</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>9 (-1)</td>
|
||||
<td>21 (+5)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>11 (+0)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +8</li>
|
||||
<li><strong>Skills:</strong> Acrobatics +11, Perception +3, Stealth +11</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 13</li>
|
||||
<li><strong>Languages:</strong> Common, Gnoll, Sylvan, Void Speech</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Flyby:</strong> The aridni doesn't provoke opportunity attacks when it flies out of an enemy's reach.</li>
|
||||
<li><strong>Magic Resistance:</strong> The aridni has advantage on saving throws against spells and other magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The aridni makes three Shortsword or Pixie Bow attacks.</li>
|
||||
<li><strong>Shortsword:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.</li>
|
||||
<li><strong>Pixie Bow:</strong> Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 10 (2d4 + 5) piercing damage.</li>
|
||||
<li><strong>Spellcasting:</strong> The aridni casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):<br>At will: dancing lights, detect magic, invisibility<br>3/day each: charm person, faerie fire<br>1/day: spike growth</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Enchanted Arrows:</strong> The aridni enchants one arrow with minor magic. The next time it hits a creature with a Pixie Bow attack before the start of its next turn, the target must succeed on a DC 14 Wisdom saving throw or suffer one of the following effects:</li>
|
||||
<li><strong>Confusion:</strong> The target can't take reactions and acts randomly until the end of its next turn, as if it had failed the saving throw against the confusion spell.</li>
|
||||
<li><strong>Fear:</strong> The target is frightened until the end of its next turn and must spend its next turn moving away from the aridni by the safest available route.</li>
|
||||
<li><strong>Laughter:</strong> The target falls prone and is incapacitated with laughter until the end of its next turn.</li>
|
||||
<li><strong>Sleep:</strong> The target falls unconscious for 1 minute. It wakes up if it takes damage or if another creature takes an action to shake it awake.<br><br><br><br><br>Aridni in Midgard</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/aridni-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
96
monsters/html/tome_of_beasts_2023/arx-tob1-2023.html
Normal file
96
monsters/html/tome_of_beasts_2023/arx-tob1-2023.html
Normal file
@@ -0,0 +1,96 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Arx</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Arx</h1>
|
||||
<p><em>Large</em> <em>Fiend</em> <em>Lawful Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 171 (18d10 + 72)</li>
|
||||
<li><strong>Speed:</strong> walk 20 ft. fly 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 26</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>20 (+5)</td>
|
||||
<td>8 (-1)</td>
|
||||
<td>19 (+4)</td>
|
||||
<td>11 (+0)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>8 (-1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Str +9</li>
|
||||
<li><strong>Skills:</strong> Athletics +9, Perception +6</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> cold, fire, lightning, poison</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 90 ft., passive Perception 16</li>
|
||||
<li><strong>Languages:</strong> Abyssal, Infernal, telepathy 60 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Immutable Form:</strong> The arx is immune to any spell or effect that would alter its form.</li>
|
||||
<li><strong>Magic Resistance:</strong> The arx has advantage on saving throws against spells and other magical effects.</li>
|
||||
<li><strong>Spiky Hide:</strong> A creature that touches the arx or hits it with a melee attack while within 5 feet of it takes 4 (1d8) piercing damage. This trait also applies to the arx's walls.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The arx makes two Claw attacks and one Spear attack.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.</li>
|
||||
<li><strong>Spear:</strong> Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (2d6 + 5) piercing damage, or 14 (2d8 + 5) piercing damage if used with two hands to make a melee attack.</li>
|
||||
<li><strong>Wall Smash:</strong> If the arx has its wall set up (see Emplace Wall), it can briefly close the panels of the wall in on each other. Each creature other than the arx between the panels in a 10-foot cone from the corner where the panels meet must make a DC 16 Dexterity saving throw, taking 28 (8d6) bludgeoning damage on a failed save, or half as much damage on a successful one.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Emplace Wall (Recharge 3-6):</strong> The arx extends its hardened elytra and casts them into the ground, creating a wall. The wall is 3 inches thick and is composed of two 10-foot-by-10-foot panels. The panels must connect perpendicular to each other, forming a corner behind the arx. If the wall falls in a creature's space when the arx places it, the creature must make a DC 16 Dexterity saving throw. On a failure, the creature takes 10 (3d6) bludgeoning damage, and the arx determines to which side of the wall the creature is pushed. On a success, the creature takes half the damage and decides to which side of the wall it is pushed.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/arx-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
92
monsters/html/tome_of_beasts_2023/asanbosam-tob1-2023.html
Normal file
92
monsters/html/tome_of_beasts_2023/asanbosam-tob1-2023.html
Normal file
@@ -0,0 +1,92 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Asanbosam</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Asanbosam</h1>
|
||||
<p><em>Large</em> <em>Aberration</em> <em>Chaotic Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 102 (12d10 + 36)</li>
|
||||
<li><strong>Speed:</strong> walk 15 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 27</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>18 (+4)</td>
|
||||
<td>13 (+1)</td>
|
||||
<td>17 (+3)</td>
|
||||
<td>11 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>5 (-3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Acrobatics +4, Perception +3, Stealth +4</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 13</li>
|
||||
<li><strong>Languages:</strong> Giant</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Spider Climb:</strong> The asanbosam can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The asanbosam makes one Bite attack and one Claws attack.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or take 11 (2d10) poison damage and contract a disease. Until the disease ends, the creature is poisoned. Every 24 hours that elapse, the infected creature must repeat the saving throw. On a success, the disease ends. On a failure, the creature's hp maximum is reduced by 5 (1d10). This reduction lasts until the disease ends. The target dies if its hp maximum is reduced to 0.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the asanbosam can't use its Claws on another target. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or contract the disease described in the Bite attack.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Arboreal Escape:</strong> While in a tree, the asanbosam takes the Disengage or Hide action.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/asanbosam-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
91
monsters/html/tome_of_beasts_2023/ashdrake-tob1-2023.html
Normal file
91
monsters/html/tome_of_beasts_2023/ashdrake-tob1-2023.html
Normal file
@@ -0,0 +1,91 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ash Drake</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ash Drake</h1>
|
||||
<p><em>Small</em> <em>Dragon</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 117 (18d6 + 54)</li>
|
||||
<li><strong>Speed:</strong> walk 60 ft. fly 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 139</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>14 (+2)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>9 (-1)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +4</li>
|
||||
<li><strong>Skills:</strong> Stealth +4</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> fire</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 12</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Firesight:</strong> The ash drake can see through areas obscured by fire, smoke, and fog without penalty.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The drake makes one Bite attack and two Claw attacks.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage plus 3 (1d6) fire damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.</li>
|
||||
<li><strong>Ash Cloud (Recharge 6):</strong> The ash drake beats its wings, filling the area within 10 feet of it with ash for 1 minute. The ash spreads around corners, and its area is heavily obscured. Each creature that isn't an ash drake and that enters the cloud for the first time on its turn or starts its turn there must succeed on a DC 13 Constitution saving throw or become blinded until the end of its next turn. The ash moves with the drake, remaining centered on it for the duration.</li>
|
||||
<li><strong>Ash Breath (Recharge 5-6):</strong> The ash drake spews blistering hot, choking ash in a 30-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw. On a failure, a creature takes 14 (4d6) fire damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/ashdrake-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
90
monsters/html/tome_of_beasts_2023/ashwalker-tob1-2023.html
Normal file
90
monsters/html/tome_of_beasts_2023/ashwalker-tob1-2023.html
Normal file
@@ -0,0 +1,90 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Ashwalker</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Ashwalker</h1>
|
||||
<p><em>Medium</em> <em>Undead</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 12</li>
|
||||
<li><strong>Hit Points:</strong> 31 (7d8)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 28</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>13 (+1)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>7 (-2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>6 (-2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> understands all languages it knew in life but can’t speak</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Breath Born:</strong> The ashwalker has immunity to a type of damage based on the type of dragon that killed it: acid (black, copper), cold (silver, white), fire (brass, gold, red), lightning (blue, bronze), or poison (green).</li>
|
||||
<li><strong>Burst of Breath:</strong> A creature that touches the ashwalker or hits it with a melee attack while within 5 feet of it takes 3 (1d6) damage of the type noted in its Breath Born trait.</li>
|
||||
<li><strong>Last Breath:</strong> The first time the ashwalker is reduced to 0 hp, it drops to 1 hp instead and its Draconic Breath automatically recharges. The ashwalker transforms into raw energy of the type noted in its Breath Born trait. While in this energy form, it is immune to all damage and to being grappled or restrained. At the end of the ashwalker's next turn, it is destroyed.</li>
|
||||
<li><strong>Undead Nature:</strong> The ashwalker doesn't require air, food, drink, or sleep.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Slam:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) damage of the type noted in the ashwalker's Breath Born trait.</li>
|
||||
<li><strong>Draconic Breath (Recharge 6):</strong> The ashwalker exhales elemental energy in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw, taking 14 (4d6) damage of the type noted in its Breath Born trait on a failed save, or half as much damage on a successful one.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/ashwalker-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,94 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Automata Devil</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Automata Devil</h1>
|
||||
<p><em>Large</em> <em>Fiend</em> <em>Lawful Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 168 (16d10 + 80)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 10 (5,900 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 92</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>24 (+7)</td>
|
||||
<td>17 (+3)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>11 (+0)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>19 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Str +11, Dex +7, Wis +6, Cha +8</li>
|
||||
<li><strong>Skills:</strong> Athletics +11, Intimidation +8</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> fire, poison</li>
|
||||
<li><strong>Damage Resistances:</strong> cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons</li>
|
||||
<li><strong>Condition Immunities:</strong> poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 12</li>
|
||||
<li><strong>Languages:</strong> Common, Infernal, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Devil's Sight:</strong> Magical darkness doesn't impede the devil's darkvision.</li>
|
||||
<li><strong>Fear Aura:</strong> A creature that starts its turn within 10 feet of the automata devil must succeed on a DC 17 Wisdom saving throw or become frightened until the start of its next turn. On a successful saving throw, the creature is immune to the automata devil's Fear Aura for 24 hours.</li>
|
||||
<li><strong>Magic Resistance:</strong> The automata devil has advantage on saving throws against spells and other magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The automata devil makes one Bite attack, one Whip attack, and two Claw attacks. It can replace two Claw attacks with a use of Shredding Maw.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) slashing damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage.</li>
|
||||
<li><strong>Whip:</strong> Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 12 (2d4 + 7) slashing damage, and the target is grappled (escape DC 17). The automata devil has two whips, each of which can grapple only one target.</li>
|
||||
<li><strong>Shredding Maw:</strong> One creature grappled by the automata devil is pulled up to 10 feet toward the devil's central maw, which shreds the creature with churning gears, razor teeth, and whirling blades. The target must make a DC 17 Strength saving throw, taking 36 (8d8) slashing damage on a failed save, or half as much damage on a successful one.</li>
|
||||
<li><strong>Teleport:</strong> The automata devil magically teleports, along with any equipment it is wearing or carrying up to 120 feet to an unoccupied space it can see.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/automatadevil-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
90
monsters/html/tome_of_beasts_2023/azzagremlin-tob1-2023.html
Normal file
90
monsters/html/tome_of_beasts_2023/azzagremlin-tob1-2023.html
Normal file
@@ -0,0 +1,90 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Azza Gremlin</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Azza Gremlin</h1>
|
||||
<p><em>Small</em> <em>Fey</em> <em>Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14</li>
|
||||
<li><strong>Hit Points:</strong> 7 (2d6)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. fly 10 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 222</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>5 (-3)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>13 (+1)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> lightning, thunder</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> Common, Primordial</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Contagious Lightning:</strong> A creature that touches the azza gremlin or hits it with a metal weapon while within 5 feet of it receives a discharge of lightning. The creature must succeed on a DC 10 Constitution saving throw or attract lightning for 1 minute. For the duration, attacks that deal lightning damage have advantage against the affected creature, the creature has disadvantage on saving throws against spells and effects that deal lightning damage, and if the creature takes lightning damage, it is paralyzed until the end of its next turn. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Lightning Jolt:</strong> Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 6 (1d6 + 3) lightning damage, and the target must succeed on a DC 10 Constitution saving throw or be affected by Contagious Lightning.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Ride the Bolt:</strong> The azza gremlin can travel instantly along any bolt of lightning. When a bolt of lightning strikes or an effect deals lightning damage within 30 feet of the gremlin, it can teleport to an unoccupied space within 5 feet of where the lightning struck or dealt damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/azzagremlin-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,97 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Baba Yaga’s Horsemen</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Baba Yaga’s Horsemen</h1>
|
||||
<p><em>Medium</em> <em>Fey</em> <em>Lawful Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 20 (plate, shield)</li>
|
||||
<li><strong>Hit Points:</strong> 171 (18d8 + 90)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 11 (7,200 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 30</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>22 (+6)</td>
|
||||
<td>11 (+0)</td>
|
||||
<td>21 (+5)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>18 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +4, Wis +8</li>
|
||||
<li><strong>Skills:</strong> Arcana +7, Athletics +10, History +7, Perception +8</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> lightning, poison</li>
|
||||
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks</li>
|
||||
<li><strong>Condition Immunities:</strong> exhaustion, paralyzed, poisoned</li>
|
||||
<li><strong>Senses:</strong> passive Perception 18</li>
|
||||
<li><strong>Languages:</strong> Celestial, Common, Infernal, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Enchanted Weapons:</strong> The horseman's weapon attacks are magical. When the horseman hits with any weapon, the weapon deals an extra 2d8 damage of a type depending on the horseman: cold (black night), fire (red sun), radiant (bright day).</li>
|
||||
<li><strong>Magic Resistance:</strong> The horseman has advantage on saving throws against spells and other magical effects.</li>
|
||||
<li><strong>Peerless Rider:</strong> Any attacks directed at the horseman's mount target the horseman instead, and the horseman confers his damage resistances and immunities and his condition immunities to his mount. In addition, if the horseman and mount are subjected to an effect that allows each to make a saving throw to take only half damage, the mount takes no damage if the horseman succeeds on the saving throw.</li>
|
||||
<li><strong>Timeless Nature:</strong> The horseman doesn't age and doesn't require food, drink, or sleep.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Lance:</strong> Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) piercing damage plus 9 (2d8) damage of the type defined in Enchanted Weapons. The horseman has disadvantage on this attack roll if the target is within 5 feet of him.</li>
|
||||
<li><strong>Longsword:</strong> Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands, plus 9 (2d8) damage of the type defined in Enchanted Weapons.</li>
|
||||
<li><strong>Horseman's Bolt:</strong> Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 22 (4d6 + 4) damage of the type defined in Enchanted Weapons.</li>
|
||||
<li><strong>Spellcasting:</strong> The horseman casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):<br>3/day: phantom steed (as an action)<br>2/day each: darkness (black night horseman only), daylight (bright day and red sun horsemen only), dimension door, fire shield<br>1/day: plane shift (self and mount only)</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Temporal Strike (Recharge 5-6):</strong> One creature the horseman can see and that the horseman hit with a Horseman's Bolt or Longsword attack within the last minute must succeed on a DC 17 Constitution saving throw or age 16 (3d10) years. A creature that ages this way has disadvantage on attack rolls, ability checks, and saving throws that use Strength, Dexterity, and Constitution until the aging is reversed. A creature that ages beyond its lifespan dies immediately. The aging lasts until the creature finishes a long rest, or until it is reversed by a greater restoration spell or similar magic. On a successful saving throw, the creature is immune to the horseman's Temporal Strike for 24 hours.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/babayagashorsemen-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
85
monsters/html/tome_of_beasts_2023/bagiennik-tob1-2023.html
Normal file
85
monsters/html/tome_of_beasts_2023/bagiennik-tob1-2023.html
Normal file
@@ -0,0 +1,85 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bagiennik</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bagiennik</h1>
|
||||
<p><em>Medium</em> <em>Aberration</em> <em>Chaotic Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 75 (10d8 + 30)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 31</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>9 (-1)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>11 (+0)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Perception +5</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 15</li>
|
||||
<li><strong>Languages:</strong> Common</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The bagiennik makes two Claw attacks.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.</li>
|
||||
<li><strong>Acid Spray:</strong> The bagiennik sprays acid on one creature it can see within 30 feet of it, creating a puddle of oil beneath the creature. The target must make a DC 13 Dexterity saving throw. On a failure, the creature takes 18 (4d8) acid damage and is knocked prone. On a success, the creature takes half the damage and isn't knocked prone. The slippery oil covers the ground in a 5-foot square centered on the point where the target was standing for 1 minute. A creature that enters the oily area or ends its turn there must succeed on a DC 13 Dexterity saving throw or fall prone.</li>
|
||||
<li><strong>Healing Oil (3/Day):</strong> The bagiennik applies healing oil to a creature it can see within 5 feet of it. The target magically regains 7 (2d6) hp and is freed from any disease or poison. The target must then succeed on a DC 13 Constitution saving throw or its speed is halved and it takes a −2 penalty to AC and Dexterity saving throws for 1 minute.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/bagiennik-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
