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2025-06-07 07:58:30 -05:00
# Zmey Headling
*Medium* *Dragon* *Chaotic Evil*
- **Armor Class:** 16 (natural armor)
- **Hit Points:** 105 (14d8 + 42)
- **Speed:** walk 20 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** Tome of Beasts 2023, page 404
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 10 (+0) | 17 (+3) | 8 (-1) | 16 (+3) | 8 (-1) |
- **Skills:**
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** cold, fire
- **Condition Immunities:** paralyzed, unconscious
- **Senses:** darkvision 60 ft., passive Perception 13
- **Languages:** Common, Draconic, Sylvan
### Special Abilities
- **Amphibious:** The zmey headling can breathe air and water.
- **Regeneration:** As the zmey, but it regains only 10 hp at the start of its turn.
### Actions
- **Multiattack:** The zmey headling makes one Bite attack and two Claw attacks.
- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage.
- **Claw:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
- **Fire Breath (Recharge 5-6):** The zmey headling exhales fire in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The headling can choose for this breath to not harm plants or Plant creatures.