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<title>Chained Angel</title>
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<body>
<h1>Chained Angel</h1>
<p><em>Medium</em> <em>Celestial</em> <em>Neutral Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 121 (22d8 + 22)</li>
<li><strong>Speed:</strong> walk 60 ft. fly 30 ft.</li>
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 18</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>16 (+3)</td>
<td>12 (+1)</td>
<td>12 (+1)</td>
<td>18 (+4)</td>
<td>20 (+5)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +6, Wis +7, Cha +8</li>
<li><strong>Skills:</strong> Perception +7</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> fire, radiant</li>
<li><strong>Damage Resistances:</strong> piercing</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion</li>
<li><strong>Senses:</strong> darkvision 200 ft., passive Perception 17</li>
<li><strong>Languages:</strong> Celestial, Common, Infernal, telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Immortal Nature:</strong> The chained angel doesn't require food, drink, or sleep.</li>
<li><strong>Magic Resistance:</strong> The chained angel has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Redemption:</strong> When a creature casts the knock spell on the chained angel's chains, the chains release a blast of unholy flame. The spellcaster must make a DC 16 Dexterity saving throw, taking 16 (3d10) fire damage and 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one. If the spellcaster survives, the chained angel must immediately make a DC 17 Wisdom saving throw. On a success, the angel's chains fall away. It is restored to its senses and the form it had before it was chained, typically a deva. On a failure, the chained angel remains chained for 7 days, and during that time, any further attempts to cast knock on the angel's chains fail.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The chained angel makes two Fiery Greatsword attacks.</li>
<li><strong>Fiery Greatsword:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 16 (3d10) fire damage.</li>
<li><strong>Fallen Glory (Recharge 5-6):</strong> Each creature the chained angel can see within 50 feet of it must make a DC 15 Strength saving throw. On a failure, a creature takes 19 (3d12) radiant damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Fiendish Cunning:</strong> When a creature the chained angel can see within 60 feet of it casts a spell that appears on the cleric or paladin spell list, the chained angel can counter the spell with a successful ability check. This works like the counterspell spell with a +5 spellcasting ability check, except the chained angel must make the ability check no matter the level of the spell.</li>
</ul>
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