96
monsters/html/tome_of_beasts_2023/banditlord-tob1-2023.html
Normal file
96
monsters/html/tome_of_beasts_2023/banditlord-tob1-2023.html
Normal file
@@ -0,0 +1,96 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bandit Lord</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bandit Lord</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em> <em>Any Non-Lawful Alignment</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16 (breastplate)</li>
|
||||
<li><strong>Hit Points:</strong> 91 (14d8 + 28)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 406</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>11 (+0)</td>
|
||||
<td>14 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Str +5, Dex +4, Wis +2</li>
|
||||
<li><strong>Skills:</strong> Athletics +5, Deception +4, Intimidation +4</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> any two languages</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Brute:</strong> A melee weapon deals one extra die of its damage when the bandit lord hits with it (included in the attack).</li>
|
||||
<li><strong>Pack Tactics:</strong> The bandit lord has advantage on attack rolls against a creature if at least one of the bandit lord's allies is within 5 feet of the creature and the ally isn't incapacitated.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The bandit lord makes two Longsword attacks and one Dagger attack.</li>
|
||||
<li><strong>Longsword:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands.</li>
|
||||
<li><strong>Dagger:</strong> Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, or 8 (2d4 + 3) piercing damage if used to make a melee attack.</li>
|
||||
<li><strong>Leadership (Recharges after a Short or Long Rest):</strong> For 1 minute, the bandit lord can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the bandit lord. A creature can benefit from only one Leadership die at a time. This effect ends if the bandit lord is incapacitated.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Parry:</strong> The bandit lord adds 2 to its AC against one melee attack that would hit it. To do so, the bandit lord must see the attacker and be wielding a weapon.</li>
|
||||
<li><strong>Protect Me!:</strong> When a creature the bandit lord can see targets it with an attack, the bandit lord can sidestep behind an ally within 5 feet of it, moving to an unoccupied space within 5 feet of the ally. The chosen ally becomes the target of the attack instead.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/banditlord-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,91 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bastet Temple Cat</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bastet Temple Cat</h1>
|
||||
<p><em>Small</em> <em>Monstrosity</em> <em>Chaotic Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14</li>
|
||||
<li><strong>Hit Points:</strong> 40 (9d6 + 9)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 32</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>8 (-1)</td>
|
||||
<td>19 (+4)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>18 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Perception +5, Stealth +6</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 15</li>
|
||||
<li><strong>Languages:</strong> Common, Sylvan</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Keen Smell:</strong> The temple cat has advantage on Wisdom (Perception) checks that rely on smell.</li>
|
||||
<li><strong>Priestly Purr:</strong> When a cleric or paladin who worships Bastet spends an hour preparing spells while a Bastet temple cat is within 5 feet of it, that spellcaster can choose two 1st-level spells and one 2nd-level spell that it is able to cast and imbue the temple cat with the spells. The spellcaster doesn't expend spell slots to imbue the cat in this way. The cat can be imbued with no more than three spells at a time. The cat can use the Spellcasting action to cast each spell once, requiring no material components. Once the spells are expended, the temple cat must finish a long rest before it can be imbued with spells again.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The temple cat makes one Bite attack and one Claws attack.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) piercing damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.</li>
|
||||
<li><strong>Fascinating Purr:</strong> The temple cat purrs loudly at a Humanoid it can see within 30 feet of it and that can hear it. The target must succeed on a DC 14 Wisdom saving throw or be charmed. While charmed by the temple cat, the target is incapacitated and must move on its turn toward the cat by the most direct route, trying to get within 5 feet of the cat and pet or hold it. The target doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the cat, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to the temple cat's Fascinating Purr for the next 24 hours. The temple cat has advantage on attack rolls against any creature petting or holding it.</li>
|
||||
<li><strong>Spellcasting:</strong> The temple cat casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):<br>At will: guidance<br>3/day each: charm person, cure wounds<br>1/day: enhance ability (only Cat's Grace)</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/bastettemplecat-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
93
monsters/html/tome_of_beasts_2023/bearfolk-tob1-2023.html
Normal file
93
monsters/html/tome_of_beasts_2023/bearfolk-tob1-2023.html
Normal file
@@ -0,0 +1,93 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bearfolk</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bearfolk</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em> <em>Chaotic Good</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14 (hide armor)</li>
|
||||
<li><strong>Hit Points:</strong> 45 (6d8 + 18)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 33</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>19 (+4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>8 (-1)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>9 (-1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> Common, Giant</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Keen Smell:</strong> The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The bearfolk makes one Battleaxe attack, one Warhammer attack, and one Bite attack.</li>
|
||||
<li><strong>Battleaxe:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.</li>
|
||||
<li><strong>Warhammer:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used with two hands.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Frenzy (Recharges after a Long or Short Rest):</strong> The bearfolk triggers a berserk frenzy that lasts 1 minute. While in frenzy, it has resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/bearfolk-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
108
monsters/html/tome_of_beasts_2023/bearking-tob1-2023.html
Normal file
108
monsters/html/tome_of_beasts_2023/bearking-tob1-2023.html
Normal file
@@ -0,0 +1,108 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bear King</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bear King</h1>
|
||||
<p><em>Medium</em> <em>Fey</em> <em>Lawful Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 133 (14d8 + 70)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 172</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>21 (+5)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Str +9, Dex +4, Wis +8</li>
|
||||
<li><strong>Skills:</strong> Athletics +9, Intimidation +7, Perception +8</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison; bludgeoning, slashing, and piercing from nonmagical attacks not made with cold iron weapons</li>
|
||||
<li><strong>Damage Resistances:</strong> cold</li>
|
||||
<li><strong>Condition Immunities:</strong> poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., truesight 10 ft., passive Perception 18</li>
|
||||
<li><strong>Languages:</strong> Common, Elvish, Giant, Sylvan</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Honeyed Weapons:</strong> Radiant, magical honey drips from the Bear King's paws and coats his weapons, making his weapon attacks magical. When the Bear King hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).</li>
|
||||
<li><strong>Keen Smell:</strong> The Bear King has advantage on Wisdom (Perception) checks that rely on smell.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> If the Bear King fails a saving throw, he can choose to succeed instead.</li>
|
||||
<li><strong>Regeneration (Bear or Hybrid Form only):</strong> The Bear King regains 10 hp at the start of his turn if he has at least 1 hp.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The Bear King makes one Bite attack and two Claw attacks, or he makes three Maul or Honey Bolt attacks. If two Maul attacks hit one Large or smaller creature, the target must succeed on a DC 17 Strength saving throw or be knocked prone.</li>
|
||||
<li><strong>Bite (Bear or Hybrid Form Only):</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 13 (3d8) radiant damage. The target must succeed on a DC 17 Dexterity saving throw or take 9 (2d8) radiant damage at the start of each of its turns, as radiant honey sticks to the wound. Any creature can take an action to remove the honey from the wound with a successful DC 14 Wisdom (Medicine) check. The honey dissolves if the target receives magical healing.</li>
|
||||
<li><strong>Claw (Bear or Hybrid Form Only):</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 13 (3d8) radiant damage.</li>
|
||||
<li><strong>Maul (Fey or Hybrid Form Only):</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 13 (3d8) radiant damage.</li>
|
||||
<li><strong>Honey Bolt:</strong> Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 22 (4d8 + 4) radiant damage.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Change Shape:</strong> The Bear King transforms into a Large brown bear, or a Large bear-Humanoid hybrid, or back into his true form, which is Fey. His statistics other than his size, are the same in each form. Any equipment he is wearing or carrying isn't transformed. The Bear King reverts to his true form if he dies.</li>
|
||||
<li><strong>Move:</strong> The Bear King moves up to his speed without provoking opportunity attacks.</li>
|
||||
<li><strong>Honey Toss:</strong> The Bear King throws a jar of magical honey at a creature he can see within 120 feet of him. The target must succeed on a DC 17 Dexterity saving throw or be restrained by sticky honey until the end of its next turn.</li>
|
||||
<li><strong>Frightful Roar (Costs 2 Actions):</strong> The Bear King lets out a blood-curdling roar. Each hostile creature within 60 feet of the Bear King and that can hear the roar must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn.</li>
|
||||
</ul>
|
||||
<p>The Bear King can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Bear King regains spent legendary actions at the start of his turn.</p>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Move:</strong> The Bear King moves up to his speed without provoking opportunity attacks.</li>
|
||||
<li><strong>Honey Toss:</strong> The Bear King throws a jar of magical honey at a creature he can see within 120 feet of him. The target must succeed on a DC 17 Dexterity saving throw or be restrained by sticky honey until the end of its next turn.</li>
|
||||
<li><strong>Frightful Roar (Costs 2 Actions):</strong> The Bear King lets out a blood-curdling roar. Each hostile creature within 60 feet of the Bear King and that can hear the roar must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/bearking-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
89
monsters/html/tome_of_beasts_2023/beggarghoul-tob1-2023.html
Normal file
89
monsters/html/tome_of_beasts_2023/beggarghoul-tob1-2023.html
Normal file
@@ -0,0 +1,89 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Beggar Ghoul</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Beggar Ghoul</h1>
|
||||
<p><em>Medium</em> <em>Undead</em> <em>Chaotic Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 12</li>
|
||||
<li><strong>Hit Points:</strong> 13 (3d8)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 200</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>10 (+0)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>11 (+0)</td>
|
||||
<td>14 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> Undercommon</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Hungry Dead Nature:</strong> The ghoul requires no air or sleep.</li>
|
||||
<li><strong>Pack Tactics:</strong> The beggar ghoul has advantage on attack rolls against a creature if at least one of the beggar ghoul's allies is within 5 feet of the creature and the ally isn't incapacitated.</li>
|
||||
<li><strong>Savage Hunger:</strong> Its Bite attack is a critical hit if the beggar ghoul bites a creature it has surprised.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/beggarghoul-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,90 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Beheaded Vengeful Spirit</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Beheaded Vengeful Spirit</h1>
|
||||
<p><em>Medium</em> <em>Undead</em> <em>Any Alignment</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15 (Angry Defiance)</li>
|
||||
<li><strong>Hit Points:</strong> 54 (12d8)</li>
|
||||
<li><strong>Speed:</strong> walk 60 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 384</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>7 (-2)</td>
|
||||
<td>13 (+1)</td>
|
||||
<td>11 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>19 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Wis +2, Cha +6</li>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> cold, necrotic, poison</li>
|
||||
<li><strong>Damage Resistances:</strong> acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> the languages it knew in life</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Angry Defiance:</strong> The vengeful spirit adds its Charisma modifier to its AC (included above).</li>
|
||||
<li><strong>Incorporeal Movement:</strong> The vengeful spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.</li>
|
||||
<li><strong>Undead Nature:</strong> The vengeful spirit doesn't require air, food, drink, or sleep.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Essence of Rage:</strong> Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 22 (4d8 + 4) psychic damage, and the target must succeed on a DC 14 Charisma saving throw or be enraged until the end of its next turn. While enraged, the target has advantage on melee attack rolls and must move to and attack the nearest creature other than the spirit. In addition, attack rolls against the enraged target have advantage.</li>
|
||||
<li><strong>Decapitation (1/Day):</strong> The vengeful spirit makes a quick, cutting gesture at one creature it can see within 30 feet of it that has a head and that is below half its hp maximum. The target must make a DC 14 Constitution saving throw, taking 28 (8d6) slashing damage on a failed save, or half as much damage on a successful one. A target that fails the saving throw also has one of its heads cut off. The creature dies if it can't survive without the lost head.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/beheadedvengefulspirit-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
87
monsters/html/tome_of_beasts_2023/behtu-tob1-2023.html
Normal file
87
monsters/html/tome_of_beasts_2023/behtu-tob1-2023.html
Normal file
@@ -0,0 +1,87 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Behtu</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Behtu</h1>
|
||||
<p><em>Small</em> <em>Humanoid</em> <em>Chaotic Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 52 (8d6 + 24)</li>
|
||||
<li><strong>Speed:</strong> walk 20 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 34</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>17 (+3)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>11 (+0)</td>
|
||||
<td>7 (-2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +5</li>
|
||||
<li><strong>Skills:</strong> Athletics +5, Stealth +5</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> cold, fire, lightning</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> Behtu, Common, Infernal</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The behtu makes one Bite attack and one Spear attack.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.</li>
|
||||
<li><strong>Spear:</strong> Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.</li>
|
||||
<li><strong>Fire Breath (Recharge 6):</strong> The behtu exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.</li>
|
||||
<li><strong>Ichorous Infusion:</strong> The behtu ingests an infusion made from Mechuiti's blood. For 1 minute, the behtu has advantage on saving throws and ability checks that use Strength and Constitution, and its walking and climbing speeds are doubled. In addition, it has disadvantage on saving throws and ability checks that use Intelligence and Wisdom for the duration. A non-behtu that ingests the infusion must make a DC 14 Constitution saving throw. On a failure, the creature takes 10 (3d6) poison damage and is poisoned for 1 minute. On a success, the creature takes half the damage and isn't poisoned. The behtu typically has 1d4 + 1 infusions in its possession.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/behtu-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
91
monsters/html/tome_of_beasts_2023/beli-tob1-2023.html
Normal file
91
monsters/html/tome_of_beasts_2023/beli-tob1-2023.html
Normal file
@@ -0,0 +1,91 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Beli</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Beli</h1>
|
||||
<p><em>Small</em> <em>Fey</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 45 (10d6 + 10)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft. fly 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 35</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>11 (+0)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>8 (-1)</td>
|
||||
<td>11 (+0)</td>
|
||||
<td>14 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +5</li>
|
||||
<li><strong>Skills:</strong> Perception +4, Stealth +5</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> fire</li>
|
||||
<li><strong>Damage Immunities:</strong> cold</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
|
||||
<li><strong>Languages:</strong> Common, Dwarvish, Giant</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Arctic Hunter:</strong> The beli has advantage on Dexterity (Stealth) checks made to hide in snowy terrain. In addition, it has advantage on Wisdom (Perception) checks that rely on sight in snowy terrain.</li>
|
||||
<li><strong>Cold Regeneration:</strong> If it starts its turn in an area with below freezing temperature, the beli regains 3 hp. If the beli takes fire damage, this trait doesn't function at the start of the beli's next turn. The beli dies only if it starts its turn with 0 hp and it doesn't regenerate.</li>
|
||||
<li><strong>Flyby:</strong> The beli doesn't provoke opportunity attacks when it flies out of an enemy's reach.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Ice Dagger:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) cold damage.</li>
|
||||
<li><strong>Icy Shortbow:</strong> Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) cold damage, and the target must succeed on a DC 13 Constitution saving throw or suffer one level of exhaustion from the arrow's icy chill. On a success, the target can't suffer further levels of exhaustion from any beli's Icy Shortbow for 24 hours. If a creature would suffer a sixth level of exhaustion from this attack, it is reduced to 0 hp instead and must make death saving throws as normal. A creature reduced to 0 hp in this way can't suffer further levels of exhaustion from any beli's Icy Shortbow for 24 hours.</li>
|
||||
<li><strong>Invisibility:</strong> The beli magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the beli wears or carries is invisible with it.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/beli-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
89
monsters/html/tome_of_beasts_2023/bereginyas-tob1-2023.html
Normal file
89
monsters/html/tome_of_beasts_2023/bereginyas-tob1-2023.html
Normal file
@@ -0,0 +1,89 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bereginyas</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bereginyas</h1>
|
||||
<p><em>Tiny</em> <em>Fey</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14</li>
|
||||
<li><strong>Hit Points:</strong> 81 (18d4 + 36)</li>
|
||||
<li><strong>Speed:</strong> walk 60 ft. fly 20 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 36</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>14 (+2)</td>
|
||||
<td>19 (+4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>13 (+1)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>11 (+0)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +6</li>
|
||||
<li><strong>Skills:</strong> Perception +5, Stealth +8</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> bludgeoning</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 15</li>
|
||||
<li><strong>Languages:</strong> Common, Elvish, Sylvan</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Foul Form:</strong> The bereginyas's semi-solid form emits poisonous gases. Any creature that starts its turn within 5 feet of the bereginyas must succeed on a DC 14 Constitution saving throw or be poisoned. A creature that succeeds on this saving throw by 5 or more is immune to the bereginyas's Foul Form for the next 24 hours.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The bereginyas makes two Claw attacks. If both attacks hit the same target, the bereginyas attaches to the target. While attached, the bereginyas can use only the Smother action, and it moves with the target whenever the target moves, requiring none of the bereginyas's movement. The bereginyas can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the bereginyas by succeeding on a DC 14 Strength check.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 4 (1d8) poison damage.</li>
|
||||
