# Alke *Large* *Monstrosity* *unaligned* - **Armor Class:** 14 (natural armor) - **Hit Points:** 114 (12d10+48) - **Speed:** walk 50 ft. climb 30 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** Tome of Beasts 3, page 16 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 15 (+2) | 18 (+4) | 4 (-3) | 13 (+1) | 12 (+1) | - **Saving Throws**: Dex +5, Cha +4 - **Skills:** perception +1 - **Condition Immunities:** petrified - **Senses:** darkvision 60', passive Perception 16 - **Languages:** — ### Special Abilities - **Back Spikes:** Any Small or larger creature riding alke against its will: 14 (4d6) piercing damage (DC 15 Dex half). - **Keen Sight:** Advantage: sight Wis (Percept) checks. - **Pounce:** If it moves 30'+ straight toward a creature and then hits it with Claws on the same turn that target: DC 15 Str save or be knocked prone. If target is prone alke can make one Beak attack vs. it as a bonus action. ### Actions - **Multiattack:** One Beak attack and two Claws attacks. - **Beak:** Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) piercing damage. - **Claws:** Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage. - **Piercing Roll (Recharge 4-6):** Tucks in its head and throws itself spikes first into nearby foes. Alke moves up to 25 ft. in a straight line and can move through space of any Med or smaller creature. The first time it enters a creature's space during this move creature takes 14 (4d6) bludgeoning damage and 14 (4d6) piercing damage and is knocked prone (DC 15 Str half not knocked prone.) ### Reactions - **Repelling Spikes:** Adds 3 to its AC vs. one melee or ranged weapon attack that would hit it. To do so the alke must see the attacker and not be prone.