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5ead/spells/md/level_up_advanced_5e/eldritch-cube-a5e.md

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2025-06-07 07:58:30 -05:00
# Eldritch Cube
- **Level**: 5 Conjuration
- **Classes**: Artificer, Warlock, Wizard
- **Casting Time**: 1 action
- **Range**: 120 feet
- **Components**: V, S
- **Duration**: Concentration, up to 1 minute
- **Source**: Level Up Advanced 5e
A black, nonreflective, incorporeal 10-foot cube appears in an unoccupied space that you can see. Its space can be in midair if you so desire. When a creature starts its turn in the cube or enters the cube for the first time on its turn it must make an Intelligence saving throw, taking 5d6 psychic damage on a failed save, or half damage on a success.
As a bonus action, you can move the cube up to 10 feet in any direction to a space you can see. The cube cannot be made to pass through other creatures in this way.