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monsters/html/creature_codex/living-star.html
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monsters/html/creature_codex/living-star.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Living Star</title>
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</head>
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<body>
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<h1>Living Star</h1>
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<p><em>Huge</em> <em>Celestial</em> <em>any alignment</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 19 (natural armor)</li>
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<li><strong>Hit Points:</strong> 207 (18d12+90)</li>
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<li><strong>Speed:</strong> fly 60 ft. walk 0 ft.</li>
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<li><strong>Challenge Rating:</strong> 19 (22,000 XP)</li>
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<li><strong>Source:</strong> Creature Codex, page 256</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>24 (+7)</td>
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<td>22 (+6)</td>
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<td>21 (+5)</td>
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<td>21 (+5)</td>
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<td>19 (+4)</td>
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<td>22 (+6)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Dex +12, Con +11, Wis +10</li>
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<li><strong>Skills:</strong> acrobatics +12, insight +10, perception +10, persuasion +12</li>
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<li><strong>Damage Immunities:</strong> necrotic, poison, radiant</li>
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<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks</li>
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<li><strong>Condition Immunities:</strong> charmed, frightened, poisoned, stunned</li>
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<li><strong>Senses:</strong> truesight 120 ft., passive Perception 20</li>
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<li><strong>Languages:</strong> Celestial, Common</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Magic Resistance:</strong> The living star has advantage on saving throws against spells and other magical effects.</li>
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<li><strong>Resize:</strong> As a bonus action, the living star can change its size. This trait works like the enlarge/reduce spell, except it deals 2d4 extra damage when enlarged and 2d4 less damage when reduced.</li>
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<li><strong>Starshine:</strong> A creature that starts its turn within 30 feet of the living star must make a DC 19 Intelligence saving throw. On a failed save, the creature is blinded for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the living star's Starshine for the next 24 hours.</li>
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<li><strong>Supernova:</strong> When a living star dies, it erupts, and each creature within 30 feet of it must make a DC 19 Dexterity saving throw, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The living star makes three starflare attacks. It can use its Silvered Ray in place of one starflare attack.</li>
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<li><strong>Starflare:</strong> Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 14 (4d6) radiant damage.</li>
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<li><strong>Silvered Ray:</strong> Ranged Spell Attack: +12 to hit, range 150 ft., one target. Hit: 28 (4d10 + 6) radiant damage, and the target must succeed on a DC 19 Charisma saving throw or be stunned until the end of its next turn.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/creature_codex/living-star.md">Markdown Format</a></p>
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</body>
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</html>
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