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2025-06-07 07:58:30 -05:00
# Scheznyki
*Small* *Fey* *Chaotic Evil*
- **Armor Class:** 16 (natural armor)
- **Hit Points:** 135 (18d6 + 72)
- **Speed:** walk 40 ft. fly 15 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** Tome of Beasts 2023, page 319
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 19 (+4) | 15 (+2) | 18 (+4) | 15 (+2) | 16 (+3) | 16 (+3) |
- **Saving Throws**: Str +7, Con +7
- **Skills:**
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** False
- **Condition Immunities:** unconscious
- **Senses:** darkvision 60 ft., passive Perception 13
- **Languages:** Common, Dwarvish, Sylvan
### Special Abilities
- **Beard Weakness:** A creature grappling the scheznyki can take its action to cut off the scheznyki's beard by succeeding on a DC 15 Strength check while holding an edged weapon. If its beard is cut off, the scheznyki can't use Spellcasting until its beard regrows.
- **Brute:** A melee weapon deals one extra die of its damage when the scheznyki hits with it (included in the attack).
- **Magic Resistance:** The scheznyki has advantage on saving throws against spells and other magical effects.
### Actions
- **War Pick:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
- **Arcane Bolt:** Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 13 (3d6 + 3) force damage.
- **Invisibility:** The scheznyki magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment it wears or carries is invisible with it.
- **Spellcasting:** The scheznyki casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):<br>At will: dancing lights, faerie fire<br>3/day each: locate object, hideous laughter, ray of enfeeblement<br>1/day each: dispel magic, hold person