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2025-06-07 07:58:30 -05:00
# Void Constructor
*Medium* *Construct* *neutral evil*
- **Armor Class:** 19 (natural)
- **Hit Points:** 43 (5d8+20)
- **Speed:** walk 0 ft. fly 30 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** Tome of Beasts 3, page 385
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 12 (+1) | 18 (+4) | 6 (-2) | 8 (-1) | 3 (-4) |
- **Skills:** perception +-1
- **Damage Immunities:** necrotic, poison, psychic
- **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
- **Senses:** darkvision 60', passive Perception 9
- **Languages:** understands Void Speech but can't speak
### Special Abilities
- **Mobile Grappler:** While grappling a creature the constructor can move at its full speed carrying the grappled creature along with it.
- **Tainted Aura:** A Void constructor that has completed a Void henge gains necrotic energy while within 1 mile of the henge. At the start of each of the Void constructor's turns each creature within 10 ft. of it must make DC 13 Cha save or take 2 (1d4) necrotic. The Void constructor can choose for a creature it is grappling to be immune to the Tainted Auras of all Void constructors.
### Actions
- **Multiattack:** Two Slam attacks.
- **Slam:** Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage.
- **Tentacles:** Melee Weapon Attack: +5 to hit, 10 ft., one target, 13 (4d4+3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends the constructor can't use its tentacles on another target.