# Scheznyki *Small* *Fey* *Chaotic Evil* - **Armor Class:** 16 (natural armor) - **Hit Points:** 135 (18d6 + 72) - **Speed:** walk 40 ft. fly 15 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 2023, page 319 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 19 (+4) | 15 (+2) | 18 (+4) | 15 (+2) | 16 (+3) | 16 (+3) | - **Saving Throws**: Str +7, Con +7 - **Skills:** - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** unconscious - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** Common, Dwarvish, Sylvan ### Special Abilities - **Beard Weakness:** A creature grappling the scheznyki can take its action to cut off the scheznyki's beard by succeeding on a DC 15 Strength check while holding an edged weapon. If its beard is cut off, the scheznyki can't use Spellcasting until its beard regrows. - **Brute:** A melee weapon deals one extra die of its damage when the scheznyki hits with it (included in the attack). - **Magic Resistance:** The scheznyki has advantage on saving throws against spells and other magical effects. ### Actions - **War Pick:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. - **Arcane Bolt:** Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 13 (3d6 + 3) force damage. - **Invisibility:** The scheznyki magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment it wears or carries is invisible with it. - **Spellcasting:** The scheznyki casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):
At will: dancing lights, faerie fire
3/day each: locate object, hideous laughter, ray of enfeeblement
1/day each: dispel magic, hold person