<li><strong>Smother:</strong> While attached to a creature that isn't a Construct or Undead, the bereginyas extends a tendril of poisonous gas down the creature's throat. The creature must make a DC 14 Constitution saving throw. On a failure, it takes 22 (5d8) poison damage, immediately runs out of breath, and begins suffocating. On a success, it takes half the damage, doesn't run out of breath, and isn't suffocating. Suffocation ends if the creature dies, if the bereginyas is removed from the creature, or if the bereginyas is killed. A suffocating creature that fails this saving throw reduces its remaining rounds of breath by 1.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/bereginyas-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
93
monsters/html/tome_of_beasts_2023/berstuc-tob1-2023.html
Normal file
93
monsters/html/tome_of_beasts_2023/berstuc-tob1-2023.html
Normal file
@@ -0,0 +1,93 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Berstuc</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Berstuc</h1>
|
||||
<p><em>Large</em> <em>Fiend</em> <em>Chaotic Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 157 (15d10 + 75)</li>
|
||||
<li><strong>Speed:</strong> walk 20 ft. burrow 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 11 (7,200 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 83</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>22 (+6)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>19 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Str +10, Wis +6, Cha +8</li>
|
||||
<li><strong>Skills:</strong> Deception +8, Nature +9, Stealth +4, Survival +6</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> lightning, poison</li>
|
||||
<li><strong>Damage Resistances:</strong> acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks</li>
|
||||
<li><strong>Condition Immunities:</strong> poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 12</li>
|
||||
<li><strong>Languages:</strong> Abyssal, Common, Sylvan, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>False Presence:</strong> The berstuc detects as a Fey when sensed by spells and features, such as the detect evil and good spell or a paladin's Divine Sense. However, it is still a Fiend and can be subjected to spells and features that affect Fiends, such as Divine Smite. Beasts and Plants find the berstuc's presence soothing and don't attack the berstuc unless ordered to or provoked.</li>
|
||||
<li><strong>Forest Camouflage:</strong> The berstuc has advantage on Dexterity (Stealth) checks made to hide in forest terrain.</li>
|
||||
<li><strong>Magic Resistance:</strong> The berstuc has advantage on saving throws against spells and other magical effects.</li>
|
||||
<li><strong>Twisted Path:</strong> While in a nonmagical forest, the berstuc leaves no trail and can't be tracked, except by magical means. Creatures of the berstuc's choice within 30 feet of it that travel with it can't retrace their own trails, and become hopelessly lost after 1 hour of travel with the berstuc. Creatures led astray by the berstuc have disadvantage on ability checks to discern their location or to navigate for 24 hours.</li>
|
||||
<li><strong>Verdant Nature:</strong> The berstuc doesn't require food or sleep.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The berstuc makes three Slam attacks. If two Slam attacks hit a Medium or smaller creature, the berstuc can use Enclose on it.</li>
|
||||
<li><strong>Slam:</strong> Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage, and the target is grappled (escape DC 17) if it is a Large or smaller creature and the berstuc doesn't have two other creatures grappled.</li>
|
||||
<li><strong>Enclose:</strong> The berstuc encloses a Medium or smaller creature grappled by it in a mossy growth on the berstuc's body, and the grapple ends. While enclosed in the berstuc's growth, the target is blinded and restrained, it has total cover from attacks and other effects outside the berstuc, and it takes 21 (6d6) poison damage at the start of each of the berstuc's turns. The berstuc can have only one creature enclosed at a time.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/berstuc-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,93 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Black Knight Commander</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Black Knight Commander</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em> <em>Lawful Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18 (plate)</li>
|
||||
<li><strong>Hit Points:</strong> 91 (14d8 + 28)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 406</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>18 (+4)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>13 (+1)</td>
|
||||
<td>15 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +3, Wis +4, Cha +5</li>
|
||||
<li><strong>Skills:</strong> Animal Handling +7, Athletics +7, Intimidation +5</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> any two languages</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Hateful Presence:</strong> Each friendly creature within 10 feet of the black knight commander gains a +2 bonus on weapon damage rolls but can't use the Help action.</li>
|
||||
<li><strong>Locked Saddle:</strong> The black knight commander can't be knocked prone, dismounted, or moved against its will while mounted.</li>
|
||||
<li><strong>Mounted Charge:</strong> If the black knight commander moves at least 20 feet straight toward a creature while mounted and then hits it with a Lance attack on the same turn, the commander can use a bonus action to command its mount to make one melee weapon attack against that creature as a reaction.</li>
|
||||
<li><strong>Mounted Warrior:</strong> The black knight commander is rarely seen without its warhorse mount. The warhorse wears custom barding that raises is Armor Class to 15, and mounting and dismounting the warhorse costs the commander only 5 feet of movement. While the commander is mounted, its mount can't be charmed or frightened.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The black knight commander makes one Lance attack and two Mace attacks. If the commander is mounted, its mount can then make one Hooves attack. If both Mace attacks hit one creature, the target takes an extra 7 (2d6) bludgeoning damage.</li>
|
||||
<li><strong>Lance:</strong> Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) piercing damage.</li>
|
||||
<li><strong>Mace:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.</li>
|
||||
<li><strong>Frightful Charge (Recharges after a Short or Long Rest):</strong> While mounted, the black knight commander lets loose a terrifying cry. It then moves up to 30 feet in a straight line and can move through the space of any Large or smaller creature. This movement doesn't provoke opportunity attacks. The first time it enters a creature's space during this move, that creature must make a DC 15 Dexterity saving throw. On a failure, a creature takes 28 (8d6) bludgeoning damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A frightened creature can make a DC 15 Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/blackknightcommander-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
89
monsters/html/tome_of_beasts_2023/blemmyes-tob1-2023.html
Normal file
89
monsters/html/tome_of_beasts_2023/blemmyes-tob1-2023.html
Normal file
@@ -0,0 +1,89 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Blemmyes</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Blemmyes</h1>
|
||||
<p><em>Large</em> <em>Monstrosity</em> <em>Chaotic Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 168 (16d10 + 80)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 37</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>20 (+5)</td>
|
||||
<td>13 (+1)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>7 (-2)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>5 (-3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Intimidation +3</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> Giant</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Carnivorous Compulsion:</strong> At the start of each of its turns, if the blemmyes can see an incapacitated creature, the blemmyes must succeed on a DC 11 Wisdom saving throw or spend its next turn moving toward and attacking that creature.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The blemmyes makes one Bite attack and two Slam attacks.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) piercing damage. If the target is incapacitated and a Medium or smaller creature, the target is swallowed. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the blemmyes, and it takes 14 (4d6) acid damage at the start of each of the blemmyes' turns. The blemmyes can have only one target swallowed at a time.</li>
|
||||
<li><strong>Slam:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be stunned until the end of its next turn.</li>
|
||||
<li><strong>Rock:</strong> Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/blemmyes-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
93
monsters/html/tome_of_beasts_2023/bloodhag-tob1-2023.html
Normal file
93
monsters/html/tome_of_beasts_2023/bloodhag-tob1-2023.html
Normal file
@@ -0,0 +1,93 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Blood Hag</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Blood Hag</h1>
|
||||
<p><em>Medium</em> <em>Fey</em> <em>Chaotic Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 204 (24d8 + 96)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 11 (7,200 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 226</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>20 (+5)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>19 (+4)</td>
|
||||
<td>21 (+5)</td>
|
||||
<td>17 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +7, Con +8, Cha +7</li>
|
||||
<li><strong>Skills:</strong> Deception +7, Intimidation +7, Perception +9, Stealth +7</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 19</li>
|
||||
<li><strong>Languages:</strong> Common, Giant, Sylvan</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Blood Sense:</strong> The blood hag can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of her and can sense the general direction of such creatures within 1 mile of her.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The blood hag makes three Claw or Blood Bolt attacks and can use Blood-Drinking Hair or Face Peel. She can replace one attack with a use of Sanguine Curse.</li>
|
||||
<li><strong>Claws:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage, and the target is grappled (escape DC 17) if it is a Medium or smaller creature. The blood hag has two claws, each of which can grapple only one target.</li>
|
||||
<li><strong>Blood Bolt:</strong> Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 18 (3d8 + 5) necrotic damage. If the target is a creature with blood, it must succeed on a DC 17 Constitution saving throw or be poisoned until the end of its next turn.</li>
|
||||
<li><strong>Blood-Drinking Hair:</strong> The hag drains blood from one creature grappled by her. The target must make a DC 17 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. The blood hag regains hp equal to half the necrotic damage taken.</li>
|
||||
<li><strong>Face Peel:</strong> The blood hag peels the face off one creature grappled by her. The target must succeed on a DC 17 Dexterity saving throw or take 14 (4d6) slashing damage and be stunned until the end of its next turn. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. While its hp maximum is reduced in this way, the target has disadvantage on all Charisma checks. The target dies if this effect reduces its hp maximum to 0.</li>
|
||||
<li><strong>Sanguine Curse:</strong> The blood hag curses one creature she can see or sense within 60 feet of her. The target must succeed on a DC 17 Wisdom saving throw or be cursed for 1 minute. A creature automatically succeeds on this saving throw if it doesn't have blood. While cursed, the target is incapacitated and takes 9 (2d8) necrotic damage at the start of each of its turns as its internal blood vessels rupture. The cursed target can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.</li>
|
||||
<li><strong>Spellcasting:</strong> The blood hag casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 17):<br>At will: disguise self, knock, tongues<br>3/day each: modify memory, pass without trace</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/bloodhag-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
95
monsters/html/tome_of_beasts_2023/boloti-tob1-2023.html
Normal file
95
monsters/html/tome_of_beasts_2023/boloti-tob1-2023.html
Normal file
@@ -0,0 +1,95 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Boloti</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Boloti</h1>
|
||||
<p><em>Tiny</em> <em>Fey</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15</li>
|
||||
<li><strong>Hit Points:</strong> 45 (10d4 + 20)</li>
|
||||
<li><strong>Speed:</strong> walk 60 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 38</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>12 (+1)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>13 (+1)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>11 (+0)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Perception +3, Stealth +7</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 13</li>
|
||||
<li><strong>Languages:</strong> Common, Primordial, Sylvan</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Amphibious:</strong> The boloti can breathe air and water.</li>
|
||||
<li><strong>Water Camouflage:</strong> The boloti has advantage on Dexterity (Stealth) checks made to hide while at least half of its body is submerged in water.</li>
|
||||
<li><strong>Water Mastery:</strong> A boloti has advantage on attack rolls if both it and its target are touching the same body of water. If the target and the boloti are both on dry ground, the boloti has disadvantage on attack rolls.</li>
|
||||
<li><strong>Watery Body (Vortex Form Only):</strong> The boloti can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. A creature that starts its turn in the boloti's space must succeed on a DC 12 Strength saving throw or take 4 (1d8) bludgeoning damage as it is buffeted by the swirl of water.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Dagger (True Form Only):</strong> Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.</li>
|
||||
<li><strong>Whirlpool (Vortex Form Only):</strong> One creature in the boloti's space must make a DC 12 Strength saving throw. On a failure, the target takes 9 (2d8) bludgeoning damage, and if it is Medium or smaller, it is grappled (escape DC 12). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target takes half the damage and is pushed out of the boloti's space.</li>
|
||||
<li><strong>Spellcasting:</strong> (True Form Only)The boloti casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 11):<br>At will: water breathing, water walk<br>3/day each: create or destroy water, fog cloud, sleep<br>1/day: control water</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Vortex Form:</strong> The boloti magically transforms into a Small vortex of swirling, churning water or back into its true form, which is Fey. The boloti can transform into its vortex form only while at least half of its body is submerged in water, and any creature it is grappling with Whirlpool is freed if the boloti transforms back to its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/boloti-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,99 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bone Collective</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bone Collective</h1>
|
||||
<p><em>Small</em> <em>Swarm</em> <em>Chaotic Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 120 (16d6 + 64)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 39</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>10 (+0)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +8</li>
|
||||
<li><strong>Skills:</strong> Arcana +5, Deception +6, Perception +3, Stealth +11</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> necrotic, poison</li>
|
||||
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, slashing</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 13</li>
|
||||
<li><strong>Languages:</strong> Common, Darakhul (can’t speak in shapeless form)</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Collective Mind:</strong> The collective's individual bones are connected via a hive mind. It can telepathically communicate with any of its individual bones within 50 miles of it, and it can't be surprised. If the collective is reduced to half its hp or fewer, its Intelligence score is reduced to 1, it can't cast spells, it immediately changes to its shapeless form, and it can't take on a Humanoid form.</li>
|
||||
<li><strong>Grasping Limbs (Humanoid Form Only):</strong> The bone collective can wield weapons and hold, grasp, push, pull, or interact with objects that might otherwise require a Humanoid form to accomplish.</li>
|
||||
<li><strong>Swarm (Shapeless Form Only):</strong> The bone collective can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bone.</li>
|
||||
<li><strong>Undead Nature:</strong> The bone collective doesn't require air, food, drink, or sleep.</li>
|
||||
<li><strong>Wyrmblood Venom:</strong> When the bone collective hits a poisoned creature with a Bite or Piercing Bones attack, the target's Charisma score is reduced by 1d4. The target is incapacitated if this reduces its Charisma to 0. The reduction lasts until the target finishes a long rest.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The bone collective makes two Claw attacks, or one Claw attack and one Bite attack.</li>
|
||||
<li><strong>Bite (Humanoid Form Only):</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 31 (4d12 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
<li><strong>Claw (Humanoid Form Only):</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 5) slashing damage.</li>
|
||||
<li><strong>Piercing Bones (Shapeless Form Only):</strong> Melee Weapon Attack: +8 to hit, reach 0 ft., one creature in the collective's space. Hit: 52 (8d12) piercing damage, or 26 (4d12) piercing damage if the collective has half its hp or fewer.</li>
|
||||
<li><strong>Spellcasting:</strong> (3/Day; Humanoid Form Only)The bone collective casts the animate dead spell as an action, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14).</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Shape Swarm:</strong> The bone collective can shape itself into a Small Humanoid or back into a shapeless form of Tiny bones. Its statistics are the same in each form, and it can't regain hp or gain temporary hp. It can't take on a Humanoid form if it is occupying the space of another creature.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/bonecollective-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
91
monsters/html/tome_of_beasts_2023/bonecrab-tob1-2023.html
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91
monsters/html/tome_of_beasts_2023/bonecrab-tob1-2023.html
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@@ -0,0 +1,91 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bone Crab</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bone Crab</h1>
|
||||
<p><em>Small</em> <em>Beast</em> <em>Unaligned</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 13 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 33 (6d6 + 12)</li>
|
||||
<li><strong>Speed:</strong> walk 10 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 40</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>10 (+0)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>3 (-4)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>4 (-3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Perception +3, Stealth +4</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> bludgeoning</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 13</li>
|
||||
<li><strong>Languages:</strong> —</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Amphibious:</strong> The bone crab can breathe air and water.</li>
|
||||
<li><strong>Bone Camouflage:</strong> The bone crab has advantage on Dexterity (Stealth) checks made to hide among bones.</li>
|
||||
<li><strong>Limited Telepathy:</strong> The bone crab can magically communicate simple ideas, emotions, and images telepathically with other bone crabs in its pack within 100 feet of it. While within 30 feet of another bone crab, the bone crab can't be surprised and has advantage on initiative rolls.</li>
|
||||
<li><strong>Pack Tactics:</strong> The bone crab has advantage on attack rolls against a creature if at least one of the crab's allies is within 5 feet of the creature and the ally isn't incapacitated.</li>
|
||||
<li><strong>Standing Leap:</strong> The bone crab's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.</li>
|
||||
<li><strong>White Ghost Shivers:</strong> A creature that eats the meat of the bone crab or that is bitten by a creature infected with the white ghost shivers disease must succeed on a DC 11 Constitution saving throw or become infected with the disease. An infected creature develops the first symptoms after 24 hours. Symptoms include a mild chill that escalates to a fever and frightful hallucinations that give the disease its name. At the end of each long rest, the infected creature must succeed on a DC 11 Constitution saving throw or suffer one level of exhaustion. The exhaustion lasts until the creature finishes a long rest after the disease is cured. A creature that succeeds on two saving throws against the disease recovers from it. Alternatively, the disease can be removed by the lesser restoration spell or similar magic.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/bonecrab-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,96 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bonepowder Ghoul</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bonepowder Ghoul</h1>
|
||||
<p><em>Small</em> <em>Undead</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 180 (24d6 + 96)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 201</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>10 (+0)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>19 (+4)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>18 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +9, Con +8, Wis +6, Cha +8</li>
|
||||
<li><strong>Skills:</strong> Perception +6, Stealth +9</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> necrotic, poison</li>
|
||||
<li><strong>Damage Resistances:</strong> cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, paralyzed, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 16</li>
|
||||
<li><strong>Languages:</strong> Common, Darakhul, Draconic, Dwarvish</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Amorphous (Dust Form Only):</strong> The bonepowder ghoul can move through a space as narrow as 1 inch wide without squeezing.</li>
|
||||
<li><strong>Hungry Dead Nature:</strong> The ghoul requires no air or sleep.</li>
