# Spawn of Akyishigal *Medium* *Fiend* *Chaotic Evil* - **Armor Class:** 15 (natural armor) - **Hit Points:** 119 (14d8 + 56) - **Speed:** walk 30 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** Tome of Beasts 2023, page 190 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 15 (+2) | 13 (+1) | 19 (+4) | 10 (+0) | 11 (+0) | 12 (+1) | - **Saving Throws**: Dex +4 - **Skills:** - **Damage Vulnerabilities:** False - **Damage Immunities:** poison - **Damage Resistances:** cold, fire, lightning - **Condition Immunities:** poisoned - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** Abyssal ### Special Abilities - **Command Vermin:** The spawn of Akyishigal can command any Beast with an Intelligence of 2 or lower within 30 feet of it that isn't under the magical control of another creature, provided the Beast is insectoid and doesn't have a Challenge Rating higher than the spawn's. The Beast obeys the spawn's commands to the best of its ability, heedless of its own safety. - **Magic Resistance:** The spawn of Akyishigal has advantage on saving throws against spells and other magical effects. ### Actions - **Multiattack:** The spawn makes one Bite attack and two Sting attacks. It can replace its Bite attack with a use of Swarming Cough, if available. - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. - **Sting:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned until the end of its next turn. - **Swarming Cough (3/Day):** The spawn belches forth a swarm of insects. The swarm is an ally of the spawn, obeys its spoken commands, and takes its turn immediately after the spawn's. The swarm remains for 1 minute, until the spawn dies, or until the spawn dismisses it as a bonus action. The spawn can have no more than two swarms under its control at a time.