# Zmey Headling *Medium* *Dragon* *Chaotic Evil* - **Armor Class:** 16 (natural armor) - **Hit Points:** 105 (14d8 + 42) - **Speed:** walk 20 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** Tome of Beasts 2023, page 404 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 10 (+0) | 17 (+3) | 8 (-1) | 16 (+3) | 8 (-1) | - **Skills:** - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** cold, fire - **Condition Immunities:** paralyzed, unconscious - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** Common, Draconic, Sylvan ### Special Abilities - **Amphibious:** The zmey headling can breathe air and water. - **Regeneration:** As the zmey, but it regains only 10 hp at the start of its turn. ### Actions - **Multiattack:** The zmey headling makes one Bite attack and two Claw attacks. - **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage. - **Claw:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. - **Fire Breath (Recharge 5-6):** The zmey headling exhales fire in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The headling can choose for this breath to not harm plants or Plant creatures.