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<title>Living Star</title>
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<body>
<h1>Living Star</h1>
<p><em>Huge</em> <em>Celestial</em> <em>any alignment</em></p>
<ul>
<li><strong>Armor Class:</strong> 19 (natural armor)</li>
<li><strong>Hit Points:</strong> 207 (18d12+90)</li>
<li><strong>Speed:</strong> fly 60 ft. walk 0 ft.</li>
<li><strong>Challenge Rating:</strong> 19 (22,000 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 256</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>24 (+7)</td>
<td>22 (+6)</td>
<td>21 (+5)</td>
<td>21 (+5)</td>
<td>19 (+4)</td>
<td>22 (+6)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +12, Con +11, Wis +10</li>
<li><strong>Skills:</strong> acrobatics +12, insight +10, perception +10, persuasion +12</li>
<li><strong>Damage Immunities:</strong> necrotic, poison, radiant</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> charmed, frightened, poisoned, stunned</li>
<li><strong>Senses:</strong> truesight 120 ft., passive Perception 20</li>
<li><strong>Languages:</strong> Celestial, Common</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Magic Resistance:</strong> The living star has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Resize:</strong> As a bonus action, the living star can change its size. This trait works like the enlarge/reduce spell, except it deals 2d4 extra damage when enlarged and 2d4 less damage when reduced.</li>
<li><strong>Starshine:</strong> A creature that starts its turn within 30 feet of the living star must make a DC 19 Intelligence saving throw. On a failed save, the creature is blinded for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the living star's Starshine for the next 24 hours.</li>
<li><strong>Supernova:</strong> When a living star dies, it erupts, and each creature within 30 feet of it must make a DC 19 Dexterity saving throw, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The living star makes three starflare attacks. It can use its Silvered Ray in place of one starflare attack.</li>
<li><strong>Starflare:</strong> Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 14 (4d6) radiant damage.</li>
<li><strong>Silvered Ray:</strong> Ranged Spell Attack: +12 to hit, range 150 ft., one target. Hit: 28 (4d10 + 6) radiant damage, and the target must succeed on a DC 19 Charisma saving throw or be stunned until the end of its next turn.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/living-star.md">Markdown Format</a></p>
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