|
||||
<li><strong>Turning Defiance:</strong> The bonepowder ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 9 (2d8) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If the target is a Humanoid, it must succeed on a DC 17 Constitution saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar).</li>
|
||||
<li><strong>Gravedust:</strong> The ghoul projects a 30-foot cone of grave dust. Each creature in the area must succeed on a DC 17 Dexterity saving throw or take 13 (3d8) necrotic damage. If a creature is a Humanoid, it must also succeed on a DC 17 Constitution saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar).</li>
|
||||
<li><strong>Whirlwind (Dust Form Only; Recharge 5-6):</strong> The ghoul creates a whirlwind of bones and teeth in a 20-foot cube originating from it. Each creature in that area must make a DC 17 Dexterity saving throw. On a failure, a creature takes 55 (10d10) slashing damage, and its Strength score is reduced by 1d6. The creature dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. On a success, a creature takes half the damage and its Strength score isn't reduced.</li>
|
||||
<li><strong>Spellcasting:</strong> (Coalesced Form Only)The bonepowder ghoul casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):<br>At will: dispel magic, mage hand, ray of enfeeblement<br>3/day each: blindness/deafness, fear<br>1/day: phantasmal killer</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Coalesce:</strong> When a bonepowder ghoul deals necrotic damage with Gravedust to at least one creature that isn't a Construct or Undead, it can magically transform from its dusty form into a coalesced form. Its statistics are the same in each form, except it can speak audibly only in its coalesced form. The coalesced form lasts for a number of minutes equal to the total necrotic damage it dealt with Gravedust to creatures that aren't Constructs or Undead or until the ghoul ends it as a bonus action.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/bonepowderghoul-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
90
monsters/html/tome_of_beasts_2023/boneswarm-tob1-2023.html
Normal file
90
monsters/html/tome_of_beasts_2023/boneswarm-tob1-2023.html
Normal file
@@ -0,0 +1,90 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bone Swarm</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bone Swarm</h1>
|
||||
<p><em>Large</em> <em>Swarm</em> <em>Chaotic Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 198 (36d10)</li>
|
||||
<li><strong>Speed:</strong> walk 60 ft. fly 20 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 10 (5,900 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 41</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>22 (+6)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>9 (-1)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>20 (+5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +8, Wis +6, Cha +9</li>
|
||||
<li><strong>Skills:</strong> Acrobatics +8, Perception +6, Stealth +8</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> bludgeoning</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Damage Resistances:</strong> piercing and slashing from nonmagical attacks</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 16</li>
|
||||
<li><strong>Languages:</strong> Common, Void Speech</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Swarm:</strong> The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny human skull. The swarm can't regain hp or gain temporary hp.</li>
|
||||
<li><strong>Undead Nature:</strong> The bone swarm doesn't require air, food, drink, or sleep.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The bone swarm makes two Swirling Bones attacks. It can replace one Swirling Bones attack with one Death's Embrace attack, if available.</li>
|
||||
<li><strong>Swirling Bones:</strong> Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm's space. Hit: 36 (8d8) bludgeoning, piercing, or slashing damage (the bone swarm's choice), or 18 (4d8) bludgeoning, piercing, or slashing damage (the bone swarm's choice) if the swarm has half of its hp or fewer.</li>
|
||||
<li><strong>Death's Embrace (Recharge 5-6):</strong> Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm's space. Hit: The target is grappled (escape DC 16) if it is a Large or smaller creature. Until this grapple ends, the creature is restrained and any attack against the bone swarm has a 50 percent chance of hitting the grappled creature instead. The bone swarm can have only one creature grappled at a time. The grappled creature has advantage on ability checks made to escape the grapple when the bone swarm has half of its hp or fewer.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/boneswarm-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
96
monsters/html/tome_of_beasts_2023/bouda-tob1-2023.html
Normal file
96
monsters/html/tome_of_beasts_2023/bouda-tob1-2023.html
Normal file
@@ -0,0 +1,96 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bouda</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bouda</h1>
|
||||
<p><em>Medium</em> <em>Fiend</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 93 (11d8 + 44)</li>
|
||||
<li><strong>Speed:</strong> walk 50 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 42</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>19 (+4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>15 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +5, Con +7, Wis +4, Cha +5</li>
|
||||
<li><strong>Skills:</strong> Athletics +7, Deception +5, Intimidation +5, Perception +4, Stealth +5</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> fire, poison</li>
|
||||
<li><strong>Damage Resistances:</strong> acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 14</li>
|
||||
<li><strong>Languages:</strong> Common, Celestial, Infernal, telepathy 100 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Sense Consecrated:</strong> The bouda can pinpoint, by scent, the location of celestials, consecrated places or objects, and creatures wielding divine or celestial power, such as clerics, paladins, or aasimars, within 60 feet of it.</li>
|
||||
<li><strong>Sense Magic:</strong> The bouda senses magic within 30 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The bouda makes one Bite attack and one Mephitic Claw attack.</li>
|
||||
<li><strong>Bite (Giant Hyena or Hybrid Form Only):</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 10 (3d6) poison damage.</li>
|
||||
<li><strong>Mephitic Claw (Giant Hyena or Hybrid Form Only):</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned until the end of its next turn.</li>
|
||||
<li><strong>Ravenous Gorge:</strong> The bouda consumes the organs of a corpse within 5 feet of it that is less than 7 days old. It gains temporary hp equal to twice the dead creature's CR for 1 hour. The bouda can't use Ravenous Gorge on a corpse if it or another bouda has already use Ravenous Gorge on the corpse.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Change Shape:</strong> The bouda transforms into a human, a hyena, or back into its true form, which is a hyena-human hybrid. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies, then crumbles to dust moments later.</li>
|
||||
<li><strong>Defiling Smear (1/Day):</strong> The bouda secretes a disgusting whitish-yellow substance with the viscosity of tar and smears the substance on an object, unoccupied space, or creature within 5 feet of it. An unwilling creature must succeed on a DC 15 Dexterity saving throw to avoid the smear. Each creature, other than a bouda or hyena, that starts its turn within 30 feet of the smeared target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to that source of Defiling Smear for the next 24 hours. The stench of a smear remains potent for 7 days or until removed by the greater restoration spell or similar magic.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/bouda-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
89
monsters/html/tome_of_beasts_2023/broodiken-tob1-2023.html
Normal file
89
monsters/html/tome_of_beasts_2023/broodiken-tob1-2023.html
Normal file
@@ -0,0 +1,89 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Broodiken</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Broodiken</h1>
|
||||
<p><em>Tiny</em> <em>Construct</em> <em>Unaligned</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 13 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 44 (8d4 + 24)</li>
|
||||
<li><strong>Speed:</strong> walk 20 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 43</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>8 (-1)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>2 (-4)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>6 (-2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Perception +4, Stealth +6</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison, psychic</li>
|
||||
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, paralyzed, petrified, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
|
||||
<li><strong>Languages:</strong> —</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Construct Nature:</strong> The broodiken doesn't require air, food, drink, or sleep.</li>
|
||||
<li><strong>Immutable Form:</strong> The broodiken is immune to any spell or effect that would alter its form.</li>
|
||||
<li><strong>Magic Resistance:</strong> The broodiken has advantage on saving throws against spells and other magical effects.</li>
|
||||
<li><strong>Shared Rage:</strong> The broodiken can't speak with its creator telepathically, but it can magically receive simple ideas, emotions, and images telepathically from its creator while within 100 feet of its creator. The creator can send the broodiken an image of a creature and emotion or simple idea tied to it, such as anger or retrieval, and the broodiken will seek the creature to carry out the emotion or desire. As long as the broodiken is following such an order, it can be more than 100 feet away from its master without wailing.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage, and the broodiken attaches to the target. While attached, the broodiken can't attack, and at the start of each of the broodiken's turns, the target takes 9 (2d6 + 2) piercing damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/broodiken-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
89
monsters/html/tome_of_beasts_2023/bucca-tob1-2023.html
Normal file
89
monsters/html/tome_of_beasts_2023/bucca-tob1-2023.html
Normal file
@@ -0,0 +1,89 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bucca</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bucca</h1>
|
||||
<p><em>Tiny</em> <em>Fey</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 27 (5d4 + 15)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft. fly 20 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 44</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>10 (+0)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>17 (+3)</td>
|
||||
<td>13 (+1)</td>
|
||||
<td>9 (-1)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Perception +1, Sleight of Hand +7, Stealth +7</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> Darakhul, Dwarvish</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Flyby:</strong> The bucca doesn't provoke opportunity attacks when it flies out of an enemy's reach.</li>
|
||||
<li><strong>Sunlight Hypersensitivity:</strong> The bucca takes 1 radiant damage each minute it is exposed to sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.</li>
|
||||
<li><strong>Treasure Sense:</strong> The bucca can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Dagger:</strong> Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
<li><strong>Invisibility:</strong> The bucca magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the bucca wears or carries is invisible with it.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/bucca-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
92
monsters/html/tome_of_beasts_2023/bukavac-tob1-2023.html
Normal file
92
monsters/html/tome_of_beasts_2023/bukavac-tob1-2023.html
Normal file
@@ -0,0 +1,92 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Bukavac</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Bukavac</h1>
|
||||
<p><em>Large</em> <em>Monstrosity</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 199 (21d10 + 84)</li>
|
||||
<li><strong>Speed:</strong> walk 20 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 45</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>20 (+5)</td>
|
||||
<td>17 (+3)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>7 (-2)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>12 (+1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +7, Con +8</li>
|
||||
<li><strong>Skills:</strong> Perception +10, Stealth +11</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> thunder</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 20</li>
|
||||
<li><strong>Languages:</strong> Sylvan</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Hold Breath:</strong> The bukavac can hold its breath for 20 minutes.</li>
|
||||
<li><strong>Standing Leap:</strong> A bukavac's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The bukavac makes one Bite attack, one Gore attack, and two Claw attacks.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. The bukavac can have no more than two creatures grappled at a time.</li>
|
||||
<li><strong>Gore:</strong> Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.</li>
|
||||
<li><strong>Croaking Blast (Recharge 5-6):</strong> A bukavac can emit a howling thunderclap in a 15-foot radius. Each creature in that area must make a DC 16 Constitution saving throw. On a failure, a creature takes 36 (8d8) thunder damage and is deafened until cured by the lesser restoration spell or similar magic. On a success, a creature takes half the damage and isn't deafened.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/bukavac-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
92
monsters/html/tome_of_beasts_2023/buraq-tob1-2023.html
Normal file
92
monsters/html/tome_of_beasts_2023/buraq-tob1-2023.html
Normal file
@@ -0,0 +1,92 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Buraq</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Buraq</h1>
|
||||
<p><em>Medium</em> <em>Celestial</em> <em>Lawful Good</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 152 (16d8 + 80)</li>
|
||||
<li><strong>Speed:</strong> walk 90 ft. fly 60 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 11 (7,200 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 46</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>15 (+2)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>20 (+5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Con +9, Wis +8, Cha +9</li>
|
||||
<li><strong>Skills:</strong> History +8, Religion +8</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> radiant; bludgeoning, piercing, and slashing from nonmagical attacks</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened</li>
|
||||
<li><strong>Senses:</strong> truesight 120 ft., passive Perception 14</li>
|
||||
<li><strong>Languages:</strong> Celestial, Common, Primordial, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Angelic Weapons:</strong> The buraq's attacks are magical. When the buraq hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).</li>
|
||||
<li><strong>Magic Resistance:</strong> The buraq has advantage on saving throws against spells and other magical effects.</li>
|
||||
<li><strong>Night Journey:</strong> When outdoors at night, the distance of the buraq's vision is not limited by nonmagical darkness. Once per month, the buraq can declare it is on a night journey, and for the next 24 hours, it can Teleport as a bonus action. When on a night journey, the buraq can teleport as often as it wants, and its destination must always be in an area of nonmagical darkness within its line of sight. At any point during the night journey, the buraq can use a bonus action to return itself and its rider to the location where it began the night journey.</li>
|
||||
<li><strong>Powerful Steed:</strong> The buraq is considered to be a Large animal for the purpose of determining its carrying capacity and its ability to carry a rider.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Hooves:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 18 (4d8) radiant damage.</li>
|
||||
<li><strong>Teleport (1/Day):</strong> The buraq magically teleports itself and its rider, along with any equipment it is wearing or carrying, to a location the buraq is familiar with, up to 1 mile away.</li>
|
||||
<li><strong>Spellcasting:</strong> The buraq casts one of the following spells, requiring no components and using Charisma as the spellcasting ability (spell save DC 17):<br>At will: comprehend languages, detect evil and good, holy aura, pass without trace<br>3/day each: haste, longstrider<br>1/day each: plane shift, wind walk<br>Teleport (1/Day)The buraq magically teleports itself and its rider, along with any equipment it is wearing or carrying, to a location the buraq is familiar with, up to 1 mile away.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/buraq-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
90
monsters/html/tome_of_beasts_2023/burrowling-tob1-2023.html
Normal file
90
monsters/html/tome_of_beasts_2023/burrowling-tob1-2023.html
Normal file
@@ -0,0 +1,90 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Burrowling</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Burrowling</h1>
|
||||
<p><em>Small</em> <em>Humanoid</em> <em>Lawful Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 13</li>
|
||||
<li><strong>Hit Points:</strong> 27 (6d6 + 6)</li>
|
||||
<li><strong>Speed:</strong> walk 10 ft. burrow 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 47</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>10 (+0)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>9 (-1)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>13 (+1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Perception +3</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 13</li>
|
||||
<li><strong>Languages:</strong> Common</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Burrow Awareness:</strong> A burrowling has advantage on Wisdom (Perception) checks if at least one other burrowling within 10 feet of it isn't incapacitated.</li>
|
||||
<li><strong>Pack Tactics:</strong> The burrowling has advantage on attack rolls against a creature if at least one of the burrowling's allies is within 5 feet of the creature and the ally isn't incapacitated.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The burrowling makes one Bite attack and one Claw attack.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.</li>
|
||||
<li><strong>Sling:</strong> Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/burrowling-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
88
monsters/html/tome_of_beasts_2023/cactid-tob1-2023.html
Normal file
88
monsters/html/tome_of_beasts_2023/cactid-tob1-2023.html
Normal file
@@ -0,0 +1,88 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Cactid</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Cactid</h1>
|
||||
<p><em>Large</em> <em>Plant</em> <em>Unaligned</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 76 (8d10 + 32)</li>
|
||||
<li><strong>Speed:</strong> walk 15 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 48</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>8 (-1)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>5 (-3)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>9 (-1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> fire</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> bludgeoning, piercing</li>
|
||||
<li><strong>Condition Immunities:</strong> blinded, deafened</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft. (blind beyond this radius), passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> understands Sylvan but can’t speak</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The cactid makes two Tendril attacks and uses Reel.</li>
|
||||
<li><strong>Tendril:</strong> Melee Weapon Attack: +5 to hit, reach 15 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) piercing damage, and the target is grappled (escape DC 13) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and if it isn't a Construct or Undead, the cactid begins draining fluid from the target's body. At the start of each of the grappled creature's turns, the creature must make a DC 13 Constitution saving throw. On a failure, its hp maximum is reduced by 3 (1d6). This reduction lasts until the creature finishes a long rest after drinking at least one gallon of water. The grappled creature dies if this effect reduces its hp maximum to 0. The cactid has two tendrils, each of which can grapple only one target.</li>
|
||||
<li><strong>Reel:</strong> The cactid pulls each creature grappled by it up to 10 feet straight toward it.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Hail of Needles (1/Day):</strong> When reduced to below half its hp maximum, the cactid releases a hail of needles. Each creature within 15 feet of the cactid must make a DC 14 Dexterity saving throw, taking 10 (3d6) piercing damage on a failed save, or half as much damage on a successful one.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/cactid-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
111
monsters/html/tome_of_beasts_2023/camazotz-tob1-2023.html
Normal file
111
monsters/html/tome_of_beasts_2023/camazotz-tob1-2023.html
Normal file
@@ -0,0 +1,111 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Camazotz</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Camazotz</h1>
|
||||
<p><em>Large</em> <em>Fiend</em> <em>Chaotic Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 19 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 537 (43d10 + 301)</li>
|
||||
<li><strong>Speed:</strong> walk 80 ft. fly 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 22 (41,000 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 76</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>30 (+10)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>25 (+7)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>25 (+7)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +13, Con +14, Wis +13, Cha +14</li>
|
||||
<li><strong>Skills:</strong> Acrobatics +13, Athletics +17, Deception +14, Insight +13, Intimidation +14, Perception +13</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> cold</li>
|
||||
<li><strong>Damage Immunities:</strong> fire, poison, thunder</li>
|
||||
<li><strong>Damage Resistances:</strong> acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned</li>
