Files
5ead/monsters/md/tome_of_beasts_2023/spawnofakyishigal-tob1-2023.md

35 lines
2.0 KiB
Markdown
Raw Normal View History

2025-06-07 07:58:30 -05:00
# Spawn of Akyishigal
*Medium* *Fiend* *Chaotic Evil*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 119 (14d8 + 56)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** Tome of Beasts 2023, page 190
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 15 (+2) | 13 (+1) | 19 (+4) | 10 (+0) | 11 (+0) | 12 (+1) |
- **Saving Throws**: Dex +4
- **Skills:**
- **Damage Vulnerabilities:** False
- **Damage Immunities:** poison
- **Damage Resistances:** cold, fire, lightning
- **Condition Immunities:** poisoned
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** Abyssal
### Special Abilities
- **Command Vermin:** The spawn of Akyishigal can command any Beast with an Intelligence of 2 or lower within 30 feet of it that isn't under the magical control of another creature, provided the Beast is insectoid and doesn't have a Challenge Rating higher than the spawn's. The Beast obeys the spawn's commands to the best of its ability, heedless of its own safety.
- **Magic Resistance:** The spawn of Akyishigal has advantage on saving throws against spells and other magical effects.
### Actions
- **Multiattack:** The spawn makes one Bite attack and two Sting attacks. It can replace its Bite attack with a use of Swarming Cough, if available.
- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
- **Sting:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned until the end of its next turn.
- **Swarming Cough (3/Day):** The spawn belches forth a swarm of insects. The swarm is an ally of the spawn, obeys its spoken commands, and takes its turn immediately after the spawn's. The swarm remains for 1 minute, until the spawn dies, or until the spawn dismisses it as a bonus action. The spawn can have no more than two swarms under its control at a time.