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2025-06-07 07:58:30 -05:00
# Glass Gator
*Large* *Beast* *Unaligned*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 45 (7d10 + 7)
- **Speed:** walk 50 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** Tome of Beasts 2023, page 211
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 15 (+2) | 14 (+2) | 12 (+1) | 4 (-3) | 10 (+0) | 5 (-3) |
- **Skills:** Perception +2, Stealth +4
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** False
- **Condition Immunities:** False
- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 12
- **Languages:** —
### Special Abilities
- **Amphibious:** The glass gator can breathe air and water.
- **Constricting Lunge:** If the glass gator jumps at least 10 feet straight toward a target and then hits it with a Claw attack on the same turn, the target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the gator can make one Constrict attack against it as a bonus action.
- **Standing Leap:** The glass gator's long jump is up to 15 feet and its high jump is up to 10 feet, with or without a running start.
- **Transparent:** The glass gator has advantage on Dexterity (Stealth) checks made to hide while underwater or in dim light.
### Actions
- **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
- **Constrict:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until the grapple ends, the target is restrained and takes 5 (2d4) poison damage at the start of each of its turns, and the glass gator can't use Constrict on another target.
### Reactions
- **Silt Cloud (Recharges after a Short or Long Rest):** When it takes damage while underwater and within 5 feet of the bottom of a body of water, the glass gator stirs up a 10-foot-radius sphere of silt centered on it. The silt spreads around corners, and its area is heavily obscured. It lasts for 1 minute or until a strong current disperses it. The glass gator can then swim up to half its speed. The cloud of silt doesn't move with the glass gator.