# Dissimortuum *Medium* *Undead* *Chaotic Evil* - **Armor Class:** 15 (natural armor) - **Hit Points:** 112 (15d8 + 45) - **Speed:** walk 30 ft. - **Challenge Rating:** 7 (2,900 XP) - **Source:** Tome of Beasts 2023, page 106 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 10 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 18 (+4) | - **Saving Throws**: Con +6 - **Skills:** - **Damage Vulnerabilities:** False - **Damage Immunities:** necrotic, poison - **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities:** charmed, exhaustion, poisoned - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** the languages of its creator ### Special Abilities - **Spider Climb:** The dissimortuum can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. - **Undead Nature:** The dissimortuum doesn't require air, food, drink, or sleep. ### Actions - **Multiattack:** The dissimortuum makes three Claw attacks. It can replace one Claw attack with a use of Terrifying Mask. - **Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) slashing damage. - **Terrifying Mask:** Each non-Undead creature within 60 feet of the dissimortuum that can see it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target becomes immune to the dissimortuum's Terrifying Mask for the next 24 hours.