# Moonless Hunter *Medium* *Fey* *neutral evil* - **Armor Class:** 14 - **Hit Points:** 75 (10d8+30) - **Speed:** walk 40 ft. climb 30 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** Tome of Beasts 3, page 275 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 18 (+4) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | - **Saving Throws**: Dex +6, Con +5 - **Skills:** perception +2 - **Damage Resistances:** necrotic; bludgeoning, piercing or slashing from nonmagical attacks not made w/silvered weapons - **Condition Immunities:** charmed, poisoned - **Senses:** darkvision 60', passive Perception 14 - **Languages:** Common, Sylvan, telepathy 30' ### Special Abilities - **Deathly Origins:** Can be turned and damaged by holy water as Undead. - **Magic Resistance:** Advantage: spell/magic effect saves. - **Nightmare Leap:** Once on its turn can use half its move to step magically into dreams of sleeping creature within 5 ft. of it. Emerges from dreams of another sleeper within 1 mile of 1st appearing in unoccupied space within 5 ft. of 2nd. Each sleeper suffers a level of exhaustion as nightmares prevent restful sleep (DC 14 Wis negates). Creature that fails save by 5+ also suffers long-term madness. - **Spider Climb:** Difficult surfaces even ceilings no ability check. - **Sunlight Sensitivity:** In sunlight disadvantage on attacks and Wis (Perception) checks that use sight. ### Actions - **Multiattack:** Briny Embrace if it has a creature grappled. Then two Claws or one Bite and one Claw. - **Bite:** Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (2d8+4) piercing damage. - **Claw:** Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage and target is grappled (escape DC 14). It has two claws each of which can grapple only one target. - **Briny Embrace:** Fills lungs of a creature grappled by it with seawater. Creature: DC 14 Con save or begin suffocating. A suffocating but conscious creature can re-save at end of each of its turns success ends effect on itself. Effect also ends if creature escapes grapple. - **Whispered Terrors (Recharge 5-6):** Bombards the minds of up to 3 creatures it can see within 60' of it with nightmares: 18 (4d8) psychic and frightened until end of its next turn (DC 14 Wis half not frightened). If creature fails by 5+ also suffers short-term madness.