34 lines
1.4 KiB
Markdown
34 lines
1.4 KiB
Markdown
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# Necrotech Reaver
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*Huge* *Undead* *neutral evil*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 126 (12d12+48)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** Tome of Beasts 3, page 287
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 21 (+5) | 7 (-2) | 18 (+4) | 3 (-4) | 8 (-1) | 7 (-2) |
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- **Skills:** perception +-1
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- **Damage Immunities:** poison
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- **Condition Immunities:** poisoned
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- **Senses:** darkvision 60', passive Perception 9
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- **Languages:** understands Common and Darakhul but can't speak
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### Special Abilities
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- **Siege Monster:** Double damage to objects/structures.
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- **Undead Nature:** Doesn't require air food drink or sleep.
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- **Unstable Footing:** Has disadvantage on saves vs. being knocked prone.
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### Actions
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- **Multiattack:** Two Chain Lash attacks.
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- **Chain Lash:** Melee Weapon Attack: +8 to hit, 15 ft., one target, 18 (4d6+4) slashing damage and the target is grappled (escape DC 15). The reaver has four chains each of which can grapple only one target.
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- **Bladed Sweep (Recharge 5-6):** Swings its chains in a wide arc. Each creature within 15 ft. of the reaver must make a DC 15 Dex save. On a failure a creature takes 21 (6d6) slashing damage and is knocked prone. On a success a creature takes half the damage and isn't knocked prone. A creature that fails the save by 5 or more is pushed up to 15 ft. away from the reaver and knocked prone.
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