# Dire Pangolin *Large* *Beast* *unaligned* - **Armor Class:** 16 (natural armor) - **Hit Points:** 82 (11d10+22) - **Speed:** walk 30 ft. climb 20 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** Tome of Beasts 3, page 133 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 11 (+0) | 15 (+2) | 3 (-4) | 12 (+1) | 7 (-2) | - **Skills:** perception +1 - **Damage Resistances:** poison - **Senses:** passive Perception 13 - **Languages:** — ### Special Abilities - **Edged Scales:** A creature that touches the pangolin or hits it with melee attack while within 5 ft. of it takes 4 (1d8) slashing damage. - **Keen Hearing and Smell:** The pangolin has advantage on Wis (Perception) checks that rely on hearing or smell. ### Actions - **Multiattack:** Two Claws attacks and one Tail Slap attack. - **Claws:** Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+4) slashing damage. - **Tail Slap:** Melee Weapon Attack: +6 to hit, 10 ft., one target, 8 (1d8+4) piercing damage and the target must make DC 14 Str save or be knocked prone. - **Tuck In:** Curls its entire body forming an armored ball. While an armored ball it moves by rolling has resistance to B/P/S damage is immune to the prone condition and it can't make Claw or Tail Slap attacks or climb. The dire pangolin can uncurl its body as a bonus action.