# Glass Gator *Large* *Beast* *Unaligned* - **Armor Class:** 15 (natural armor) - **Hit Points:** 45 (7d10 + 7) - **Speed:** walk 50 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Tome of Beasts 2023, page 211 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 15 (+2) | 14 (+2) | 12 (+1) | 4 (-3) | 10 (+0) | 5 (-3) | - **Skills:** Perception +2, Stealth +4 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** False - **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 12 - **Languages:** — ### Special Abilities - **Amphibious:** The glass gator can breathe air and water. - **Constricting Lunge:** If the glass gator jumps at least 10 feet straight toward a target and then hits it with a Claw attack on the same turn, the target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the gator can make one Constrict attack against it as a bonus action. - **Standing Leap:** The glass gator's long jump is up to 15 feet and its high jump is up to 10 feet, with or without a running start. - **Transparent:** The glass gator has advantage on Dexterity (Stealth) checks made to hide while underwater or in dim light. ### Actions - **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. - **Constrict:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until the grapple ends, the target is restrained and takes 5 (2d4) poison damage at the start of each of its turns, and the glass gator can't use Constrict on another target. ### Reactions - **Silt Cloud (Recharges after a Short or Long Rest):** When it takes damage while underwater and within 5 feet of the bottom of a body of water, the glass gator stirs up a 10-foot-radius sphere of silt centered on it. The silt spreads around corners, and its area is heavily obscured. It lasts for 1 minute or until a strong current disperses it. The glass gator can then swim up to half its speed. The cloud of silt doesn't move with the glass gator.