|
||||
<li><strong>Senses:</strong> blindsight 120 ft., truesight 30 ft., passive Perception 23</li>
|
||||
<li><strong>Languages:</strong> Abyssal, Common, Dwarvish, Primordial, telepathy 300 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Heated Body:</strong> A creature that touches Camazotz or hits him with a melee attack while within 5 feet of him takes 7 (2d6) fire damage.</li>
|
||||
<li><strong>Keen Hearing:</strong> Camazotz has advantage on Wisdom (Perception) checks that rely on hearing.</li>
|
||||
<li><strong>Legendary Resistance (3/Day):</strong> If Camazotz fails a saving throw, he can choose to succeed instead.</li>
|
||||
<li><strong>Magic Resistance:</strong> Camazotz has advantage on saving throws against spells and other magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> Camazotz makes one Bite attack and two Claw attacks.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 38 (8d6 + 10) piercing damage plus 7 (2d6) fire damage, and the target must succeed on a DC 22 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a long rest. A Humanoid that dies from this reduction rises 1d4 days later as a vampire under Camazotz's control, unless the Humanoid is restored to life or its body is destroyed. Camazotz can have no more than five vampires under his control at a time.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 31 (6d6 + 10) slashing damage plus 7 (2d6) fire damage.</li>
|
||||
<li><strong>Fire Breath (Recharge 5-6):</strong> Camazotz exhales unholy fire in a 30-foot cone. Each creature in the area must make a DC 22 Dexterity saving throw, taking 33 (6d10) fire damage and 33 (6d10) necrotic damage on a failed save, or half as much damage on a successful one.</li>
|
||||
<li><strong>Call Bats (3/Day):</strong> Camazotz magically calls 4d6 giant bats or swarms of bats, or he magically calls 2d6 vrocks that have membranous instead of feathered wings. The called creatures arrive in 1d4 rounds, acting as allies of Camazotz and obeying his telepathic commands. The creatures remain for 1 hour, until Camazotz dies, or until Camazotz dismisses them as a bonus action. Camazotz can have no more than twenty four giant bats or swarms of bats, or twelve vrocks under his control at a time.</li>
|
||||
<li><strong>Spellcasting:</strong> Camazotz casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):<br>At will: darkness, detect evil and good, dispel magic<br>3/day each: dominate person, haste<br>1/day: incendiary cloud</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Change Shape:</strong> Camazotz magically transforms into a Large giant bat covered in smoldering ashes, or back into his true form, which is a Fiend. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying transforms with him. He turns into a pile of greasy ash if destroyed.</li>
|
||||
<li><strong>Detect:</strong> Camazotz makes a Wisdom (Perception) check.</li>
|
||||
<li><strong>Move:</strong> Camazotz moves up to his speed, or he flies up to half his speed. This movement doesn't provoke opportunity attacks.</li>
|
||||
<li><strong>Cast a Spell (Costs 2 Actions):</strong> Camazotz uses Spellcasting.</li>
|
||||
<li><strong>Fiery Wing Beat (Costs 2 Actions):</strong> Camazotz beats his wings, extinguishing mundane and magical light sources. Each creature within 10 feet of Camazotz must succeed on a DC 22 Dexterity saving throw or take 14 (4d6) fire damage and be knocked prone.</li>
|
||||
</ul>
|
||||
<p>Camazotz can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Camazotz regains spent legendary actions at the start of his turn.</p>
|
||||
<h3>Legendary Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Detect:</strong> Camazotz makes a Wisdom (Perception) check.</li>
|
||||
<li><strong>Move:</strong> Camazotz moves up to his speed, or he flies up to half his speed. This movement doesn't provoke opportunity attacks.</li>
|
||||
<li><strong>Cast a Spell (Costs 2 Actions):</strong> Camazotz uses Spellcasting.</li>
|
||||
<li><strong>Fiery Wing Beat (Costs 2 Actions):</strong> Camazotz beats his wings, extinguishing mundane and magical light sources. Each creature within 10 feet of Camazotz must succeed on a DC 22 Dexterity saving throw or take 14 (4d6) fire damage and be knocked prone.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/camazotz-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
94
monsters/html/tome_of_beasts_2023/cambium-tob1-2023.html
Normal file
94
monsters/html/tome_of_beasts_2023/cambium-tob1-2023.html
Normal file
@@ -0,0 +1,94 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Cambium</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Cambium</h1>
|
||||
<p><em>Large</em> <em>Fiend</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 19 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 264 (23d10 + 138)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft. fly 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 14 (11,500 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 49</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>21 (+5)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>23 (+6)</td>
|
||||
<td>17 (+3)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>18 (+4)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +8, Con +11, Int +8, Wis +8, Cha +9</li>
|
||||
<li><strong>Skills:</strong> Arcana +8, Deception +9, Insight +8, Medicine +8, Perception +8, Stealth +8</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> exhaustion, poisoned, prone</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 18</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, Infernal</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Needle Fingers:</strong> Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.</li>
|
||||
<li><strong>Poison Ray:</strong> Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 22 (4d8 + 4) poison damage, and the target must succeed on a DC 17 Constitution saving throw or become poisoned until the end of its next turn.</li>
|
||||
<li><strong>Spellcasting:</strong> The cambium casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):<br>At will: alter self, detect thoughts, spare the dying<br>3/day each: hold person, protection from poison, heal<br>1/day: plane shift (self only)</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Damage Ability:</strong> The cambium twists the bodily humors of a creature within 30 feet of it that isn't a Construct or Undead and that it hit with Needle Fingers in the past minute. The target must succeed on a DC 17 Constitution saving throw or its Strength, Dexterity, or Constitution score (the cambium's choice) is reduced by 1d4. The target falls unconscious if this reduces an ability score to 0. This reduction lasts until the target finishes a long rest.</li>
|
||||
<li><strong>Imbalance Humors:</strong> If the cambium has hit a creature that isn't a Construct or Undead with Needle Fingers in the past minute, it can cause a surge in one of the target's bodily humors, causing an imbalance. The target must succeed on a DC 17 Constitution saving throw or suffer one of the following effects of the cambium's choice. Unless noted otherwise, the target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
<li><strong>Sanguine Flux:</strong> The target can't regain hp—naturally or magically—until after it finishes a long rest.</li>
|
||||
<li><strong>Choleric Flux:</strong> The target becomes confused for 1 minute. This effect works as if the target failed a saving throw against the confusion spell, except the cambium doesn't have to maintain concentration.</li>
|
||||
<li><strong>Melancholic Flux:</strong> The target is incapacitated and its speed is halved for 1 minute.</li>
|
||||
<li><strong>Phlegmatic Flux:</strong> The target is poisoned for 1 minute.<br><br><br>Carrion Beetle<br><br>The beetles wore golden bridles and carried huge leather sacks of stone and guano. They marched without stopping; dozens, even hundreds, bringing fresh earth to the white-fungus trees of the great forests. Their claws skittered with a sound like horseshoes slipping on stone, but their multiple legs ensured they never fell. The air around them singed the nostrils with the taint of acid.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/cambium-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,85 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Carrion Beetle</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Carrion Beetle</h1>
|
||||
<p><em>Large</em> <em>Beast</em> <em>Unaligned</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 127 (15d10 + 45)</li>
|
||||
<li><strong>Speed:</strong> walk 10 ft. burrow 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 50</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>19 (+4)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>17 (+3)</td>
|
||||
<td>1 (-5)</td>
|
||||
<td>13 (+1)</td>
|
||||
<td>10 (+0)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> paralyzed</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> —</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The beetle makes one Bite attack and two Claw attacks.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 10 (1d12 + 4) piercing damage.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage.</li>
|
||||
<li><strong>Acid Spit (Recharge 5-6):</strong> The carrion beetle spits acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 26 (4d12) acid damage on a failed save, or half as much damage on a successful one.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/carrionbeetle-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,93 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Caustic Charger</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Caustic Charger</h1>
|
||||
<p><em>Huge</em> <em>Monstrosity</em> <em>Unaligned</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 133 (14d12 + 42)</li>
|
||||
<li><strong>Speed:</strong> walk 10 ft. burrow 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 51</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>19 (+4)</td>
|
||||
<td>11 (+0)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>4 (-3)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>6 (-2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> acid</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> —</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Straddler:</strong> The caustic charger can end its move in the space of a prone Large or smaller creature. A creature standing up from prone in the same space as the charger can move to a space within 5 feet of the charger as part of standing up.</li>
|
||||
<li><strong>Wastes Walk:</strong> Difficult terrain composed of rocks or sand doesn't cost the caustic charger extra movement.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The caustic charger makes two Ram attacks. It can replace one Ram attack with a Tentacles attack.</li>
|
||||
<li><strong>Ram:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. If the charger moved at least 10 feet straight toward the target immediately before the hit, the target has disadvantage on the saving throw.</li>
|
||||
<li><strong>Tentacles:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 14 (4d6) acid damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the caustic charger attacks a target that is not in the charger's space, the target takes half the acid damage and has advantage on the saving throw.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Slurp:</strong> The caustic charger feeds on a creature paralyzed by its Tentacles attack. The target must succeed on a DC 15 Constitution saving throw or its hp maximum is reduced by half the amount of acid damage dealt by the Tentacles attack that caused the paralysis, and the charger regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/causticcharger-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,89 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Cave Dragon Wyrmling</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Cave Dragon Wyrmling</h1>
|
||||
<p><em>Medium</em> <em>Dragon</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 52 (7d8 + 21)</li>
|
||||
<li><strong>Speed:</strong> walk 20 ft. fly 20 ft. burrow 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 115</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>19 (+4)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>17 (+3)</td>
|
||||
<td>8 (-1)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +3, Con +5, Wis +2, Cha +3</li>
|
||||
<li><strong>Skills:</strong> Perception +4, Stealth +3</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> blinded, poisoned</li>
|
||||
<li><strong>Senses:</strong> blindsight 10 ft., tremorsense 60 ft., passive Perception 14</li>
|
||||
<li><strong>Languages:</strong> Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Darkness Shroud:</strong> The cave dragon naturally suppresses light near it. Bright light within 15 feet of the dragon becomes dim light, and dim light within 15 feet becomes nonmagical darkness.</li>
|
||||
<li><strong>Magical Tunneler:</strong> The cave dragon can burrow through nonmagical unworked earth and stone. While doing so, the dragon can choose whether to leave the material it moves through undisturbed or leave a 5-foot diameter tunnel in its wake.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) poison damage.</li>
|
||||
<li><strong>Poison Breath (Recharge 5-6):</strong> The dragon exhales a cone of black, poisonous gas in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failure, a creature takes 14 (4d6) poison damage and is poisoned until the end of its next turn. On a success, a creature takes half the damage and isn't poisoned.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/cavedragonwyrmling-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,87 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Cavelight Moss</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Cavelight Moss</h1>
|
||||
<p><em>Large</em> <em>Plant</em> <em>Unaligned</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 95 (10d10 + 40)</li>
|
||||
<li><strong>Speed:</strong> walk 15 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 52</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>20 (+5)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>1 (-5)</td>
|
||||
<td>13 (+1)</td>
|
||||
<td>5 (-3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> acid, cold, fire; slashing from nonmagical attacks</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, deafened, frightened, paralyzed, prone, stunned, unconscious</li>
|
||||
<li><strong>Senses:</strong> tremorsense 60 ft., passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> —</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Variable Illumination:</strong> The cavelight moss sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The moss can alter the radius as a bonus action.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The cavelight moss makes two Tendrils attacks. If both attacks hit a Large or smaller creature, the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and at the start of each of the target's turns, it must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion. The cavelight moss then gains 5 temporary hp. A creature that succeeds on the saving throw can't suffer further levels of exhaustion from the cavelight moss's grapple for the next 24 hours. The cavelight moss can have only one creature grappled at a time.</li>
|
||||
<li><strong>Tendrils:</strong> Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/cavelightmoss-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,95 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Chained Angel</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Chained Angel</h1>
|
||||
<p><em>Medium</em> <em>Celestial</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 121 (22d8 + 22)</li>
|
||||
<li><strong>Speed:</strong> walk 60 ft. fly 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 18</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>18 (+4)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>20 (+5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +6, Wis +7, Cha +8</li>
|
||||
<li><strong>Skills:</strong> Perception +7</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> fire, radiant</li>
|
||||
<li><strong>Damage Resistances:</strong> piercing</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion</li>
|
||||
<li><strong>Senses:</strong> darkvision 200 ft., passive Perception 17</li>
|
||||
<li><strong>Languages:</strong> Celestial, Common, Infernal, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Immortal Nature:</strong> The chained angel doesn't require food, drink, or sleep.</li>
|
||||
<li><strong>Magic Resistance:</strong> The chained angel has advantage on saving throws against spells and other magical effects.</li>
|
||||
<li><strong>Redemption:</strong> When a creature casts the knock spell on the chained angel's chains, the chains release a blast of unholy flame. The spellcaster must make a DC 16 Dexterity saving throw, taking 16 (3d10) fire damage and 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one. If the spellcaster survives, the chained angel must immediately make a DC 17 Wisdom saving throw. On a success, the angel's chains fall away. It is restored to its senses and the form it had before it was chained, typically a deva. On a failure, the chained angel remains chained for 7 days, and during that time, any further attempts to cast knock on the angel's chains fail.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The chained angel makes two Fiery Greatsword attacks.</li>
|
||||
<li><strong>Fiery Greatsword:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 16 (3d10) fire damage.</li>
|
||||
<li><strong>Fallen Glory (Recharge 5-6):</strong> Each creature the chained angel can see within 50 feet of it must make a DC 15 Strength saving throw. On a failure, a creature takes 19 (3d12) radiant damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Fiendish Cunning:</strong> When a creature the chained angel can see within 60 feet of it casts a spell that appears on the cleric or paladin spell list, the chained angel can counter the spell with a successful ability check. This works like the counterspell spell with a +5 spellcasting ability check, except the chained angel must make the ability check no matter the level of the spell.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/chainedangel-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
96
monsters/html/tome_of_beasts_2023/chelicerae-tob1-2023.html
Normal file
96
monsters/html/tome_of_beasts_2023/chelicerae-tob1-2023.html
Normal file
@@ -0,0 +1,96 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Chelicerae</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Chelicerae</h1>
|
||||
<p><em>Large</em> <em>Aberration</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 153 (18d10 + 54)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 53</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>22 (+6)</td>
|
||||
<td>17 (+3)</td>
|
||||
<td>17 (+3)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +6, Wis +5, Cha +5</li>
|
||||
<li><strong>Skills:</strong> Acrobatics +6, Athletics +9, Perception +5, Stealth +6</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 15</li>
|
||||
<li><strong>Languages:</strong> understands Common but can’t speak</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Magic Resistance:</strong> The chelicerae has advantage on saving throws against spells and other magical effects.</li>
|
||||
<li><strong>Spider Climb:</strong> The chelicerae can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. If the target is a Medium or smaller creature and the chelicerae doesn't have another creature grappled, the target is grappled (escape DC 15). A poisoned target is also unconscious while poisoned in this way. The poisoned target can repeat the saving throw at the end of each of its turns, ending the poisoned condition on itself on a success.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.</li>
|
||||
<li><strong>Magical Discharge (Recharge Special):</strong> The chelicerae releases some of its stored magical energy in a burst. Each creature within 15 feet of the chelicerae must make a DC 15 Dexterity saving throw, taking 36 (8d8) force damage on a failed save, or half as much damage on a successful one. After using Magical Discharge, the chelicerae can't do so again until it successfully siphons magic from a creature or until it finishes a long rest.</li>
|
||||
<li><strong>Spellcasting:</strong> The chelicerae casts one of the following spells, requiring no material or verbal components and using Intelligence as the spellcasting ability (spell save DC 15):<br>At will: mage hand, minor illusion<br>1/day each: haste, hold person, invisibility, phantasmal killer</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Nimble Moves:</strong> The chelicerae takes the Dash or Disengage action.</li>
|
||||
<li><strong>Siphon Magic:</strong> The chelicerae siphons magic from a spellcaster it is grappling. The target must succeed on a DC 15 Intelligence saving throw or lose one spell slot of the highest level it can cast. The chelicerae then regains an expended use of its Spellcasting.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/chelicerae-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
84
monsters/html/tome_of_beasts_2023/chernomoi-tob1-2023.html
Normal file
84
monsters/html/tome_of_beasts_2023/chernomoi-tob1-2023.html
Normal file
@@ -0,0 +1,84 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Chernomoi</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Chernomoi</h1>
|
||||
<p><em>Tiny</em> <em>Fey</em> <em>Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14</li>
|
||||
<li><strong>Hit Points:</strong> 32 (5d4 + 20)</li>
|
||||
<li><strong>Speed:</strong> walk 20 ft. fly 20 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 54</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>9 (-1)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>11 (+0)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Acrobatics +6, Perception +2, Stealth +6</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 12</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic, Sylvan</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Scimitar:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.</li>
|
||||
<li><strong>Shriek (Recharge 5-6):</strong> The chernomoi emits a loud shriek that is audible out to 100 feet. Each creature within 60 feet of the chernomoi and that can hear it must make a DC 13 Constitution saving throw, taking 10 (3d6) thunder damage on a failed save, or half as much damage on a successful one.</li>
|
