34 lines
1.4 KiB
Markdown
34 lines
1.4 KiB
Markdown
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# Zmey Headling
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*Medium* *Dragon* *Chaotic Evil*
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- **Armor Class:** 16 (natural armor)
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- **Hit Points:** 105 (14d8 + 42)
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- **Speed:** walk 20 ft.
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- **Challenge Rating:** 5 (1,800 XP)
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- **Source:** Tome of Beasts 2023, page 404
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 10 (+0) | 17 (+3) | 8 (-1) | 16 (+3) | 8 (-1) |
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- **Skills:**
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** cold, fire
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- **Condition Immunities:** paralyzed, unconscious
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- **Senses:** darkvision 60 ft., passive Perception 13
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- **Languages:** Common, Draconic, Sylvan
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### Special Abilities
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- **Amphibious:** The zmey headling can breathe air and water.
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- **Regeneration:** As the zmey, but it regains only 10 hp at the start of its turn.
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### Actions
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- **Multiattack:** The zmey headling makes one Bite attack and two Claw attacks.
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- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage.
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- **Claw:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
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- **Fire Breath (Recharge 5-6):** The zmey headling exhales fire in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The headling can choose for this breath to not harm plants or Plant creatures.
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