90 lines
3.4 KiB
HTML
90 lines
3.4 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Pine Doom</title>
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</head>
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<body>
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<h1>Pine Doom</h1>
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<p><em>Huge</em> <em>Plant</em> <em>neutral</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 16 (natural armor)</li>
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<li><strong>Hit Points:</strong> 172 (15d12+75)</li>
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<li><strong>Speed:</strong> walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2, page 295</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>20 (+5)</td>
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<td>7 (-2)</td>
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<td>21 (+5)</td>
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<td>11 (+0)</td>
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<td>16 (+3)</td>
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<td>12 (+1)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> nature +8, perception +7</li>
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<li><strong>Damage Vulnerabilities:</strong> fire</li>
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<li><strong>Damage Resistances:</strong> bludgeoning, piercing</li>
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<li><strong>Senses:</strong> passive Perception 17</li>
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<li><strong>Languages:</strong> Druidic, Sylvan</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>False Appearance:</strong> While the pine doom remains motionless, it is indistinguishable from an ordinary pine tree.</li>
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<li><strong>Sticky Pine Tar:</strong> A creature that touches the pine doom is grappled (escape DC 16). Until this grapple ends, the creature is restrained. In addition, when a creature hits the pine doom with a bludgeoning or piercing weapon while within 5 feet of it, the creature must succeed on a DC 16 Strength saving throw or the weapon becomes stuck to the tree. A stuck weapon can't be used. A creature can take its action to remove one stuck weapon from the pine doom by succeeding on a DC 16 Strength check. Splashing the pine doom with a gallon of alcohol frees all creatures and objects stuck to it and suppresses this trait for 1 minute.</li>
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<li><strong>Siege Monster:</strong> The pine doom deals double damage to objects and structures.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The pine doom makes three slam attacks. Alternatively, it can use Sap-filled Pinecone twice.</li>
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<li><strong>Slam:</strong> Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.</li>
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<li><strong>Sap-filled Pinecone:</strong> Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 10 (2d4 + 5) slashing damage. The target and each creature within 5 feet of it must succeed on a DC 16 Dexterity saving throw or be restrained by sap. A creature can be free if it or another creature takes an action to make a DC 16 Strength check and succeeds.</li>
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<li><strong>Flurry of Pinecones (Recharge 6):</strong> Each creature within 30 feet of the pine doom must make a DC 16 Dexterity saving throw, taking 15 (6d4) slashing damage on a failed save, or half as much damage on a successful one.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2/pine-doom.md">Markdown Format</a></p>
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</body>
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</html>
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