34 lines
1.6 KiB
Markdown
34 lines
1.6 KiB
Markdown
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# Dissimortuum
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*Medium* *Undead* *Chaotic Evil*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 112 (15d8 + 45)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 7 (2,900 XP)
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- **Source:** Tome of Beasts 2023, page 106
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 14 (+2) | 10 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 18 (+4) |
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- **Saving Throws**: Con +6
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- **Skills:**
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** necrotic, poison
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- **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities:** charmed, exhaustion, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 10
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- **Languages:** the languages of its creator
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### Special Abilities
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- **Spider Climb:** The dissimortuum can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
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- **Undead Nature:** The dissimortuum doesn't require air, food, drink, or sleep.
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### Actions
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- **Multiattack:** The dissimortuum makes three Claw attacks. It can replace one Claw attack with a use of Terrifying Mask.
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- **Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) slashing damage.
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- **Terrifying Mask:** Each non-Undead creature within 60 feet of the dissimortuum that can see it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target becomes immune to the dissimortuum's Terrifying Mask for the next 24 hours.
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