# Necrotech Reaver *Huge* *Undead* *neutral evil* - **Armor Class:** 15 (natural armor) - **Hit Points:** 126 (12d12+48) - **Speed:** walk 40 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 3, page 287 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 21 (+5) | 7 (-2) | 18 (+4) | 3 (-4) | 8 (-1) | 7 (-2) | - **Skills:** perception +-1 - **Damage Immunities:** poison - **Condition Immunities:** poisoned - **Senses:** darkvision 60', passive Perception 9 - **Languages:** understands Common and Darakhul but can't speak ### Special Abilities - **Siege Monster:** Double damage to objects/structures. - **Undead Nature:** Doesn't require air food drink or sleep. - **Unstable Footing:** Has disadvantage on saves vs. being knocked prone. ### Actions - **Multiattack:** Two Chain Lash attacks. - **Chain Lash:** Melee Weapon Attack: +8 to hit, 15 ft., one target, 18 (4d6+4) slashing damage and the target is grappled (escape DC 15). The reaver has four chains each of which can grapple only one target. - **Bladed Sweep (Recharge 5-6):** Swings its chains in a wide arc. Each creature within 15 ft. of the reaver must make a DC 15 Dex save. On a failure a creature takes 21 (6d6) slashing damage and is knocked prone. On a success a creature takes half the damage and isn't knocked prone. A creature that fails the save by 5 or more is pushed up to 15 ft. away from the reaver and knocked prone.