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<title>Pine Doom</title>
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<body>
<h1>Pine Doom</h1>
<p><em>Huge</em> <em>Plant</em> <em>neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 172 (15d12+75)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 295</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>7 (-2)</td>
<td>21 (+5)</td>
<td>11 (+0)</td>
<td>16 (+3)</td>
<td>12 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> nature +8, perception +7</li>
<li><strong>Damage Vulnerabilities:</strong> fire</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing</li>
<li><strong>Senses:</strong> passive Perception 17</li>
<li><strong>Languages:</strong> Druidic, Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>False Appearance:</strong> While the pine doom remains motionless, it is indistinguishable from an ordinary pine tree.</li>
<li><strong>Sticky Pine Tar:</strong> A creature that touches the pine doom is grappled (escape DC 16). Until this grapple ends, the creature is restrained. In addition, when a creature hits the pine doom with a bludgeoning or piercing weapon while within 5 feet of it, the creature must succeed on a DC 16 Strength saving throw or the weapon becomes stuck to the tree. A stuck weapon can't be used. A creature can take its action to remove one stuck weapon from the pine doom by succeeding on a DC 16 Strength check. Splashing the pine doom with a gallon of alcohol frees all creatures and objects stuck to it and suppresses this trait for 1 minute.</li>
<li><strong>Siege Monster:</strong> The pine doom deals double damage to objects and structures.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The pine doom makes three slam attacks. Alternatively, it can use Sap-filled Pinecone twice.</li>
<li><strong>Slam:</strong> Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.</li>
<li><strong>Sap-filled Pinecone:</strong> Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 10 (2d4 + 5) slashing damage. The target and each creature within 5 feet of it must succeed on a DC 16 Dexterity saving throw or be restrained by sap. A creature can be free if it or another creature takes an action to make a DC 16 Strength check and succeeds.</li>
<li><strong>Flurry of Pinecones (Recharge 6):</strong> Each creature within 30 feet of the pine doom must make a DC 16 Dexterity saving throw, taking 15 (6d4) slashing damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_2/pine-doom.md">Markdown Format</a></p>
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