||||
<li><strong>Spellcasting:</strong> The chernomoi casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):<br>At will: detect magic, mage hand, mending, message, prestidigitation<br>1/day each: detect poison and disease, dimension door</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/chernomoi-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
97
monsters/html/tome_of_beasts_2023/chieftain-tob1-2023.html
Normal file
97
monsters/html/tome_of_beasts_2023/chieftain-tob1-2023.html
Normal file
@@ -0,0 +1,97 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Chieftain</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Chieftain</h1>
|
||||
<p><em>Small</em> <em>Humanoid</em> <em>Lawful Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16 (studded leather, shield)</li>
|
||||
<li><strong>Hit Points:</strong> 110 (20d6 + 40)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 245</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>18 (+4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>11 (+0)</td>
|
||||
<td>13 (+1)</td>
|
||||
<td>14 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +5, Cha +5</li>
|
||||
<li><strong>Skills:</strong> Intimidation +6, Stealth +4</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, frightened</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Brute:</strong> A melee weapon deals one extra die of its damage when the chieftain hits with it (included in the attack).</li>
|
||||
<li><strong>Chieftain's Presence:</strong> Dragons and kobolds within 30 feet of the chieftain can't be charmed or frightened.</li>
|
||||
<li><strong>Pack Tactics:</strong> The kobold chieftain has advantage on attack rolls against a creature if at least one of the chieftain's allies is within 5 feet of the creature and the ally isn't incapacitated.</li>
|
||||
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the kobold chieftain has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The kobold makes three Spear or Shortbow attacks.</li>
|
||||
<li><strong>Spear:</strong> Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.</li>
|
||||
<li><strong>Shortbow:</strong> Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
<li><strong>Inspiring Shriek (Recharge after Short or Long Rest):</strong> The kobold chieftain shrieks a draconic battle cry. Each creature that isn't a dragonborn or kobold within 30 feet of the chieftain must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Springspike Shield:</strong> When the kobold chieftain is wielding its shield and is hit by a melee attack within 5 feet of it, the chieftain can fire one of its shield spikes at the attacker. The attacker takes 5 (2d4) piercing damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/chieftain-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,85 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Child of the Briar</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Child of the Briar</h1>
|
||||
<p><em>Tiny</em> <em>Plant</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 13</li>
|
||||
<li><strong>Hit Points:</strong> 50 (20d4)</li>
|
||||
<li><strong>Speed:</strong> walk 10 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 55</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>6 (-2)</td>
|
||||
<td>17 (+3)</td>
|
||||
<td>11 (+0)</td>
|
||||
<td>13 (+1)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>14 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Perception +4, Stealth +7</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> fire</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
|
||||
<li><strong>Languages:</strong> Briarclick, Common, Sylvan</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The child of the briar makes two Claw attacks. If both attacks hit a Medium or smaller creature, the target is grappled (escape DC 13). At the start of each of the grappled creature's turns, it takes 2 (1d4) piercing damage. The child of the briar can have only one target grappled at a time.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.</li>
|
||||
<li><strong>Spitdart Tongue (Recharge 4-6):</strong> Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage.</li>
|
||||
<li><strong>Entangle:</strong> While within 10 feet of at least one other child of the briar, this child can cast the entangle spell (spell save DC 13). Each friendly child of the briar within 30 feet of this child can use its reaction to join the casting. For each child beyond the first participating in the casting, the save DC increases by 1, to a maximum of DC 17, and the size increases by 5 feet, to a maximum of a 40-foot square. The entangled area must include at least one of the children involved in the casting. All participating children of the briar are immune to the spell's effects.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/childofthebriar-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
94
monsters/html/tome_of_beasts_2023/chortdevil-tob1-2023.html
Normal file
94
monsters/html/tome_of_beasts_2023/chortdevil-tob1-2023.html
Normal file
@@ -0,0 +1,94 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Chort Devil</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Chort Devil</h1>
|
||||
<p><em>Medium</em> <em>Fiend</em> <em>Lawful Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 187 (15d8 + 120)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 93</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>24 (+7)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>26 (+8)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>20 (+5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Str +11, Dex +9, Con +12, Int +8, Cha +9</li>
|
||||
<li><strong>Skills:</strong> Athletics +11, Deception +9, Insight +9, Perception +9</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> cold, fire, poison</li>
|
||||
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons</li>
|
||||
<li><strong>Condition Immunities:</strong> poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 19</li>
|
||||
<li><strong>Languages:</strong> Celestial, Common, Infernal, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Devil's Sight:</strong> Magical darkness doesn't impede the chort devil's darkvision.</li>
|
||||
<li><strong>Hellish Weapons:</strong> The chort devil's weapon attacks are magical. When the devil hits with any weapon, the weapon deals an extra 4d6 fire damage (included in the attack).</li>
|
||||
<li><strong>Magic Resistance:</strong> The chort devil has advantage on saving throws against spells and other magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The chort devil makes one Claw attack and two Ranseur attacks, or it makes four Hurl Flame attacks.</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 14 (4d6) fire damage, and the target must succeed on a DC 17 Constitution saving throw or have disadvantage on ability checks and saving throws that use Charisma for 1 hour or until cured by a lesser restoration spell or similar magic.</li>
|
||||
<li><strong>Ranseur:</strong> Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 14 (4d6) fire damage.</li>
|
||||
<li><strong>Hurl Flame:</strong> Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 19 (4d6 + 5) fire damage.</li>
|
||||
<li><strong>Teleport:</strong> The chort devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.</li>
|
||||
<li><strong>Spellcasting:</strong> The chort devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):<br>At will: charm person, illusory script (as an action)<br>3/day each: dispel magic, modify memory<br>1/day: haste</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/chortdevil-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,94 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Chronalmental</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Chronalmental</h1>
|
||||
<p><em>Large</em> <em>Elemental</em> <em>Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 142 (15d10 + 60)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 56</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>14 (+2)</td>
|
||||
<td>20 (+5)</td>
|
||||
<td>19 (+4)</td>
|
||||
<td>9 (-1)</td>
|
||||
<td>13 (+1)</td>
|
||||
<td>6 (-2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison; bludgeoning, piercing, and slashing from nonmagical attacks</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> exhaustion, grappled, paralyzed, petrified, poisoned, restrained, unconscious</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> Celestial, Infernal</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Elemental Nature:</strong> The chronalmental doesn't require air, food, drink, or sleep.</li>
|
||||
<li><strong>Temporal Body:</strong> When a chronalmental is subjected to a slow spell, haste spell, or similar effect, it automatically succeeds on any saving throws required by the spell or effect and regains 13 (3d8) hp.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The chronalmental makes three Slam attacks.</li>
|
||||
<li><strong>Slam:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.</li>
|
||||
<li><strong>Steal Time (1/Day):</strong> The chronalmental steals time from one creature it can see within 30 feet of it, drawing the stolen time into itself. The target must make a DC 16 Wisdom saving throw. On a failure, the target's speed is halved, and it can take either an action or a bonus action on its turn, but not both for 1 minute. Then, the chronalmental's position in the initiative order increases by 10, its speed increases by 30 feet, and when it takes the Multiattack action, it can make one additional Slam attack. The target can repeat the saving throw at the end of each of its turns, ending the effects on itself and the chronalmental on a success.</li>
|
||||
<li><strong>Displace (Recharge 5-6):</strong> The chronalmental sends one creature it can see within 30 feet of it outside of the flow of time, shunting the creature to a tiny demiplane. The target must succeed on a DC 16 Wisdom saving throw or be stunned and magically shunted outside of time for 1 minute. The creature disappears for the duration, returning to the space it previously occupied, or the nearest unoccupied space, when the effect ends. At the end of each of its turns, the target can repeat the saving throw, ending the effect on itself on a success.</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Step Between Seconds (Recharge 4-6):</strong> When a creature the chronalmental can see moves within 5 feet of it, the chronalmental can teleport, along with any equipment it is wearing or carrying, to an unoccupied space within 60 feet that it occupied within the past minute.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/chronalmental-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
88
monsters/html/tome_of_beasts_2023/cikavak-tob1-2023.html
Normal file
88
monsters/html/tome_of_beasts_2023/cikavak-tob1-2023.html
Normal file
@@ -0,0 +1,88 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Cikavak</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Cikavak</h1>
|
||||
<p><em>Tiny</em> <em>Fey</em> <em>Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 12</li>
|
||||
<li><strong>Hit Points:</strong> 17 (7d4)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. fly 10 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/8 (25 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 57</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>4 (-3)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>4 (-3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Perception +5, Stealth +6</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> acid, fire, poison</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 15</li>
|
||||
<li><strong>Languages:</strong> understands Common but can’t speak</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Limited Telepathy:</strong> The cikavak can magically communicate simple ideas, emotions, and images telepathically with any creature that touches it and that can understand a language.</li>
|
||||
<li><strong>Speak with Beasts:</strong> The cikavak can communicate with Beasts as if they shared a language.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Beak:</strong> Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.</li>
|
||||
<li><strong>Silencing Squawk (Recharge 6):</strong> The cikavak lets out a magical squawk in a 30-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or be deafened and unable to speak for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/cikavak-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
92
monsters/html/tome_of_beasts_2023/citrullus-tob1-2023.html
Normal file
92
monsters/html/tome_of_beasts_2023/citrullus-tob1-2023.html
Normal file
@@ -0,0 +1,92 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Citrullus</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Citrullus</h1>
|
||||
<p><em>Medium</em> <em>Plant</em> <em>Unaligned</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 85 (10d10 + 30)</li>
|
||||
<li><strong>Speed:</strong> walk 15 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 58</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>18 (+4)</td>
|
||||
<td>8 (-1)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>3 (-4)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>1 (-5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> bludgeoning</li>
|
||||
<li><strong>Damage Immunities:</strong> acid</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> blindsight 30 ft., passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> —</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>False Appearance:</strong> While the citrullus remains motionless, it is indistinguishable from a normal melon plant.</li>
|
||||
<li><strong>Gush:</strong> When the citrullus takes bludgeoning damage, sticky juice splashes out of it. If the attacker is within 30 feet of the citrullus, the attacker must succeed on a DC 13 Dexterity saving throw or be restrained by the sticky juice as if it had failed a saving throw against the plant's Bile Spray action.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) piercing damage plus 7 (2d6) acid damage.</li>
|
||||
<li><strong>Bile Spray (Recharge 5-6):</strong> The citrullus exhales pink bile in a 30-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw. On a failure, the creature takes 14 (4d6) acid damage and is restrained by the sticky seed-filled juice for 1 minute. On a success, the creature takes half the damage and isn't restrained. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 13 Strength check.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Creeping Seedlings:</strong> The seeds in the sticky juice grow viny tendrils and drag each creature restrained by Bile Spray and Gush up to 25 feet straight toward the citrullus.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/citrullus-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,90 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>City Watch Captain</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>City Watch Captain</h1>
|
||||
<p><em>Medium</em> <em>Humanoid</em> <em>Any Lawful Alignment</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15 (chain shirt)</li>
|
||||
<li><strong>Hit Points:</strong> 91 (14d8 + 28)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 407</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>13 (+1)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>11 (+0)</td>
|
||||
<td>13 (+1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Perception +4</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> passive Perception 14</li>
|
||||
<li><strong>Languages:</strong> any one language (usually Common)</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Point Blank Fencer:</strong> A rapier deals one extra die of its damage when the city watch captain hits with it (included in the attack). In addition, the captain ignores the loading property of crossbows and doesn't have disadvantage on the attack roll with a crossbow from being within 5 feet of a hostile creature. The captain may still have disadvantage on such an attack from other sources.</li>
|
||||
<li><strong>Tactical Insight:</strong> The city watch captain has advantage on initiative rolls, and friendly creatures within 30 feet of the captain and under the captain's command can choose to take the captain's initiative instead of their own when combat starts.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The city watch captain can use its Issue Orders. It then makes two Rapier attacks or three Light Crossbow attacks, or it makes one Rapier attack and two Light Crossbow attacks.</li>
|
||||
<li><strong>Rapier:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. Instead of dealing damage, the city watch captain can force the target to drop one weapon it is wielding or drop one item it is carrying. If the captain chooses to make the target drop an item, the item can't be wrapped around or firmly attached to the target, such as a shirt or armor. The item lands in a space of the captain's choice within 5 feet of the target.</li>
|
||||
<li><strong>Light Crossbow:</strong> Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.</li>
|
||||
<li><strong>Issue Orders:</strong> The city watch captain shouts orders at up to two friendly creatures it can see within 30 feet of it. Each target can do one of the following as a reaction:</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/citywatchcaptain-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,94 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Clockwork Abomination</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Clockwork Abomination</h1>
|
||||
<p><em>Large</em> <em>Construct</em> <em>Lawful Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 76 (8d10 + 32)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 59</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>21 (+5)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>12 (+1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +4</li>
|
||||
<li><strong>Skills:</strong> Athletics +8, Perception +3, Stealth +4</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Damage Resistances:</strong> acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, paralyzed, petrified, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 13</li>
|
||||
<li><strong>Languages:</strong> Common, Infernal</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Construct Nature:</strong> The clockwork abomination doesn't require air, food, drink, or sleep.</li>
|
||||
<li><strong>Explosive Infernal Power Source:</strong> When a clockwork abomination is destroyed, its infernal battery explodes. Each creature within 10 feet of the abomination must make a DC 14 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in the area that aren't being worn or carried.</li>
|
||||
<li><strong>Immutable Form:</strong> The clockwork abomination is immune to any spell or effect that would alter its form.</li>
|
||||
<li><strong>Magic Resistance:</strong> The clockwork abomination has advantage on saving throws against spells and other magical effects.</li>
|
||||
<li><strong>Unstoppable:</strong> Moving through difficult terrain doesn't cost the clockwork abomination extra movement, and its speed can't be reduced.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The clockwork abomination makes one Bite attack and one Slam attack.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) fire damage.</li>
|
||||
<li><strong>Slam:</strong> Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.</li>
|
||||
<li><strong>Fire Breath (Recharge 5-6):</strong> The clockwork abomination's infernal power source allows it to breathe fire in a 30-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/clockworkabomination-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,90 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Clockwork Beetle</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Clockwork Beetle</h1>
|
||||
<p><em>Tiny</em> <em>Construct</em> <em>Unaligned</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 20 (8d4)</li>
|
||||
<li><strong>Speed:</strong> walk 50 ft. fly 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 60</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>8 (-1)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>4 (-3)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>7 (-2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +5</li>
|
||||
<li><strong>Skills:</strong> Stealth +5</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison, psychic</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, paralyzed, petrified, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> understands the languages of its creator but can’t speak</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Construct Nature:</strong> The clockwork beetle doesn't require air, food, drink, or sleep.</li>
|
||||
<li><strong>Immutable Form:</strong> The clockwork beetle is immune to any spell or effect that would alter its form.</li>
|
||||
<li><strong>Limited Telepathy:</strong> The clockwork beetle can magically transmit simple messages and images to its owner, provided the owner is within 100 feet of it.</li>
|
||||
<li><strong>Magic Resistance:</strong> The clockwork beetle has advantage on saving throws against spells and other magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/clockworkbeetle-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,88 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Clockwork Beetle Swarm</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Clockwork Beetle Swarm</h1>
|
||||
<p><em>Large</em> <em>Swarm</em> <em>Unaligned</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 52 (8d10 + 8)</li>
|
||||
<li><strong>Speed:</strong> walk 50 ft. fly 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 60</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>8 (-1)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>1 (-5)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>7 (-2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison, psychic</li>
|
||||
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, slashing</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> —</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Construct Nature:</strong> The swarm doesn't require air, food, drink, or sleep.</li>
|
||||
<li><strong>Magic Resistance:</strong> The swarm has advantage on saving throws against spells and other magical effects.</li>
|
||||
