# Dokkaebi *Medium* *Fey* *chaotic neutral or chaotic good* - **Armor Class:** 12 - **Hit Points:** 78 (12d8+24) - **Speed:** walk 30 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** Tome of Beasts 3, page 137 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | - **Saving Throws**: Dex +4 - **Skills:** perception +-1 - **Senses:** darkvision 60', passive Perception 9 - **Languages:** Common, Elvish, Sylvan ### Special Abilities - **Invisibility Hat:** Its hat allows it to turn invisible. Works for another only if dokkaebi formally allows that creature to borrow it. A creature wearing hat with permission can use its Invisibility action. If hat is not returned when requested hat loses all magical properties. - **Wrestler:** Advantage on Str (Athletics) checks made to grapple and ability checks and saves made to escape a grapple. ### Actions - **Multiattack:** Three attacks with its club. - **Dokkaebi Bangmangi:** Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage. See below.. - **Invisibility:** Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Items wears or carries are invisible with it. Can't use this if it doesn't have its hat.