# Wind Dragon Wyrmling *Medium* *Dragon* *Chaotic Neutral* - **Armor Class:** 15 (natural armor) - **Hit Points:** 32 (5d8 + 10) - **Speed:** walk 80 ft. fly 20 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Tome of Beasts 2023, page 135 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | - **Saving Throws**: Dex +5, Con +4, Wis +2, Cha +4 - **Skills:** Acrobatics +7, Perception +4, Stealth +5 - **Damage Vulnerabilities:** False - **Damage Immunities:** lightning - **Damage Resistances:** cold - **Condition Immunities:** False - **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 14 - **Languages:** Draconic, Primordial ### Special Abilities - **Elusive:** The dragon has advantage on ability checks and saving throws made to avoid or escape an effect that would reduce its speed or grapple or restrain it. - **Storm Sight:** The dragon can see through areas obscured by fog, mist, clouds, or precipitation. ### Actions - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. - **Tempest Breath (Recharge 5-6):** The dragon exhales a blast of stormy wind in a 15-foot cone. Each creature in that area must make a DC 12 Strength saving throw. On a failure, a creature takes 9 (2d8) bludgeoning damage and is pushed up to 5 feet away from the dragon. On a success, a creature takes half the damage and isn't pushed. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 50 percent chance of being extinguished.