<li><strong>Swarm:</strong> The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a Tiny Construct. The swarm can't regain hp or gain temporary hp.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bites:</strong> Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 18 (4d8) piercing damage, or 9 (2d8) piercing damage if the swarm has half of its hp or fewer, plus 3 (1d6) poison damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/clockworkbeetleswarm-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,92 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Clockwork Hound</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Clockwork Hound</h1>
|
||||
<p><em>Medium</em> <em>Construct</em> <em>Unaligned</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 12</li>
|
||||
<li><strong>Hit Points:</strong> 71 (11d8 + 22)</li>
|
||||
<li><strong>Speed:</strong> walk 50 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 61</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>1 (-5)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>1 (-5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +4, Con +4</li>
|
||||
<li><strong>Skills:</strong> Athletics +7, Perception +4</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison, psychic</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, paralyzed, petrified, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
|
||||
<li><strong>Languages:</strong> understands Common but can’t speak</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Construct Nature:</strong> The clockwork hound doesn't require air, food, drink, or sleep.</li>
|
||||
<li><strong>Diligent Tracker:</strong> The clockwork hound has advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on scent or that are made to find a creature.</li>
|
||||
<li><strong>Explosive Core:</strong> The mechanism that powers the hound explodes when the Construct is destroyed. Each creature within 5 feet of the hound when it is destroyed must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.</li>
|
||||
<li><strong>Immutable Form:</strong> The clockwork hound is immune to any spell or effect that would alter its form.</li>
|
||||
<li><strong>Magic Resistance:</strong> The clockwork hound has advantage on saving throws against spells and other magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.</li>
|
||||
<li><strong>Tripping Tongue:</strong> Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/clockworkhound-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,97 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Clockwork Huntsman</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Clockwork Huntsman</h1>
|
||||
<p><em>Medium</em> <em>Construct</em> <em>Unaligned</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 99 (18d8 + 18)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 62</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>17 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>4 (-3)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>1 (-5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Str +5, Dex +4</li>
|
||||
<li><strong>Skills:</strong> Perception +4, Survival +4</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison, psychic</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, paralyzed, petrified, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
|
||||
<li><strong>Languages:</strong> understands Common but can’t speak</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Construct Nature:</strong> The clockwork huntsman doesn't require air, food, drink, or sleep.</li>
|
||||
<li><strong>Explosive Core:</strong> The mechanism that powers the huntsman explodes when the construct is destroyed, projecting superheated steam and shrapnel. Each creature within 5 feet of the huntsman when it is destroyed must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.</li>
|
||||
<li><strong>Immutable Form:</strong> The clockwork huntsman is immune to any spell or effect that would alter its form.</li>
|
||||
<li><strong>Magic Resistance:</strong> The clockwork huntsman has advantage on saving throws against spells and other magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The clockwork huntsman makes one Slam attack and two Longsword attacks. It can replace its Slam attack with a Net Cannon attack.</li>
|
||||
<li><strong>Longsword:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.</li>
|
||||
<li><strong>Slam:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.</li>
|
||||
<li><strong>Net Cannon (4/Day):</strong> Ranged Weapon Attack: +4 to hit, range 10/20 ft., one target. Hit: If the target is a Large or smaller creature, it is restrained. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within its chest. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 10 Strength check. Alternatively, dealing 5 slashing damage to the net (AC 10) frees the creature.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Reel:</strong> The clockwork huntsman pulls a creature restrained by its net up to 15 feet straight toward it.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/clockworkhuntsman-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,97 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Clockwork Myrmidon</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Clockwork Myrmidon</h1>
|
||||
<p><em>Large</em> <em>Construct</em> <em>Unaligned</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 136 (16d10 + 48)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 63</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>20 (+5)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>6 (-2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>1 (-5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Str +8, Dex +5</li>
|
||||
<li><strong>Skills:</strong> Athletics +8, Perception +6</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison, psychic</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, paralyzed, petrified, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 16</li>
|
||||
<li><strong>Languages:</strong> understands Common but can’t speak</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Alchemical Fireball:</strong> The clockwork myrmidon's alchemical flame reservoir explodes when the construct is destroyed, spraying nearby creatures with burning fuel. Each creature within 10 feet of the myrmidon when it is destroyed must make a DC 16 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. This explosion doesn't occur if the clockwork myrmidon has already fired its alchemical flame jet four times.</li>
|
||||
<li><strong>Construct Nature:</strong> The clockwork myrmidon doesn't require air, food, drink, or sleep.</li>
|
||||
<li><strong>Immutable Form:</strong> The clockwork myrmidon is immune to any spell or effect that would alter its form.</li>
|
||||
<li><strong>Magic Resistance:</strong> The clockwork myrmidon has advantage on saving throws against spells and other magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The clockwork myrmidon makes one Slam attack and two Heavy Pick attacks. It can replace both Heavy Pick attacks with a use of its Alchemical Flame Jet.</li>
|
||||
<li><strong>War Pick:</strong> Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage.</li>
|
||||
<li><strong>Slam:</strong> Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage.</li>
|
||||
<li><strong>Alchemical Flame Jet (4/Day):</strong> The clockwork myrmidon spews a jet of alchemical fire in a 30-foot line that is 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Grease Spray (4/Day):</strong> The clockwork myrmidon's chest fires a spray of alchemical grease on a point on the ground within 30 feet of it. The grease covers a 10-foot square centered on that point, and the area is difficult terrain. Each creature standing in the area must succeed on a DC 16 Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a DC 16 Dexterity saving throw or fall prone.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/clockworkmyrmidon-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,95 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Clockwork Watchman</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Clockwork Watchman</h1>
|
||||
<p><em>Medium</em> <em>Construct</em> <em>Unaligned</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 44 (8d8 + 8)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 64</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>14 (+2)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>5 (-3)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>1 (-5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Con +3</li>
|
||||
<li><strong>Skills:</strong> Athletics +4, Perception +4</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison, psychic</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, paralyzed, petrified, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
|
||||
<li><strong>Languages:</strong> Common</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Construct Nature:</strong> The clockwork watchman doesn't require air, food, drink, or sleep.</li>
|
||||
<li><strong>Immutable Form:</strong> The clockwork watchman is immune to any spell or effect that would alter its form.</li>
|
||||
<li><strong>Magic Resistance:</strong> The clockwork watchman has advantage on saving throws against spells and other magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Halberd:</strong> Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.</li>
|
||||
<li><strong>Slam:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.</li>
|
||||
<li><strong>Net Cannon (4/Day):</strong> Ranged Weapon Attack: +3 to hit, range 10/20 ft., one target. Hit: If the target is a Large or smaller creature, it is restrained. A mechanism within the clockwork watchman's chest can fire a net with a 20-foot trailing cable anchored within the watchman's chest. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 10 Strength check. Alternatively, dealing 5 slashing damage to the net (AC 10) frees the creature.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Reel:</strong> The clockwork watchman pulls a creature restrained by its net up to 15 feet straight toward it.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/clockworkwatchman-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,91 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Clockwork Weaving Spider</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Clockwork Weaving Spider</h1>
|
||||
<p><em>Tiny</em> <em>Construct</em> <em>Unaligned</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 30 (12d4)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 65</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>10 (+0)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>9 (-1)</td>
|
||||
<td>8 (-1)</td>
|
||||
<td>8 (-1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Acrobatics +5, Perception +3</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison, psychic</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 13</li>
|
||||
<li><strong>Languages:</strong> understands Common but can’t speak</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Construct Nature:</strong> The weaving spider doesn't require air, food, drink, or sleep.</li>
|
||||
<li><strong>Immutable Form:</strong> The weaving spider is immune to any spell or effect that would alter its form.</li>
|
||||
<li><strong>Magic Resistance:</strong> The weaving spider has advantage on saving throws against spells and other magical effects.</li>
|
||||
<li><strong>Unmaking:</strong> The weaving spider's speed and its slim, sharp blade can slice cloth, leather, and paper into scraps very quickly. Whenever a weaving spider's Trimming Blade attack roll exceeds the target's Armor Class by 5 or more, the target must succeed on a DC 13 Dexterity saving throw or one nonmagical cloth, leather, or paper object on the target becomes damaged and unusable until repaired. This effect can deface or ruin clothing, backpacks, journals, and similar objects, but it can't destroy armor.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The clockwork weaving spider makes two Trimming Blade attacks or two Poisoned Needle Shuttle attacks.</li>
|
||||
<li><strong>Trimming Blade:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.</li>
|
||||
<li><strong>Poisoned Needle Shuttle:</strong> Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/clockworkweavingspider-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
91
monsters/html/tome_of_beasts_2023/clurichaun-tob1-2023.html
Normal file
91
monsters/html/tome_of_beasts_2023/clurichaun-tob1-2023.html
Normal file
@@ -0,0 +1,91 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Clurichaun</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Clurichaun</h1>
|
||||
<p><em>Tiny</em> <em>Fey</em> <em>Chaotic Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14 (Clurichaun’s Luck)</li>
|
||||
<li><strong>Hit Points:</strong> 22 (4d4 + 12)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 66</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>13 (+1)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>8 (-1)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Con +5</li>
|
||||
<li><strong>Skills:</strong> Perception +1, Stealth +3</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> frightened, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> Common, Elvish, Sylvan</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Clurichaun's Luck:</strong> While the clurichaun is conscious and wearing no armor and wielding no shield, it adds its Charisma modifier to its AC (included above).</li>
|
||||
<li><strong>Magic Resistance:</strong> The clurichaun has advantage on saving throws against spells and other magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Improvised Weapon:</strong> Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) bludgeoning, piercing, or slashing damage, depending on the weapon.</li>
|
||||
<li><strong>Slam:</strong> Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.</li>
|
||||
<li><strong>Bawdy Remark:</strong> Ranged Spell Attack: +5 to hit, range 30 ft., one creature. Hit: 5 (1d4 + 3) psychic damage, and the target must succeed on a DC 13 Wisdom saving throw or be incapacitated until the end of its next turn as it doubles over in laughter or freezes up in embarrassment (the target's choice).</li>
|
||||
<li><strong>Spellcasting:</strong> The clurichaun casts one of the following spells, requiring alcohol as the only material component and using Charisma as the spellcasting ability (spell save DC 13):<br>At will: mending, purify food and drink<br>1/day each: blur, heroism, suggestion</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/clurichaun-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
92
monsters/html/tome_of_beasts_2023/cobbleswarm-tob1-2023.html
Normal file
92
monsters/html/tome_of_beasts_2023/cobbleswarm-tob1-2023.html
Normal file
@@ -0,0 +1,92 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Cobbleswarm</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Cobbleswarm</h1>
|
||||
<p><em>Medium</em> <em>Swarm</em> <em>Unaligned</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 36 (8d8)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 67</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>12 (+1)</td>
|
||||
<td>11 (+0)</td>
|
||||
<td>11 (+0)</td>
|
||||
<td>5 (-3)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>5 (-3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, slashing</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned</li>
|
||||
<li><strong>Senses:</strong> passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> —</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>False Appearance:</strong> While the cobbleswarm remains motionless, it is indistinguishable from normal stones.</li>
|
||||
<li><strong>Shifting Floor:</strong> Whenever the cobbleswarm moves into a creature's space or starts its turn in another creature's space, the creature must succeed on a DC 13 Dexterity saving throw or fall prone. A prone creature must succeed on a DC 13 Dexterity (Acrobatics) check to stand up in a space occupied by the swarm.</li>
|
||||
<li><strong>Swarm:</strong> The cobbleswarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny stone. The swarm can't regain hp or gain temporary hp.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Stings:</strong> Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 15 (6d4) piercing damage, or 7 (3d4) piercing damage if the swarm has half its hp or fewer.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Shift and Tumble:</strong> The cobbleswarm pushes a prone creature in its space up to 5 feet away from it.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/cobbleswarm-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
92
monsters/html/tome_of_beasts_2023/coraldrake-tob1-2023.html
Normal file
92
monsters/html/tome_of_beasts_2023/coraldrake-tob1-2023.html
Normal file
@@ -0,0 +1,92 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Coral Drake</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Coral Drake</h1>
|
||||
<p><em>Medium</em> <em>Dragon</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 127 (15d8 + 60)</li>
|
||||
<li><strong>Speed:</strong> walk 60 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 140</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>19 (+4)</td>
|
||||
<td>17 (+3)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>13 (+1)</td>
|
||||
<td>10 (+0)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +6</li>
|
||||
<li><strong>Skills:</strong> Acrobatics +6, Perception +7, Stealth +6</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Damage Resistances:</strong> cold</li>
|
||||
<li><strong>Condition Immunities:</strong> poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 17</li>
|
||||
<li><strong>Languages:</strong> Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Underwater Camouflage:</strong> The coral drake has advantage on Dexterity (Stealth) checks made while underwater.</li>
|
||||
<li><strong>Water Breathing:</strong> The coral drake can breathe only underwater.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The coral drake makes one Bite attack and two Spined Fin attacks. It can replace its Bite attack with a Stinger attack.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.</li>
|
||||
<li><strong>Spined Fin:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.</li>
|
||||
<li><strong>Stinger:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. While poisoned, the target takes 5 (2d4) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
<li><strong>Biting Breath (Recharge 5-6):</strong> The coral drake pressurizes the throat sacs that contain its growing young and spews tiny, ravenous hatchling drakes in a 15-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 21 (6d6) piercing damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/coraldrake-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
93
monsters/html/tome_of_beasts_2023/corpsemound-tob1-2023.html
Normal file
93
monsters/html/tome_of_beasts_2023/corpsemound-tob1-2023.html
Normal file
@@ -0,0 +1,93 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Corpse Mound</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Corpse Mound</h1>
|
||||
<p><em>Huge</em> <em>Undead</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 207 (18d12 + 90)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 11 (7,200 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 68</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>24 (+7)</td>
|
||||
<td>11 (+0)</td>
|
||||
<td>21 (+5)</td>
|
||||
<td>6 (-2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>8 (-1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Con +9, Int +2, Wis +4</li>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Damage Resistances:</strong> necrotic</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> understands Common but can’t speak</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Absorb the Dead:</strong> Whenever a Large or smaller creature that isn't a Construct or Undead dies within 10 feet of the corpse mound, that creature's remains join with the mound, and the mound regains hp equal to twice the CR or level of the absorbed creature. The absorbed creature can't be returned to life by any spell or effect that requires a body, unless the body is retrieved from the corpse mound.</li>
|
||||
<li><strong>Noxious Aura:</strong> At the end of each of the corpse mound's turns, each creature within 20 feet of it must succeed on a DC 17 Constitution saving throw or become poisoned until the end of its next turn. On a successful saving throw, the creature is immune to the mound's Noxious Aura for 24 hours.</li>
|
||||
<li><strong>Undead Nature:</strong> The corpse mound doesn't require air, food, drink, or sleep.</li>
|
||||
<li><strong>Zombie Drop:</strong> At the start of each of the corpse mound's turns, it can choose to have one corpse fall from it and immediately rise as a zombie under its control. The mound can have no more than ten zombies under its control at one time. Zombies take their turns immediately after the corpse mound's turn.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The corpse mound makes two Slam or Bone Shard attacks. If both Slam attacks hit a Large or smaller target, the corpse mound can immediately use Envelop on it.</li>
|
||||
<li><strong>Slam:</strong> Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage plus 10 (3d6) necrotic damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained.</li>
|
||||
<li><strong>Bone Shard:</strong> Ranged Weapon Attack: +11 to hit, range 30/120 ft., one target. Hit: 14 (2d6 + 7) piercing damage plus 10 (3d6) necrotic damage, and the target must succeed on a DC 17 Strength saving throw or be knocked prone and restrained as it is pinned to the ground by the shard. A creature, including the restrained target, can take its action to free the target by succeeding on a DC 17 Strength check.</li>
|
||||
<li><strong>Envelop:</strong> The corpse mound envelops a Large or smaller creature within 5 feet of it that is restrained by its Bone Shard or a Large or smaller creature grappled by it. The enveloped target is blinded, restrained, and unable to breathe, and it must succeed on a DC 17 Strength saving throw at the start of each of the mound's turns or take 18 (2d10 + 7) bludgeoning damage. If the mound moves, the enveloped target moves with it. The mound can have no more than four creatures enveloped at a time.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/corpsemound-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,96 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Corrupted Chieftain</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Corrupted Chieftain</h1>
|
||||
<p><em>Large</em> <em>Giant</em> <em>Chaotic Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 133 (14d10 + 56)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 289</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>23 (+6)</td>
