39 lines
1.8 KiB
Markdown
39 lines
1.8 KiB
Markdown
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# Alke
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*Large* *Monstrosity* *unaligned*
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- **Armor Class:** 14 (natural armor)
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- **Hit Points:** 114 (12d10+48)
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- **Speed:** walk 50 ft. climb 30 ft.
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- **Challenge Rating:** 5 (1,800 XP)
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- **Source:** Tome of Beasts 3, page 16
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 15 (+2) | 18 (+4) | 4 (-3) | 13 (+1) | 12 (+1) |
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- **Saving Throws**: Dex +5, Cha +4
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- **Skills:** perception +1
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- **Condition Immunities:** petrified
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- **Senses:** darkvision 60', passive Perception 16
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- **Languages:** —
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### Special Abilities
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- **Back Spikes:** Any Small or larger creature riding alke against its will: 14 (4d6) piercing damage (DC 15 Dex half).
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- **Keen Sight:** Advantage: sight Wis (Percept) checks.
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- **Pounce:** If it moves 30'+ straight toward a creature and then hits it with Claws on the same turn that target: DC 15 Str save or be knocked prone. If target is prone alke can make one Beak attack vs. it as a bonus action.
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### Actions
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- **Multiattack:** One Beak attack and two Claws attacks.
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- **Beak:** Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) piercing damage.
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- **Claws:** Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.
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- **Piercing Roll (Recharge 4-6):** Tucks in its head and throws itself spikes first into nearby foes. Alke moves up to 25 ft. in a straight line and can move through space of any Med or smaller creature. The first time it enters a creature's space during this move creature takes 14 (4d6) bludgeoning damage and 14 (4d6) piercing damage and is knocked prone (DC 15 Str half not knocked prone.)
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### Reactions
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- **Repelling Spikes:** Adds 3 to its AC vs. one melee or ranged weapon attack that would hit it. To do so the alke must see the attacker and not be prone.
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