|
||||
<td>8 (-1)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>5 (-3)</td>
|
||||
<td>7 (-2)</td>
|
||||
<td>12 (+1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Con +7, Cha +4</li>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 8</li>
|
||||
<li><strong>Languages:</strong> Common, Giant</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Magic-Infused Weapons:</strong> The power coursing through the corrupted chieftain's veins flows into its weapons. The chieftain's weapon attacks are magical. When the chieftain hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack).</li>
|
||||
<li><strong>Spiked Hide:</strong> A creature that touches the ogre or hits it with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The corrupted ogre can use its Chieftain's Command or Chieftain's Might. It then makes two Greatclub or Javelin attacks.</li>
|
||||
<li><strong>Greatclub:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 9 (2d8) force damage.</li>
|
||||
<li><strong>Javelin:</strong> Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 9 (2d8) force damage.</li>
|
||||
<li><strong>Chieftain's Command:</strong> The corrupted chieftain barks an order to one Giant it can see within 30 feet of it, sharing a measure of its power with the target. The target has advantage on the next attack roll it makes before the start of the chieftain's next turn. In addition, the next attack roll against the target before the start of the chieftain's next turn has disadvantage.</li>
|
||||
<li><strong>Chieftain's Might:</strong> The corrupted chieftain causes its eyes to glow, its muscles to swell, and the ground beneath its feet to rumble. Each creature within 15 feet of the chieftain must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Aggressive:</strong> The corrupted chieftain moves up to its speed toward a hostile creature it can see.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/corruptedchieftain-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,91 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Corrupted Ushabti</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Corrupted Ushabti</h1>
|
||||
<p><em>Medium</em> <em>Undead</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 97 (15d8 + 30)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 375</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>17 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>15 (+2)</td>
|
||||
<td>6 (-2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>5 (-3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Wis +3, Cha +0</li>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> fire</li>
|
||||
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> understands Common but can’t speak</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Necrotic Weapons:</strong> The ushabti's weapon attacks are magical. When the ushabti hits with any weapon, the weapon deals an extra 2d6 necrotic damage (included in the attack).</li>
|
||||
<li><strong>Regeneration:</strong> The ushabti regains 5 hp at the start of its turn if it has at least 1 hp.</li>
|
||||
<li><strong>Swarm Body:</strong> The corrupted ushabti is a spirit inhabiting a colony of scarabs around a Humanoid skeleton within funerary wrappings. It can move through any opening large enough for a Tiny scarab and Humanoid bones, and it can't regain hp or gain temporary hp, except for its Regeneration trait.</li>
|
||||
<li><strong>Undead Nature:</strong> The ushabti doesn't require air, food, drink, or sleep.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The corrupted ushabti makes two Ceremonial Greatsword attacks.</li>
|
||||
<li><strong>Ceremonial Greatsword:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 3) slashing damage plus 7 (2d6) necrotic damage.</li>
|
||||
<li><strong>Vomit Swarm (Recharge 5-6):</strong> The corrupted ushabti exhales scarabs in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 25 (10d4) piercing damage and is covered in scarabs. On a success, a creature takes half the damage and isn't covered in scarabs. A creature covered in scarabs takes 2 (1d4) piercing damage at the start of each of its turns. A creature, including the covered creature, can take its action to brush the scarabs off the covered creature by succeeding on a DC 15 Dexterity check.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/corruptedushabti-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,92 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Corrupting Ooze</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Corrupting Ooze</h1>
|
||||
<p><em>Large</em> <em>Ooze</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 12 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 115 (10d10 + 60)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 291</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>22 (+6)</td>
|
||||
<td>4 (-3)</td>
|
||||
<td>2 (-4)</td>
|
||||
<td>1 (-5)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Stealth +3</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Damage Resistances:</strong> bludgeoning, slashing</li>
|
||||
<li><strong>Condition Immunities:</strong> blinded, charmed, deafened, exhaustion, frightened, prone poisoned</li>
|
||||
<li><strong>Senses:</strong> blindsight 60 ft. (blind beyond this radius), passive Perception 6</li>
|
||||
<li><strong>Languages:</strong> —</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Ooze Nature:</strong> The ooze doesn't require sleep.</li>
|
||||
<li><strong>Putrid Stench:</strong> A creature that starts its turn within 5 feet of the corrupting ooze must succeed on a DC 14 Constitution saving throw or take 3 (1d6) poison damage and be poisoned until the start of its next turn.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The corrupting ooze makes two Slam attacks. If both attacks hit one creature, the target must succeed on a DC 14 Dexterity saving throw or one nonmagical leather, metal, or wooden item the creature is wearing or carrying is destroyed. This effect can't destroy armor or weapons.</li>
|
||||
<li><strong>Slam:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 7 (2d6) poison damage.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Reshape Body:</strong> The corrupting ooze can reshape its mass into a vaguely Humanoid shape or back into its amorphous shape. It reverts to its amorphous shape if it dies. While in a Humanoid shape, it can take any action that requires hands, except it can't wield weapons or a shield or don armor.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/corruptingooze-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,91 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Crimson Drake</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Crimson Drake</h1>
|
||||
<p><em>Tiny</em> <em>Dragon</em> <em>Chaotic Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 45 (10d4 + 20)</li>
|
||||
<li><strong>Speed:</strong> walk 80 ft. fly 15 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 141</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>10 (+0)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>8 (-1)</td>
|
||||
<td>9 (-1)</td>
|
||||
<td>14 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Dex +4</li>
|
||||
<li><strong>Skills:</strong> Acrobatics +4, Perception +1</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> fire</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> Common, Draconic</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Magic Resistance:</strong> The drake has advantage on saving throws against spells and other magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The crimson drake makes one Bite attack and one Stinger attack.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) fire damage.</li>
|
||||
<li><strong>Stinger:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. If the saving throw fails by 5 or more, the target takes 2 (1d4) poison damage at the start of each of its turns while poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
|
||||
<li><strong>Fire Breath (Recharge 6):</strong> The drake exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.</li>
|
||||
<li><strong>Familiar:</strong> The drake can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the drake senses as long as they are within 1 mile of each other. While the drake is within 10 feet of its companion, the companion shares the drake's Magic Resistance trait. At any time and for any reason, the drake can end its service as a familiar, ending the telepathic bond.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/crimsondrake-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,97 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Crystalline Devil</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Crystalline Devil</h1>
|
||||
<p><em>Medium</em> <em>Fiend</em> <em>Lawful Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 102 (12d8 + 48)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 94</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>18 (+4)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>18 (+4)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>13 (+1)</td>
|
||||
<td>15 (+2)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Saving Throws</strong>: Wis +4, Cha +5</li>
|
||||
<li><strong>Skills:</strong> Deception +8, Insight +4, Stealth +7</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> fire, poison</li>
|
||||
<li><strong>Damage Resistances:</strong> acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons</li>
|
||||
<li><strong>Condition Immunities:</strong> poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> Celestial, Common, Infernal, telepathy 120 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Devil's Sight:</strong> Magical darkness doesn't impede the crystalline devil's darkvision.</li>
|
||||
<li><strong>False Appearance (Gemstone Form Only):</strong> While the devil remains motionless, it is indistinguishable from an ordinary gemstone.</li>
|
||||
<li><strong>Glittering Temptation (Gemstone Form Only):</strong> The devil sheds dim light in a 5-foot radius. Each creature that starts its turn within 30 feet of the devil and that can see it must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute. While charmed, a creature is incapacitated and must move on its turn toward the devil by the safest route, trying to get within 5 feet of the devil to hold it. The charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a success, a creature is also immune to this devil's Glittering Temptation for the next 24 hours. A creature charmed by the devil has disadvantage on the saving throw against Crystalline Spray.</li>
|
||||
<li><strong>Magic Resistance:</strong> The crystalline devil has advantage on saving throws against spells and other magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The devil makes three Claw attacks.</li>
|
||||
<li><strong>Shard Claw (Fiend Form Only):</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.</li>
|
||||
<li><strong>Crystalline Spray (Recharge 5-6):</strong> The crystalline devil sprays a burst of crystal shards. Each creature within 15 feet of the devil must make a DC 15 Dexterity saving throw, taking 27 (6d8) piercing damage on a failed save, or half as much damage on a successful one.</li>
|
||||
</ul>
|
||||
<h3>Bonus Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Betraying Carbuncle:</strong> The crystalline devil magically transforms into a Small or smaller gemstone or back into its true form, which is a Fiend. Its statistics, other than its size, are the same in each form, except it can't move or speak when in its gemstone form. Any equipment it is wearing or carrying transforms with it. It reverts to its true from if it dies.</li>
|
||||
<li><strong>Summon Devil (1/Day):</strong> The crystalline devil magically calls one jewel-encrusted, fiendish animated armor that has the crystalline devil's damage resistances and immunities. The crystalline devil has a 25 percent chance of calling one crystalline devil instead. The called creature arrives in 1d4 rounds, acting as an ally of the devil and obeying its telepathic commands. The creature remains for 1 hour, until the devil dies, or until the devil dismisses it as a bonus action.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/crystallinedevil-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
93
monsters/html/tome_of_beasts_2023/darakhul-tob1-2023.html
Normal file
93
monsters/html/tome_of_beasts_2023/darakhul-tob1-2023.html
Normal file
@@ -0,0 +1,93 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Darakhul</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Darakhul</h1>
|
||||
<p><em>Medium</em> <em>Undead</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 18 (scale mail, shield)</li>
|
||||
<li><strong>Hit Points:</strong> 78 (12d8 + 24)</li>
|
||||
<li><strong>Speed:</strong> walk 30 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 202</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>16 (+3)</td>
|
||||
<td>17 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>12 (+1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Deception +3, Stealth +5</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> poison</li>
|
||||
<li><strong>Damage Resistances:</strong> necrotic</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, exhaustion, poisoned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> Common, Darakhul</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Hungry Dead Nature:</strong> The darakhul requires no air or sleep.</li>
|
||||
<li><strong>Master of Disguise:</strong> A darakhul in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, it loses its Stench.</li>
|
||||
<li><strong>Stench:</strong> Any creature that starts its turn within 5 feet of the darakhul must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the darakhul's Stench for the next 24 hours. A darakhul using this ability can't also benefit from Master of Disguise.</li>
|
||||
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the darakhul has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
|
||||
<li><strong>Turning Defiance:</strong> The darakhul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The darakhul makes one Bite attack, one Claw attack, and one War Pick attack. If the darakhul is using a shield, it instead makes one Bite attack and one Claw or War Pick attack.</li>
|
||||
<li><strong>Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and, if the target is a Humanoid, it must succeed on a DC 11 Constitution saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar).</li>
|
||||
<li><strong>Claw:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an Undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a Humanoid is paralyzed for more than 2 rounds, it contracts darakhul fever.</li>
|
||||
<li><strong>War Pick:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/darakhul-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
93
monsters/html/tome_of_beasts_2023/dau-tob1-2023.html
Normal file
93
monsters/html/tome_of_beasts_2023/dau-tob1-2023.html
Normal file
@@ -0,0 +1,93 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Dau</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Dau</h1>
|
||||
<p><em>Small</em> <em>Fey</em> <em>Chaotic Neutral</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 13</li>
|
||||
<li><strong>Hit Points:</strong> 49 (9d6 + 18)</li>
|
||||
<li><strong>Speed:</strong> walk 60 ft. fly 20 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 69</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>7 (-2)</td>
|
||||
<td>17 (+3)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>17 (+3)</td>
|
||||
<td>16 (+3)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> Deception +5, Insight +5, Perception +5, Stealth +5</li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 15</li>
|
||||
<li><strong>Languages:</strong> Deep Speech, Primordial, Sylvan, telepathy 60 ft.</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Magic Resistance:</strong> The dau has advantage on saving throws against spells and other magical effects.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The dau makes two Slam attacks.</li>
|
||||
<li><strong>Slam:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage, and the dau regains hp equal to the necrotic damage dealt. The target must succeed on a DC 13 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage dealt. This reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its hp maximum to 0.</li>
|
||||
<li><strong>Spellcasting:</strong> The dau casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):<br>At will: detect thoughts, minor illusion<br>3/day each: invisibility, major image<br>1/day each: programmed illusion, project image</li>
|
||||
</ul>
|
||||
<h3>Reactions</h3>
|
||||
<ul>
|
||||
<li><strong>Mirror Dodge:</strong> When a creature the dau can see within 30 feet of it attacks the dau or targets it with a spell, the dau replaces itself with an illusory duplicate and teleports to any unoccupied space that it can see within 30 feet. The dau isn't affected by the attack or spell, and the illusory duplicate is destroyed.</li>
|
||||
<li><strong>Tangible Illusion (1/Day):</strong> When the dau casts a spell that creates an illusion of an object, the dau temporarily transforms that illusion into a physical, nonmagical object. The temporary object lasts 10 minutes, after which it reverts to being an illusion (or vanishes, if the duration of the original illusion expires). During that time, the illusion has all the physical properties of the object it represents, but it doesn't have any of the object's magical properties. The dau must touch the illusion to trigger this transformation, and the object can be no larger than 5 cubic feet.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/dau-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,88 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Death Butterfly Swarm</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Death Butterfly Swarm</h1>
|
||||
<p><em>Large</em> <em>Swarm</em> <em>Unaligned</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 60 (11d10)</li>
|
||||
<li><strong>Speed:</strong> walk 40 ft. fly 5 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 70</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>1 (-5)</td>
|
||||
<td>14 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>1 (-5)</td>
|
||||
<td>12 (+1)</td>
|
||||
<td>12 (+1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> cold, fire</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, slashing</li>
|
||||
<li><strong>Condition Immunities:</strong> charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 11</li>
|
||||
<li><strong>Languages:</strong> —</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Potent Poison:</strong> Undead with resistance or immunity to poison damage or the poisoned condition can be affected by the swarm's poison.</li>
|
||||
<li><strong>Swarm:</strong> The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hp or gain temporary hp.</li>
|
||||
<li><strong>Weight of Wings:</strong> A creature that starts its turn in the swarm's space has its speed halved and must succeed on a DC 12 Dexterity saving throw or become blinded. Both effects end when the creature ends its turn outside the swarm's space. On a successful saving throw, the creature is immune to the blinding effect of Weight of Wings for the next 24 hours.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Bites:</strong> Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the swarm has half of its hp or fewer. The target must make a DC 12 Constitution saving throw. On a failure, it takes 10 (3d6) poison damage and is poisoned until the end of its next turn. On a success, it takes half the damage and isn't poisoned.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/deathbutterflyswarm-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,88 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<head>
|
||||
<meta name="viewport" content="user-scalable=yes, width=device-width">
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
body {
|
||||
max-width: 700px;
|
||||
margin: auto;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
}
|
||||
p, li {
|
||||
line-height: 1.5em;
|
||||
}
|
||||
ul, ol {
|
||||
padding-left: 20px;
|
||||
margin-left: 0;
|
||||
}
|
||||
li {
|
||||
margin-left: 0; /* Remove margin from li */
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid black;
|
||||
padding: 5px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
<title>Deathcap Myconid</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Deathcap Myconid</h1>
|
||||
<p><em>Medium</em> <em>Plant</em> <em>Neutral Evil</em></p>
|
||||
<ul>
|
||||
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
|
||||
<li><strong>Hit Points:</strong> 90 (12d8 + 36)</li>
|
||||
<li><strong>Speed:</strong> walk 20 ft.</li>
|
||||
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
|
||||
<li><strong>Source:</strong> Tome of Beasts 2023, page 280</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>STR</th>
|
||||
<th>DEX</th>
|
||||
<th>CON</th>
|
||||
<th>INT</th>
|
||||
<th>WIS</th>
|
||||
<th>CHA</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>14 (+2)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>16 (+3)</td>
|
||||
<td>10 (+0)</td>
|
||||
<td>11 (+0)</td>
|
||||
<td>9 (-1)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<ul>
|
||||
<li><strong>Skills:</strong> </li>
|
||||
<li><strong>Damage Vulnerabilities:</strong> False</li>
|
||||
<li><strong>Damage Immunities:</strong> False</li>
|
||||
<li><strong>Damage Resistances:</strong> False</li>
|
||||
<li><strong>Condition Immunities:</strong> False</li>
|
||||
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
|
||||
<li><strong>Languages:</strong> —</li>
|
||||
</ul>
|
||||
<h3>Special Abilities</h3>
|
||||
<ul>
|
||||
<li><strong>Sunlight Hypersensitivity:</strong> The deathcap takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.</li>
|
||||
</ul>
|
||||
<h3>Actions</h3>
|
||||
<ul>
|
||||
<li><strong>Multiattack:</strong> The myconid can use its Eject Spores. It then makes two Spore-Coated Fist attacks.</li>
|
||||
<li><strong>Spore-Coated Fist:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 10 (3d6) poison damage.</li>
|
||||
<li><strong>Eject Spores:</strong> The myconid ejects one of the following types of spores at one creature it can see within 15 feet of it.</li>
|
||||
</ul>
|
||||
<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/deathcapmyconid-tob1-2023.md">Markdown Format</a></p>
|
||||
</body>
|
||||
</html>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user